I guess ammo powers are the best way to go for combat classes and the Soldier class. Concussive Shot is an okay power, but if it was replaced with my "Discharge Blast" power from my Quarian Female Soldier thread (in sig), it would be a lot better. Adrenaline Rush fits well with the Soldier. The only power to change would be Frag Grenades if everyone can use grenades. Since everyone has grenades, we can make the Soldier the grenade specialist with the use of a new power, which is essentially a modified version of Multi-Frag Grenades.
Grenade Launcher
Toggle on to modify grenades so that they can be launched from your omni-tool gauntlet instead of being thrown. These grenades split into mini-grenades from your gauntlet like a shotgun pattern (just like Multi-Frag Grenades), allowing it to deal massive damage over a wide radius. Unlike Multi-Frag Grenades, these grenades don't detonate on impact, but rather act like traditional grenades that bounce before detonating. Toggle off to revert to traditional grenades.
Base Stats:
Mini-Grenades = 3 (number of mini-grenades launched, uses only one grenade)
Mini-Grenade Damage = 60% base grenade damage (can stack mini-grenade damage to deal massive damage)
Mini-Grenade Radius = 60% base grenade radius
Cone Angle = 90 degrees (wideness of shotgun pattern)
Evolutions may include:
-Increase mini-grenade count by X
-Increase mini-grenade damage by X%
-Increase mini-grenade radius by X%
-Reduce cone angle of grenade spread, allowing you to concentrate mini-grenades at longer ranges
-Mini-grenades instantly detonate on impact instead of bouncing like a traditional grenade
-Mini-grenades stick onto surfaces and detonate when an enemy is within close proximity, deals bonus damage if a mini-grenade sticks onto an enemy
- - - - - - - - - - - -
Just an idea. Adding this toggle-able power does not interfere with the Soldier's cooldowns for his two class-exclusive powers. It makes the Soldier the equipment specialist, in that he can use all ammo powers, gain massive boosts to weapon effectiveness, and gain benefits to grenades. One thing I would like to note is that like the Engineer passive, the Soldier would get a unique passive to grenade like inferno grenade. This inferno effect would apply to both the traditional grenade and the Grenade Launcher power.
@billpickles
Yeah, I know that there are some balancing issues of the specializations I proposed. But that's not the point, the point is to present an example of how "special" specializations can be, including weapon training, grenade evolution, and unique bonuses to powers.
Modifié par Soja57, 27 novembre 2013 - 02:56 .





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