I do not know, I hope that the next part of the Mass Effect universe will be not long ...
What do you think of Next Mass Effect so far?
#26
Posté 12 novembre 2013 - 10:00
I do not know, I hope that the next part of the Mass Effect universe will be not long ...
#27
Posté 12 novembre 2013 - 10:17
Modifié par General Slotts, 12 novembre 2013 - 10:33 .
#28
Guest_Imanol de Tafalla_*
Posté 12 novembre 2013 - 10:40
Guest_Imanol de Tafalla_*
Though, I will probably skip it if BW decides to do a reboot because they were afraid of the butthurt that would ensue from canonizing an ending.
#29
Posté 12 novembre 2013 - 10:52
Imanol de Tafalla wrote...
We know almost nothing about it thus far.
Though, I will probably skip it if BW decides to do a reboot because they were afraid of the butthurt that would ensue from canonizing an ending.
Edgy as ****.
#30
Guest_Imanol de Tafalla_*
Posté 12 novembre 2013 - 10:57
Guest_Imanol de Tafalla_*
General Slotts wrote...
Edgy as ****.
You know it.
#31
Posté 12 novembre 2013 - 11:07
#32
Posté 12 novembre 2013 - 11:07
Imanol de Tafalla wrote...
We know almost nothing about it thus far.
Though, I will probably skip it if BW decides to do a reboot because they were afraid of the butthurt that would ensue from canonizing an ending.
Huzzah! This is the 1,000,000th post on this forum to feature the word "BUTTHURT"! You win!
Modifié par dreamgazer, 12 novembre 2013 - 11:07 .
#33
Posté 13 novembre 2013 - 12:31
#34
Posté 13 novembre 2013 - 12:38
#35
Posté 13 novembre 2013 - 02:31
Zakuspec089 wrote...
They can afford it, there not poor. You people think BioWare and EA are poor.
We think EA is cheap. Big difference.
#36
Posté 13 novembre 2013 - 02:34
#37
Posté 13 novembre 2013 - 03:20
Personally I feel there's one thing they should do. They should make the choices we've made from the other 3 game have an impact. They should try to heal that wound that many of us got when we were upset over the endings (some people still are).
Whatever it is they do, it should be obvious right from the start; so the old, disgruntled, fans can warm up to it.
That's something I would like to see more than anything, I don't necessarily need to see it. But i think it's more likely that they will ignore ME3's ending, or tread lightly about it.
As far as other races playable for the main protagonist, I'm more in the boat of "I'd rather not see it." That being said, if anyone can sell me on the idea it's Bioware.
One of the easier tools a storyteller can use in order to make the main protagonist likeable, is by making him/her relatable to the audience. The easiest way to do that is make him/her human.
In most classic stories the audience is able to identify with a protagonist early on. An example I like to use is the movie Star Wars: A New Hope. Early in the film we see Luke's position and we get a glimpse of his dreams right before he gets the call to adventure. Once the audience is comfortable with Luke, we start the adventure.
I'm not saying it can't be done with a non human, I'm just saying it's easier. Plus, sometimes i like to pretend that I'm Commander Shepard when playing
This also doesn't mean that another human lead character is Shepard 2.0. Just look at all of those other Star Wars games, TV shows, and novels. Are they all about Luke Skywalker?
In summation: I'd like to see the effect of our choices impact the new Mass Effect game. I'm not entirely sold on having an alien protagonist, i think a human would better sell the story.
#38
Posté 13 novembre 2013 - 10:27
StarcloudSWG wrote...
I think that a> it's going to be even more of a shooter and even less of an RPG and b> there's not enough information to tell if my assessment is going to be correct.
I've basically given up on the Mass Effect series as being part of a coherent universe with consistent rules. With the departure of the 'science guy' loremaster Chris L'Etoile from the team after Mass Effect 2, the gameplay has degenerated into a series of 'mystical' powers where the central premise of Element Zero and the Mass Effect is *ignored* in favor of spectacular graphical boom-flash. Not to mention the sudden introduction of "Pinnochio syndrome" into the Geth and Edi storylines imposed by Mac Walters, and now the universe looks less like "Mass Effect" and more like "Star Trek."
Basically, the Mass Effect series has lost its 'science fiction' guys who kept the universe consistent and who took multiple physics classes in college, and has wandered into the realm of "Oh, tech and magic are interchangeable, we just change the explanation from 'a wizard did it' to 'a scientist did it."
We share the same views.
#39
Posté 13 novembre 2013 - 11:51
#40
Posté 13 novembre 2013 - 06:15
#41
Posté 13 novembre 2013 - 08:17
If they get the metrics on how many people space bar through the conversations or never read the codex, or the planet descriptions and such, they will go with the majority I fear. I read the codex, I read the planet descriptions and though sometimes I will space bar through a conversation it's because I have it all memorized or it's my second playthrough in a short amount of time.
If the game becomes a shooter with a story, then I can just watch in on youtube in movie form like you can do with Halo and games like that (if you haven't watch the Halo movies on youtube, check them out, pretty good).
Already I mostly play on Casual because I am not here for the game play, but I kind of like it anyway, frying enemies with powers is pretty fun, but I am mostly here for the story and interaction with companions. I hope they don't move away from the richness.
One change I will request though, when the planet description says that it's been mined forever, it shouldn't end up being rich when you scan it, nor should there be rich planets in occupied systems, like with Illium and whatnot. That presumes we still gather resources, which we probably won't since apparently most people dislike it.
#42
Posté 13 novembre 2013 - 09:34
Whitering wrote...
*snip*
One change I will request though, when the planet description says that it's been mined forever, it shouldn't end up being rich when you scan it, nor should there be rich planets in occupied systems, like with Illium and whatnot. That presumes we still gather resources, which we probably won't since apparently most people dislike it.
That's one thing that always made me wonder.....if the reapers come along every 50k years.....the amount of resources that would be necessary for the apex civilizations to have all this advanced technologies and great fleets of spaceships/whatnot......it's mind boggling.....especially if the reapers have been reaping for millions of years.....
(since...what.....each apex civilzation gets gooified and turned into one reaper? And there were a LOT of reapers that came our of darkspace)
You'd think that some of the planets would be mined out swiss cheese planetoids by now.
#43
Posté 13 novembre 2013 - 10:55
The requirements for a commercial mining operation are completely different from Shepard grabbing a few minerals and herbs for potions - since Shepard is magically unable to buy stuff he is forced to mine for resources even when the cost of extraction exceeds the value of the materials.One change I will request though, when the planet description says that it's been mined forever, it shouldn't end up being rich when you scan it
#44
Posté 14 novembre 2013 - 12:35
Jaulen wrote...
Whitering wrote...
*snip*
One change I will request though, when the planet description says that it's been mined forever, it shouldn't end up being rich when you scan it, nor should there be rich planets in occupied systems, like with Illium and whatnot. That presumes we still gather resources, which we probably won't since apparently most people dislike it.
That's one thing that always made me wonder.....if the reapers come along every 50k years.....the amount of resources that would be necessary for the apex civilizations to have all this advanced technologies and great fleets of spaceships/whatnot......it's mind boggling.....especially if the reapers have been reaping for millions of years.....
(since...what.....each apex civilzation gets gooified and turned into one reaper? And there were a LOT of reapers that came our of darkspace)
You'd think that some of the planets would be mined out swiss cheese planetoids by now.
You also have to account for the amount of mining that each cycle would do feair their own civilizations. The cycles would have to be mining from the ruins of past cycles. I like to think that everything the Reapers, leviathans, and catalyst said about how lond this has been going on is a lie and they only have around 12 cyles before the current one.
As for the new game. Visuals only impress me if they go well with the story and setting. So unless Bioware starts releasing the brain storming ideas and story concepts I have other ways to spend my time.
#45
Posté 14 novembre 2013 - 01:46
The reasons I don't want to play another Human is because every game we play we are Human and we are Human, It would feel like a Shepard 2.0. The feels wouldn't feel new, it would be a new story but it be like playing Shepard all over again just with new locations, story and characters. I personally don't want that. I'm fine with it but not really. I think playing other species will make the game unique and different. It will add ton of replayability to the game. The universe is too huge just to be wasted.
I have hope in Bioware and E.A, BioWare makes great stories. I hope it continues to be great and a fun game.
Modifié par Zakuspec089, 14 novembre 2013 - 01:49 .
#46
Posté 14 novembre 2013 - 03:16
StarcloudSWG wrote...
Unfortunately, this 'new studio' was the
one that introduced the majority of the lore-breaking boom-flash
powers; they are responsible for creating the Mass Effect Multiplayer
and the weakest of the Mass Effect 2 and Mass Effect 3 DLCs; Retake
Omega and Arrival.
Arrival is a plus on their track record... too bad they've been degressing instead of progressing.
Multiplayer is actually a tremendous amount of fun; unfortunately, it did not belong in Mass Effect 3. Blame EA for that one: "I've not greenlit a single project without some sort of multiplayer component..." -Paraphrased EA CEO.
#47
Guest_Rubios_*
Posté 14 novembre 2013 - 04:25
Guest_Rubios_*
Imagine the eternal butthurt... way more amusing than any video game
Modifié par Rubios, 14 novembre 2013 - 05:00 .
#48
Posté 14 novembre 2013 - 07:44
#49
Posté 15 novembre 2013 - 03:54
#50
Posté 15 novembre 2013 - 01:47
Rubios wrote...
They should canonize synthesis over twitter AND 5 minutes after announce that the next ME is a reboot.
Imagine the eternal butthurt... way more amusing than any video game
I would be just fine as long as Bioware uses the First and True Mass Effect as the base. I felt decreasing amounts of personal investment in Shepard and the game as the series went on. ME3 was a zero on all acounts. The whole game worked toward disapointing me and made the setting and the Reapers uninteresting.
For me the only way I would be interested in playing a new Mass Effect is if all of ME3 and most of ME2 was retconed.
So far we have nothing on story, characters, or game mechanics. I can find nice pictures to look at anywhere.
Describe the characters without saying what they look like, what they ware, or their role in the story. How would you describe them to some one with no expereince with the Mass Effect universe while keeping to the limitations stated above? (Thank you Red Letter Media.) Can you do that for us Bioware?
Modifié par JonathonPR, 15 novembre 2013 - 01:48 .





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