Cobra Nuking Policy
#1
Posté 12 novembre 2013 - 10:10
So far I've used missiles mostly to facilitate objectives, save squaddies about to be sync-killed by Banshees, wipe out a spawn of troublesome enemies near the LZ on wave 11, and to take out enemies dangerous at range during the last seconds before extraction.
It seems nuking on wave 11 is generally frowned upon, however, and that it's seen as a cheap way to climb the scoreboard. What would "appropriate missile usage" be?
#2
Posté 12 novembre 2013 - 10:16
Then spin around and yell "WUBWUBWUBWUBWUBWUBWUB!" to the mic trying to mimic DR.Zoidberg as best as possible.
In other words. They're your missiles. Use them as you see fit.
#3
Posté 12 novembre 2013 - 10:20
Saving valuable teammates.
Targets on wave 10. Sometimes on wave 3,6 to force a switch.
Cleanning LZ , 20 sec to extraction.
1/2 Spawns on wave 9 (only with bad teammates) so you can speed-up the game.
Objective waves : like when 2 Banshees enter the hack , 2 Primes are blocking the route for the escort etc.
Swarmers.
Primes.
Modifié par HusarX, 12 novembre 2013 - 10:25 .
#4
Posté 12 novembre 2013 - 10:20
If you see a problem developing, solve it with a missile... That's what they're for... Or nuking spawns, especially Prime spawns.
#5
Posté 12 novembre 2013 - 10:22
Ziegrif wrote...
Shoot them at the sky on wave 1.
More like on wave 11... try to bing that kodiaK down!!
Use them as you see fit and remember there's no kill like the overkill....dem swarmers!!
#6
Posté 12 novembre 2013 - 10:22
Personally, I use missiles to nuke certain waves on platinum (e.g. wave 9 geth, waves 4 and 8 collectors, wave 8 reapers, etc). This speeds up games and makes short work of those particularly tough waves. If you're playing with good players, you don't need to use missiles on non-objective waves, but if you do, it will make the game easier and quicker. I use missiles to take out targets on objective waves or to clear hack zones or escort paths. If I have any missiles left on wave 11, I always fire them off. Don't let anyone dictate to you what you can and can't do. It's just a game, do what you like. What's wrong with wanting to climb the scoreboard by firing missiles on wave 11? Is that really such a terrible thing?
You should formulate your own views rather than asking for opinions from crybabies. They're too emotional to handle wave 11 nuking.
Modifié par XFG-65, 12 novembre 2013 - 10:25 .
#7
Posté 12 novembre 2013 - 10:24
XFG-65 wrote...
Nuking on wave 11 isn't frowned upon, pay no attention to these silly crybabies. They cry about everything being OP. they complain that everything is a crutch. They complain about people using missiles. The best thing to do is to completely ignore their complaints and take the exact opposite of everything they tell you. Do with your missiles as you please.
Personally, I use missiles to nuke certain waves on platinum (e.g. wave 9 geth, waves 4 and 8 collectors, wave 8 reapers, etc). This speeds up games and makes short work of those particularly tough waves. If you're playing with good players, you don't need to use missiles on non-objective waves, but if you do, it will make the game easier and quicker. I use missiles to take out targets on objective waves or to clear hack zones or escort paths. If I have any missiles left on wave 11, I always fire them off. Don't let anyone dictate to you what you can and can't do. It's just a game, do what you like. What's wrong with wanting to climb the scoreboard by firing missiles on wave 11? Is that really such a terrible thing?
You should formulate your own views rather than asking for opinions from crybabies. They're too emotional to handle wave 11 nuking.
Case in point right here.
Crybabies? Been hanging around PanZae much?
Modifié par megabeast37215, 12 novembre 2013 - 10:38 .
#8
Posté 12 novembre 2013 - 10:26
#9
Posté 12 novembre 2013 - 10:27
megabeast37215 wrote...
Or nuking spawns, especially Prime spawns.
Why Primes in particular?
HusarX wrote...
Sometimes on wave 3,6 to force a switch.
Force a switch?
#10
Posté 12 novembre 2013 - 10:28
#11
Posté 12 novembre 2013 - 10:33
megabeast37215 wrote...
You're already using them right. Don't be 'that guy' that puts the onus of missile usage in tight spots on others, then turns around and nukes 5 spawns on wave 11... Because that guy is a douchebag.
If you see a problem developing, solve it with a missile... That's what they're for... Or nuking spawns, especially Prime spawns.
Pretty much this, I have them may as well use them. If it's a pug and players are having a tough time, most of us who have played for a long time know the spawns on most maps to speed things up and move on
#12
Posté 12 novembre 2013 - 10:34
tek_awma219 wrote...
megabeast37215 wrote...
Or nuking spawns, especially Prime spawns.
Why Primes in particular?
Because they're annoying. The Prime by himself is nothing special, pretty easy overall... But then you engage him and he puts his turret behind you, it shoots you, you turn around (slow turning console speed) and just about the time you face it... It cuts you down. Then you rage gel, kill it and get that big nasty stagger from the lame ass stun drone, attempt to retreat or fight back, then it's shield gate, health gate, dead.
A Prime isn't one enemy, it's 3... Two Primes is 6. Geth Plat wave 2... 9 annoyances.. plus 5 regulars.
#13
Posté 12 novembre 2013 - 10:34
tek_awma219 wrote...
Force a switch?
if you get targets as yer objective and it's something annoying like a Banshee fire a missile at it and make sure to kill a couple of other mooks with it, this should make the next target something easier to kill.
#14
Posté 12 novembre 2013 - 10:35
tek_awma219 wrote...
HusarX wrote...
Sometimes on wave 3,6 to force a switch.
Force a switch?
For example: targets for Cerberus gold on wave 6 are Phantoms. When you nuke the first Phantom and kill some other mooks in the process (killstreak), you can force the game to switch the next target to a Dragoon or Nemesis.
Modifié par HusarX, 12 novembre 2013 - 10:38 .
#15
Posté 12 novembre 2013 - 10:36
XFG-65 wrote...
Nuking on wave 11 isn't frowned upon, pay no attention to these silly crybabies. They cry about everything being OP. They complain that everything is a crutch. They complain about people using missiles. The best thing to do is to completely ignore their complaints and take the exact opposite of everything they tell you. Do with your missiles as you please.
Personally, I use missiles to nuke certain waves on platinum (e.g. wave 9 geth, waves 4 and 8 collectors, wave 8 reapers, etc). This speeds up games and makes short work of those particularly tough waves. If you're playing with good players, you don't need to use missiles on non-objective waves, but if you do, it will make the game easier and quicker. I use missiles to take out targets on objective waves or to clear hack zones or escort paths. If I have any missiles left on wave 11, I always fire them off. Don't let anyone dictate to you what you can and can't do. It's just a game, do what you like. What's wrong with wanting to climb the scoreboard by firing missiles on wave 11? Is that really such a terrible thing?
You should formulate your own views rather than asking for opinions from crybabies. They're too emotional to handle wave 11 nuking.
I did suspect the whining could be overlooked, but I'm also just looking for general tips on how to sensibly use missiles. Thanks anyway (;
#16
Guest_Lusty Argonian Maid_*
Posté 12 novembre 2013 - 10:40
Guest_Lusty Argonian Maid_*
XFG-65 wrote...
Nuking on wave 11 isn't frowned upon, pay no attention to these silly crybabies. They cry about everything being OP. They complain that everything is a crutch. They complain about people using missiles. The best thing to do is to completely ignore their complaints and take the exact opposite of everything they tell you. Do with your missiles as you please.
Personally, I use missiles to nuke certain waves on platinum (e.g. wave 9 geth, waves 4 and 8 collectors, wave 8 reapers, etc). This speeds up games and makes short work of those particularly tough waves. If you're playing with good players, you don't need to use missiles on non-objective waves, but if you do, it will make the game easier and quicker. I use missiles to take out targets on objective waves or to clear hack zones or escort paths. If I have any missiles left on wave 11, I always fire them off. Don't let anyone dictate to you what you can and can't do. It's just a game, do what you like. What's wrong with wanting to climb the scoreboard by firing missiles on wave 11? Is that really such a terrible thing?
You should formulate your own views rather than asking for opinions from crybabies. They're too emotional to handle wave 11 nuking.
This sums it up pretty well. Those are your missiles, so do what you want with them. I'll admit though that if someone doesn't help in game (they don't medigel, they don't help with objectives etc) but proceeds to spawn nuke wave 11 and medigels themselves on that wave, that kind of behaviour I dislike.
#17
Posté 12 novembre 2013 - 10:43
NEEDS MOAR XP!
#18
Posté 12 novembre 2013 - 10:45
Using missiles solely to boost score is pathetic, but that's about it.
#19
Posté 12 novembre 2013 - 10:50
megabeast37215 wrote...
tek_awma219 wrote...
megabeast37215 wrote...
Or nuking spawns, especially Prime spawns.
Why Primes in particular?
Because they're annoying. The Prime by himself is nothing special, pretty easy overall... But then you engage him and he puts his turret behind you, it shoots you, you turn around (slow turning console speed) and just about the time you face it... It cuts you down. Then you rage gel, kill it and get that big nasty stagger from the lame ass stun drone, attempt to retreat or fight back, then it's shield gate, health gate, dead.
A Prime isn't one enemy, it's 3... Two Primes is 6. Geth Plat wave 2... 9 annoyances.. plus 5 regulars.
I tend to get messed up by Hunters and Bombers more often, and generally try not to engage geth without Overload/ED. But I see your point (:
#20
Posté 12 novembre 2013 - 10:59
Use them to help teammates in trouble, when you revive them, targets on objective waves (unless the target's switched - then no, you don't need to keep nuking the Guardian/Ravager/Dragoon), when you're getting overwhelmed on Escorts or Hacks etc. In bad games it's usually a good idea to nuke certain waves if you're already low on ops packs and gels (xfg mentioned them).
Don't be the guy that doesn't use gel nor missiles and then nukes wave 11. If you were a good teammate you can go ahead and use the rest von wave 11 - I find it annoying because I prefer having fun actually killing stuff instead of nuking them, but you've helped your team and it's your missiles.
If it's a perfectly smooth game I prefer not using any missiles at all, it's simply more fun. That's the reason I'm playing after all. I've been thrown into a Gold pug last week where a guy with a lvl 20 character nuked spawns starting with wave 2. I almost lost it.
Modifié par Max Dmian, 12 novembre 2013 - 11:00 .
#21
Posté 12 novembre 2013 - 11:00
Ziegrif wrote...
if you get targets as yer objective and it's something annoying like a Banshee fire a missile at it and make sure to kill a couple of other mooks with it, this should make the next target something easier to kill.
HusarX wrote...
tek_awma219 wrote...
HusarX wrote...
Sometimes on wave 3,6 to force a switch.
Force a switch?
For example: targets for Cerberus gold on wave 6 are Phantoms. When you nuke the first Phantom and kill some other mooks in the process (killstreak), you can force the game to switch the next target to a Dragoon or Nemesis.
Are you saying the game decides what type of enemy the target will be, and if there's not another enemy of the right type around once a target is killed, the game switches to another enemy type for the next target? And for any subsequent targets?
#22
Posté 12 novembre 2013 - 11:01
#23
Posté 12 novembre 2013 - 11:09
tek_awma219 wrote...
Ziegrif wrote...
if you get targets as yer objective and it's something annoying like a Banshee fire a missile at it and make sure to kill a couple of other mooks with it, this should make the next target something easier to kill.HusarX wrote...
tek_awma219 wrote...
HusarX wrote...
Sometimes on wave 3,6 to force a switch.
Force a switch?
For example: targets for Cerberus gold on wave 6 are Phantoms. When you nuke the first Phantom and kill some other mooks in the process (killstreak), you can force the game to switch the next target to a Dragoon or Nemesis.
Are you saying the game decides what type of enemy the target will be, and if there's not another enemy of the right type around once a target is killed, the game switches to another enemy type for the next target? And for any subsequent targets?
Here you go.
#24
Posté 12 novembre 2013 - 11:14
Max Dmian wrote...
Pretty much what's been said already.
Use them to help teammates in trouble, when you revive them, targets on objective waves (unless the target's switched - then no, you don't need to keep nuking the Guardian/Ravager/Dragoon), when you're getting overwhelmed on Escorts or Hacks etc. In bad games it's usually a good idea to nuke certain waves if you're already low on ops packs and gels (xfg mentioned them).
Don't be the guy that doesn't use gel nor missiles and then nukes wave 11. If you were a good teammate you can go ahead and use the rest von wave 11 - I find it annoying because I prefer having fun actually killing stuff instead of nuking them, but you've helped your team and it's your missiles.
If it's a perfectly smooth game I prefer not using any missiles at all, it's simply more fun. That's the reason I'm playing after all. I've been thrown into a Gold pug last week where a guy with a lvl 20 character nuked spawns starting with wave 2. I almost lost it.
Very well said, I completely agree. It's very important to be a good team player and always try to help your team out.
#25
Posté 12 novembre 2013 - 11:17
coelacyanth wrote...
More like on wave 11... try to bing that kodiaK down!!
Use them as you see fit and remember there's no kill like the overkill....dem swarmers!!
I knew I wasn't the only person to do that.
OP: Use them however you wish. Personally I tend to spawn nuke Geth wave 8/9 especially on smaller maps.





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