Aller au contenu

Photo

Need help with Standard Interior tileset


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Rekov

Rekov
  • Members
  • 75 messages
I've recently started developing for a module, and I'm running into difficulty with the Standard Interior tilset. I'm not sure whether this is a part of the base game, or something that's been modified somewhere in one of our custom haks.

Basically, certain tiles have ceilings as though they're under steepled roofs, and I can't seem to change them back to flat ceilings. Cycling through variations doesn't help. Each tile seems to be stuck with one ceiling type, and damn me if I need the other one.

Has anyone ever run into this? Any ideas?

#2
kamal_

kamal_
  • Members
  • 5 258 messages
There is a hak of high ceilings for standard interior.
http://nwvault.ign.c...d=119651&id=436

#3
Rekov

Rekov
  • Members
  • 75 messages
Image IPB

This is what I'm getting. I don't know if it's related to a particular hak or not. See how the top two tiles have flat roofs? Is there any way to selectively choose what type of roof I get for each tile? Because right now it's random, and about half of the tiles always come with one, and half with the other. It's impossible to make anything that looks consistent.

#4
kamal_

kamal_
  • Members
  • 5 258 messages
You are aware you can select alternate versions of a tile (assuming they exist) by selecting a tile and then hitting the up or down key, right?

#5
Rekov

Rekov
  • Members
  • 75 messages
Yes, but all alternate variations of the same tile seem to have the same ceiling. I can cycle through the variations but it doesn't affect the type of ceiling that shows up.

#6
kamal_

kamal_
  • Members
  • 5 258 messages
According to the link, those tiles are designed to replace the stock tiles. Therefore if you want to use the regular roofs plus these you will have to create a "new" tileset for these. That would require basically a rename of the hak models, plus the 2da work involved in a new tileset.

I'm working on improving the nwn2 tilesets, so I'll probably get around to doing that at some point now that I know about it.

#7
Rekov

Rekov
  • Members
  • 75 messages
Thanks for looking into this. I didn't think our group was using that hak, but I'll clearly have to figure out what they've done, because it's just unusable as it is.

#8
kamal_

kamal_
  • Members
  • 5 258 messages
I have this fixed now in my tile project, with the high ceiling hak that is an override of the standard interior as it's own separate tileset.