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How Would YOU appeal to a wider audience for DA:I if you were the Lead Designer?


169 réponses à ce sujet

#151
The Xand

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KC_Prototype wrote...

Add black people. There, DA just gained 40 million players!


I was going to say something about Thedas being based more on Medieval Europe and there not being that many blacks in Europe at that time but I've seen how threads like that spin out of control from LotR threads I've seen. Let's just be grateful that there's no evil races of swarthy men in Thedas.

#152
Guest_Craig Golightly_*

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Add legions of cuddly puppies. Everyone loves cuddly puppies.

#153
The Xand

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MasterScribe wrote...

Add legions of cuddly puppies. Everyone loves cuddly puppies.


I'm more a cat person. They're so fwuffy and cute.

#154
Guest_Craig Golightly_*

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The Xand wrote...

MasterScribe wrote...

Add legions of cuddly puppies. Everyone loves cuddly puppies.


I'm more a cat person. They're so fwuffy and cute.


Hmmm, good point. Legions of ******, then.

Modifié par MasterScribe, 12 novembre 2013 - 02:15 .


#155
The Xand

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MasterScribe wrote...

The Xand wrote...

MasterScribe wrote...

Add legions of cuddly puppies. Everyone loves cuddly puppies.


I'm more a cat person. They're so fwuffy and cute.


Hmmm, good point. Legions of ******, then.


I grew rather fond of my cat in Torchlight, while the Mabari hound in Dragon Age didn't do anything at all for me. Never used him.

#156
Hazegurl

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If I wanted to appeal to a large audience then I would make this guy the default Inquisitor

Posted Image

Have a trailer with a lot of blood and gore and despair cause people love blood and gore and despair.

Have a villain that looks like this:
Posted Image

add Mutiplayer

...

Profit!

#157
Shadow Fox

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Plaintiff wrote...

I didn't realise the early 90s were a time of such cultural upheaval and revolution.

90s Anti hero.:innocent:

#158
Lotion Soronarr

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Airbags
Assets
Balongas
Balloons
Bazookas
Beach Umbrellas
Big Bad Wolves
Boobs
Bosom
Boulders
Bouncers
Bouncing Betties
Breasts
Bumpers
Cans
Cannons
Chestnuts
Coconuts
Crowd Pleasers
C** Recepticles
Cupcakes
Deedees
D*** Squeezers
Double Lattes
Ear Warmers
Frost Detectors
Fun Bags
Guns
Headlights
Heavens in your hands
Holy Grails
Honkers
Hooters
Jell-o Molds
Jingle Bells (especially during thistime of the year!!)
Jogging Partners
Jugs
Knockers
Lactation Stations
Lefty & Righty
Love Muffins
Mammaries
(Massive) Melons
Milk Depot
Milk Factories
Milk Jugs
Mounds (of Glory)
Mountains (of Love)
Mr. Bigs
Orbs
Pair
Party Hats
Penis Pillows
Physics Tutors
Puppies
Rack
Rocky Mountains
Scooby Snacks
Second Base
Shooters
Squeezables
Sweater Kittens
Sweater Stretchers
Teets
******
Torpedoes
Twins
Udders
Warheads
Weapons of Mass Distraction
Yummies

Posted Image

Modifié par Lotion Soronnar, 12 novembre 2013 - 09:40 .


#159
Gotholhorakh

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De rigeur at the moment seems to be enormous media hype, then releasing the game half finished and charging for the rest of it as DLC. Not only do you pick up lots of extra gamers, but they all pay two or three times as much for the product.

This seems to be growing over the last few years, everyone's doing it - it seems to leave gamers a bit unhappy, but never mind - monetarily, in the short term, it has the same effect as increasing your player-base threefold.

Of course, you will destroy all but the most resilient game franchises with this strategy, and all of the hopes the fans and creators had for it - but what the hey, it's like asset stripping - there's always another acquisition to move on to, and people's hopes and dreams have no monetary value.

Modifié par Gotholhorakh, 12 novembre 2013 - 09:36 .


#160
Kaiser Arian XVII

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Hazegurl wrote...

If I wanted to appeal to a large audience then I would make this guy the default Inquisitor

Posted Image

Have a trailer with a lot of blood and gore and despair cause people love blood and gore and despair.

Have a villain that looks like this:
Posted Image

add Mutiplayer

...

Profit!


Excellent Idea.

Plus what Lotion Soronnar said in general.

#161
Guest_simfamUP_*

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I think there's a stereotype of what the mainstream audience exactly is. I know them; I hang around them. They aren't what you think they are.

Granted, the 12 year old on youtube screaming at the screen and cursing as much as Scots man at a Celtic V Rangers game is undoubtedly a representation of a large number of players, but not really, in a sense, the *majority.*

Most of these guys have no idea what good writing is, they'll appreciate anything with a plot. They hate lots of talking, but if there's an option to skip, they'll take it.

For a story-driven RPG, what you need to take in account is the vast popularity of MMOs. Now, I'm not saying "make this game multiplayer" (though it is a viable option) I'm saying make this game as customisable and free as possible.

San Andreas is a game that comes to mind, loved by both the mainstream and (for lack of a better term) the hardcore audience. The mainstream love the freedom and also the customisation. You can make CJ some ripped out juice head, a FAT Pete from Vampire the Masquerade or just about anything really. For the hardcore audience, the same applies.

I think DA:I are going in the RIGHT direction. Granting the player freedom, but not absolute freedom can satisfy both audiences and giving customisation a huge overhaul is a big plus.

I personally don't believe you need twitch combat, or flashy animations to capture this mainstream audience. Believe it or not, they enjoy a good story. They might not like all the talking, but that's a sub-group within the populace.

I've reccomended to my friends, who are all CoD playing, Halo bagging, GTA psychopathing 'mainstreamers' the Walking dead. 6/10 of them cried at the end and loved it. The other fourthought it was boring.

Meh, big deal. It's the larger audience you want. To the others who have played it and are of the same majority, most of them also loved it.

So if I were the Lead Designer, I'd put a focus on exploration and customisation. I'd also make the game as gritty and dark as possible. Though people here might scoff at the use of boobs and sex, it really does attract a huge number for different reasons.

They'll want it for the sex, or they'll want it because it's a game that challenges their entire opinion of the genre, or they'll want it because it's a sure sign of a mature game and for some reason, lots of people like that.

And last of all, if it's not resource heavy, I'll do what ME3 is. Though is goes against the very nature of an RPG, I'll allow the player to *not* make dialogue choices. Now, if this jeopardises the dialogue system significantly I'll throw it out the window.


Edit:

I'll also make sure the story is excellent as well as the gameplay. Believe it or not, word of mouth IS STILL important. One of the main reasons to buy a game comes from this exchange:

"Hey, Dragon Age Inquistion, is it cool?"
"Yeah, bro. Awesome story and awesome gameplay. Plus, it's mature and has more boobs than GTAV"
"P*ssy too?"
"Yeah!"
"Awesome."

There you have it! A customer. Of course, I wrote that as plain as possible, there'll probably be more swearing and if it's in gibraltar...well, more Spanish in between.

Modifié par simfamSP, 12 novembre 2013 - 01:29 .


#162
Milan92

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#163
Ryzaki

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The Xand wrote...

KC_Prototype wrote...

Add black people. There, DA just gained 40 million players!


I was going to say something about Thedas being based more on Medieval Europe and there not being that many blacks in Europe at that time but I've seen how threads like that spin out of control from LotR threads I've seen. Let's just be grateful that there's no evil races of swarthy men in Thedas.


We have dragons, elves and dwarves.

More black people would be the least of "wait what?" things in the game.

#164
errant_knight

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N7recruit wrote...

 Just something I was thinking about, Seeing how alot of fans (Myself Included) tend to react negativly or just jump to the worst possible conclusion whenever Devs say they are trying to reach out. 
The term "Wider Audience" Might as well be a curse word among the gaming comunity:lol:

I've struggled in getting into such a Mind Set, Asking myself

"How do I Design something for people who are not interested in what I am Designing? Should I even try to Cater to those who are uninterested in what I am Producing?"

Just wondering how the BSN would tackle the task both in terms of gameplay & Storytelling


DA:O was game of the year it had momentum, word of mouth and the love of the critics. All they had to do was tweak a winning formula and run with it. Then they tried to 'reach out' by making an entirely different game. We know what happened next and it wasn't pretty. They now find themselves in a place where they have to both win back a legion of alienated fans of the first game and retain the ones who liked an entirely different game. Adding multiplayer won't do a damn thing if the core game doesn't meet the mark, so if I was them, I'd concentrate on making such a good story that both factions can overlook gameplay irritations, because it's impossible to please them both at the same time. Luckily, Bioware can do that.

Modifié par errant_knight, 12 novembre 2013 - 04:29 .


#165
chuckles471

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The blocking and dodging from that video I won't be able to link helps. People like to think that is their skill that is doing all the work, not some random number generator in the background.

#166
Nefla

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Make the most amazing game possible, don't try to water down the game by cherry picking elements that you stole from various other popular things into a trainwreck of a game. Focus on what you do best and make the game shine. Don't assume your audience is stupid. (people who are smart or average will dislike a dumbed down game, but people who are stupid or unskilled will learn to play or get help with a grown up game that's really good) If the game is great, people will be talking about it, word of mouth and media coverage will spread like an infection.

#167
Chala

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By adding close quarter crossbows that work like a shotgun, sound like a shotgun and look like a shotgun.

#168
cjones91

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The Xand wrote...

The Flying Grey Warden wrote...

Skyrim was better then morrowind imo, because I didn't uninstall the game and find something else to play after playing skyrim at the very least. Being that these games had technologically limits to what could be generated, graphics that were extremely cheap compared to today and only passed because they were high of the line years ago, and a relative lack of programing experts to make managing the items, missions, dialogue, story, map, etc, all added up to it being a very difficult curve to actually get into the series, and thus less fans.

Your core audience being important is about as much a lie as there can be, because at the end of the day they're small. They are too small to carry the company even if they were happy, and you'd need at least triple their numbers in order to even break even on a game. Focusing on those other 2/3's of people who weren't born and raised on rpg's your company made is the only way to actually survive and be competitive. Otherwise you'll need to just accept making a low cost, low quality, short and tiny dlc type game and charging less then 9 dollars for it if you hope to make even an ounce of profit from the venture.

That's just the market we live in, you either go big and hook as many customers as possible, even if the aging and shrinking old core doesn't like it. Because believe it or not the core isn't going to be the core for long, not until new gamers come in and replace them. Otherwise you can only rely on an ever diminishing and dwindling core audience whose numbers drop year after year just because they find other interest and move on with their lives like any normal person does. Someone doesn't remain a core fan forever or probably even a lot of years, eventually they move on, and if you didn't get more people to replace that core your screwed.

Do not become kurt schilling and just trust a fanbase who might not be there to catch your back and give you the numbers you need to make your game come close to breaking even.


This must be the first time we've ever been in full agreement :huh:

There seems to be this prevailing mindset that somehow by appealing to more people it's "diluting" the quality of a game, rather than improving it. By that argument democracy is fundamentally flawed and should be scrapped asap. Companies do need to make money but innovation is equally important, and doling out the same game over and over because the fans hate change is a recipe of doom. I suppose that thought also stems from the fact that people always think of themselves as better than everyone else, often without even realising it.

I'd also stress that accessibility doesn't automatically mean dumbing down.

Most of the time it does,and is it really believing yourself to be better than everyone else when the typical mainstream casual gamer loves dumbed down,hold your hand,and so easy it plays itself types of games?

#169
FenrirBlackDragon

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Nefla wrote...

Make the most amazing game possible, don't try to water down the game by cherry picking elements that you stole from various other popular things into a trainwreck of a game. Focus on what you do best and make the game shine. Don't assume your audience is stupid. (people who are smart or average will dislike a dumbed down game, but people who are stupid or unskilled will learn to play or get help with a grown up game that's really good) If the game is great, people will be talking about it, word of mouth and media coverage will spread like an infection.


Pretty much this. 

But honestly, I'm not too worried. If it's a good game, people might be willing to step out of their comfort zone to play it. I am mostly a fantasy RPG nut with a side of Pokemon, but then I slowly expanded to Mass Effect and Fallout. And I've started taking an interest in non-RPG games because they looked like they were fun to play and I heard good things about them- namely Portal, Legend of Zelda: Ocarina of Time, Professor Layton and the Diabolical Box, and Assassin's Creed: Brotherhood for example (the last one being the only one I failed miserably at...because my reaction time sucks, as I have stated in posts before- I pretty much did well on all the others Except for Zelda, which was a challenge, if a rather interesting one). 

If the game is good, people will want to play it. As stated, word of mouth is a powerful thing. <3

#170
David Gaider

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Aaaand this thread is off the rails.