The Reaper motivation should've remained unexplained. It would've been a lot more effective and though I'm sure some people would've been upset because they didn't get "muh twist", I think it would've been better for the series.
In the Mass Effect universe, the only race that truly felt Alien to us were The Reapers. You can call that Asari or the Salarians aliens, but in reality we knew so much about them individually and culturally that calling them aliens didn't make much sense. The Reapers on the other hand were truly unknowable, and that's what made them so much more effective as villains. They're a legion of behemoth sized space monsters that obliterate advanced organics every 50k years, and there's nothing to stop them. That alone makes them terrifying, but the fact that we don't know why they're doing it or who they are or where they come from, makes them THAT much more scary. People tend to fear what they don't understand. Every time a Reaper spoke to you in the game it was such an intense and memorable moment, because you could literally feel the pressure from them as they spoke to you in that horrifying voice.
But instead Bioware decided to explain the motivation behind the Reapers. First off by doing that you run the gambit of delivering a poorly thought out explanation behind the Reapers. Which is what essentially happened. They failed right outta the gate to deliver a well written and shocking revelation. Now obviously not every player thought it was poor. There are exceptions our there and I'm not ignoring those people. But as a whole it didn't connect well with the audience.
Bottom line, it would've more effective and at least safe if the Reaper motivation just wasn't explained at all at the end of ME3. It should've been left up to the viewer.
Modifié par Mdoggy1214, 15 novembre 2013 - 05:18 .