RedCaesar97 wrote...
friezen wrote...
I think a mix of ME1 and ME2/3 cooldowns should be used where tech powers share the same cooldown, biotic powers share a cooldown, etc. And to compensate for adepts and engineers, they could fire two powers in a row before triggering a cooldown.
No. Just, no.
This was actually brought up a few times in the ME2 forums, that is, the idea to separate cooldows of different types, such as tech, biotic, and combat.
The conclusion was always the same: it would only benefit Sentinels.
If you look at the class power sets in ME3 -- and to a lesser extent, ME2 -- in terms of powers that cause cooldowns, the Soldier has only combat powers, the Infiltrator and Engineer only tech powers, and the Adept and Vanguard only biotic powers. Only the Sentinel has different power types competing for cooldown, namely biotic and tech.
With a bonus power, then the other 5 classes could get two different power types competing for cooldowns, but then the Sentinel could get 3. It is an unfair tradeoff.
I still think it could work if you take into account what I said about soldiers/adepts/engineers getting to use two, maybe three, powers in a row before cooldown. But you're absolutely right about the infiltrators and vanguards. I'm just always looking for ways to make things more realistic, and having a power from a biotic amp using the exact same cooldown time as a power from an omni tool doesn't make a whole lot of sense to me. But I guess that isn't the point of this topic, so...





Retour en haut






