'Light side'-ish decisions in general annoy me because the world doesn't work like that. Running around trying to help everyone in the most obvious ways possible isn't always going to make things better, and carries a huge risk of completely screwing things up both for you and the lives of the people you've butted your arrogant form into. While it does feel good to be a pure Jedi Knight in a game from time to time, what really would immerse me in it is the developer's recognition that 'to be cruel to be kind' is a very valid decision to make, and can have long-term beneficial effects that far outweigh the short time you were apparently mean to the poor person.
Choices in games like The Witcher, while not ideal to my point, are the kind of choices that draw me into a world very readily. You don't always have all the information, you're not always in a position where you can make a starkly contrasted light/dark decision, sometimes choices you make will have long-term effects you can't control. It's very immersive, because even after all's said and done, you wonder whether you did the right thing. It involves you in the game unlike any pure light/dark morality system could.
Modifié par General Balls, 20 janvier 2010 - 08:59 .




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