The Flying Grey Warden wrote...
It always amazes me how isolationist and phobic-to-new-things people in the rpg fanbases can be. Everything needs to be niche and stagnant and has to be so mired in rpg game mechanics from the 90's and early 2000's so only the legendary true fans can enjoy.
That might have a teensy weensy bit to do with that era being the golden age of the RPG, and something that hasn't been equaled since. The 2006 to present era of the RPG is a wasteland comparitively, unless you really count MMOs. Which I don't.
I tend to agree with the "Don't, just make the best game possible" crowd. DAO had some pretty goofy marketing ideas (Marilyn Manson, really?) but that didn't hurt it because at heart it was just a damned good game. It had it's flaws (the class system for one, is too MMO derivative, graphics are a bit dated) but when the core product is good enough it didn't matter.
I do find it funny that there's almost a double standard when it comes to aiming at particular fanbases. Anything seen as aiming at the dreaded Call of Duty crowd is dragged over hot coals, but a lot of other stuff is given a free pass.
I'd just have to say "stop trying to appeal". You can put in elements appealing to particular fanbases without feeling like you're clobbering everyone over the head with it. Want more reactive combat? Sure! Just kind of restrain it so that it's not flying all over the place. Want to appeal to gay/bi romances? Great! Just don't make it so that it's blatantly so "Hello, I am your gay love interest. Did I mention I'm gay? Because I'm gay. Unless you're the opposite gender, in which case I am no longer gay." like we've seen with DA2 or ME3.




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