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How Would YOU appeal to a wider audience for DA:I if you were the Lead Designer?


169 réponses à ce sujet

#1
N7recruit

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 Just something I was thinking about, Seeing how alot of fans (Myself Included) tend to react negativly or just jump to the worst possible conclusion whenever Devs say they are trying to reach out. 
The term "Wider Audience" Might as well be a curse word among the gaming comunity:lol:

I've struggled in getting into such a Mind Set, Asking myself

"How do I Design something for people who are not interested in what I am Designing? Should I even try to Cater to those who are uninterested in what I am Producing?"

Just wondering how the BSN would tackle the task both in terms of gameplay & Storytelling

Modifié par N7recruit, 11 novembre 2013 - 02:12 .


#2
Usergnome

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Multiplayer

#3
N7recruit

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Usergnome wrote...

Multiplayer


Ok... How would you implement it Knowing the DA Pause & Play Strategy based Gameplay?

#4
JerZey CJ

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I wouldn't. You can't please everybody and in trying to do so, you will only upset and alienate your actual fans. If somebody was going to buy/play the game, they would do so and shouldn't be misled into it with promises of multiplayer and trailers that show a bunch of action, when those things aren't the main points of the game. That leaves the people who bought it for those things equally upset and they in turn will say the game is bad.

#5
I SOLD MY SOUL TO BIOWARE

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Obnoxious dubstep soundtrack.

#6
Mike3207

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It's all about the story. Address outstanding plot holes in the story, specifically what happened to the Warden and Hawke. You can have the best game in the world, but if you don't address the storyline issues, it's going to impact the wider audience.It's not like they can build off DAO this time around.

#7
Afro_Explosion

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The return of The Cave,

#8
N7recruit

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JerZeyCJ2 wrote...

I wouldn't. You can't please everybody and in trying to do so, you will only upset and alienate your actual fans. If somebody was going to buy/play the game, they would do so and shouldn't be misled into it with promises of multiplayer and trailers that show a bunch of action, when those things aren't the main points of the game. That leaves the people who bought it for those things equally upset and they in turn will say the game is bad.


But you can Appeal to new players without throwing the identity of your series out the window. You wouldn't make Any tweeks to the gameplay or add anything? 

#9
N7recruit

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SergeantSnookie wrote...

Obnoxious dubstep soundtrack.


:huh:  :blink:   :sick:

#10
The Xand

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More gay and lesbian sex scenes and romances to appeal to heterosexual women and men respectively (as well as gays and lesbians).

#11
dreamgazer

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Bewbs.

#12
Shadow of Light Dragon

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Change genres.

Story-driven, party-based RPGs that allow character creation, customisation and a branching plot cater to a niche audience.

If they made it an action game with a vague linear plot and set the PC as a dude-bro with a choice of two chicks to select as a girlfriend, I'm sure it'd be at least as mainstream as the other dude-bro action titles.

#13
N7recruit

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Mike Smith wrote...

It's all about the story. Address outstanding plot holes in the story, specifically what happened to the Warden and Hawke. You can have the best game in the world, but if you don't address the storyline issues, it's going to impact the wider audience.It's not like they can build off DAO this time around.


That Sounds more like tieing up an exsisting  plot tread & appeasing the exsisting player base than anything else. Which don't get me wrong they should totally do:lol: but I'm asking what you would do to draw in new players as they wouldn't know or care about the Warden or Hawke

#14
The Xand

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I also would have suggested adding in a castle of your own a la Neverwinter Nights 2 but they're already doing that.  ^_^

Modifié par The Xand, 11 novembre 2013 - 02:29 .


#15
N7recruit

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dreamgazer wrote...

Bewbs.


Don't forget Booze, Gambling, Strip Clubs & **** houses:police:

#16
Volus Warlord

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The Xand wrote...

More gay and lesbian sex scenes and romances to appeal to heterosexual women and men respectively (as well as gays and lesbians).


:blink:

Wait.. what?

#17
Iakus

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The answer is: Don't.

Make the best darn product you can. If you're going to make an rpg, make it the best rpg you can. Make it as appealing an rpg as possible. If you're writing a narrative, make it the best most polished narrative possible. But accept the fact that not everyone plays them. Not everyone cares about the story. Some people don't care about choice or dialogue.

At some point you just reach diminishing returns. At some point broadening the audience just means leaving more and more people behind.

#18
EmperorSahlertz

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N7recruit wrote...

Usergnome wrote...

Multiplayer


Ok... How would you implement it Knowing the DA Pause & Play Strategy based Gameplay?

Mass Effect had pause and play tactical gameplay, they pulled off the multiplay aspect of the game quite nicely. Of course you will hear from the average multiplayer-hater that it was a terrible addition and blah blah blah. But bottomline, the addition of multiplayer was pulled off quite nicely, it attracted more customers, and it kept the game alive (still is).

#19
EmperorSahlertz

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iakus wrote...

The answer is: Don't.

Make the best darn product you can. If you're going to make an rpg, make it the best rpg you can. Make it as appealing an rpg as possible. If you're writing a narrative, make it the best most polished narrative possible. But accept the fact that not everyone plays them. Not everyone cares about the story. Some people don't care about choice or dialogue.

At some point you just reach diminishing returns. At some point broadening the audience just means leaving more and more people behind.

Why should they care about leaving a few behind if they can increase their fanbase tenfold? They are running a business not a service....

#20
N7recruit

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Shadow of Light Dragon wrote...

Change genres.

Story-driven, party-based RPGs that allow character creation, customisation and a branching plot cater to a niche audience.

If they made it an action game with a vague linear plot and set the PC as a dude-bro with a choice of two chicks to select as a girlfriend, I'm sure it'd be at least as mainstream as the other dude-bro action titles.


But I'm asking how one would bring in new fans Without Changing Genra or by throwing everything good about DA out the window.  

Like that Broken, Aids Riddled Plie of ****** Skyrim sold over 10million coppies, so a quality game like DA:I should be able to appeal to those players shouldn't it , just being a well exicuted game in it's own right?

#21
Knight of Dane

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I wouldn't :)

#22
HiroVoid

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Make it open-world. The masses love open-world.

#23
chris2365

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iakus wrote...

The answer is: Don't.

Make the best darn product you can. If you're going to make an rpg, make it the best rpg you can. Make it as appealing an rpg as possible. If you're writing a narrative, make it the best most polished narrative possible. But accept the fact that not everyone plays them. Not everyone cares about the story. Some people don't care about choice or dialogue.

At some point you just reach diminishing returns. At some point broadening the audience just means leaving more and more people behind.


This.

Recently, my brother started playing KOTOR. Now, my brother is the biggest FPS/Action/Multiplayer player there is. After much encouragement by myself, he's gotten himself past Dantooine and he's really enjoying his playthrough. The combat is his favorite part, and he actually sits and listens to the dialogues most of the time. He already dislikes Carth :).

He's still young, but this shows that if you make a game that does it's best at a specific genre, it can get an audiance and even those who don't like RPGs can still appreciate it's strenghs. KOTOR has those all the elements that most people would associate with RPGs, like stats, choices, a dice roll system for it's combat, etc. While those elements would usually turn off most casual fans, it's presented in an ideal way. Those who like those elements can read the combat logs, make specific builds, etc. Those who just like the story can choose to auto-level their characters and just have a good time.

A perfect compromise for both sides, in my honest opinion.

#24
N7recruit

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EmperorSahlertz wrote...

N7recruit wrote...

Usergnome wrote...

Multiplayer


Ok... How would you implement it Knowing the DA Pause & Play Strategy based Gameplay?

Mass Effect had pause and play tactical gameplay, they pulled off the multiplay aspect of the game quite nicely. Of course you will hear from the average multiplayer-hater that it was a terrible addition and blah blah blah. But bottomline, the addition of multiplayer was pulled off quite nicely, it attracted more customers, and it kept the game alive (still is).


But ME3 is a Shooter, DA:I is a Point and Click, pause & play squad strategy game. I know inquisition will have a 3rd person shoulder camera but would you think a hack and slash version would make for compelling multiplayer?

#25
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Knight of Dane wrote...

I wouldn't :)


But as Lead designer, It's part of your job:police: I'm not saying change everything, or anything for that matter. Just what you guys as players turn designers would think to be acceptable or even welcome aditions for DA:I that also attract new potential players