I think there's a stereotype of what the mainstream audience exactly is. I know them; I hang around them. They aren't what you think they are.
Granted, the 12 year old on youtube screaming at the screen and cursing as much as Scots man at a Celtic V Rangers game is undoubtedly a representation of a large number of players, but not really, in a sense, the *majority.*
Most of these guys have no idea what good writing is, they'll appreciate anything with a plot. They hate lots of talking, but if there's an option to skip, they'll take it.
For a story-driven RPG, what you need to take in account is the vast popularity of MMOs. Now, I'm not saying "make this game multiplayer" (though it is a viable option) I'm saying make this game as customisable and free as possible.
San Andreas is a game that comes to mind, loved by both the mainstream and (for lack of a better term) the hardcore audience. The mainstream love the freedom and also the customisation. You can make CJ some ripped out juice head, a FAT Pete from Vampire the Masquerade or just about anything really. For the hardcore audience, the same applies.
I think DA:I are going in the RIGHT direction. Granting the player freedom, but not absolute freedom can satisfy both audiences and giving customisation a huge overhaul is a big plus.
I personally don't believe you need twitch combat, or flashy animations to capture this mainstream audience. Believe it or not, they enjoy a good story. They might not like all the talking, but that's a sub-group within the populace.
I've reccomended to my friends, who are all CoD playing, Halo bagging, GTA psychopathing 'mainstreamers' the Walking dead. 6/10 of them cried at the end and loved it. The other fourthought it was boring.
Meh, big deal. It's the larger audience you want. To the others who have played it and are of the same majority, most of them also loved it.
So if I were the Lead Designer, I'd put a focus on exploration and customisation. I'd also make the game as gritty and dark as possible. Though people here might scoff at the use of boobs and sex, it really does attract a huge number for different reasons.
They'll want it for the sex, or they'll want it because it's a game that challenges their entire opinion of the genre, or they'll want it because it's a sure sign of a mature game and for some reason, lots of people like that.
And last of all, if it's not resource heavy, I'll do what ME3 is. Though is goes against the very nature of an RPG, I'll allow the player to *not* make dialogue choices. Now, if this jeopardises the dialogue system significantly I'll throw it out the window.
Edit:
I'll also make sure the story is excellent as well as the gameplay. Believe it or not, word of mouth IS STILL important. One of the main reasons to buy a game comes from this exchange:
"Hey, Dragon Age Inquistion, is it cool?"
"Yeah, bro. Awesome story and awesome gameplay. Plus, it's mature and has more boobs than GTAV"
"P*ssy too?"
"Yeah!"
"Awesome."
There you have it! A customer. Of course, I wrote that as plain as possible, there'll probably be more swearing and if it's in gibraltar...well, more Spanish in between.
Modifié par simfamSP, 12 novembre 2013 - 01:29 .