30 min of DA: I gameplay
#51
Posté 12 novembre 2013 - 08:45
#52
Posté 12 novembre 2013 - 08:47
Saints944 wrote...
I would never release the "truth about the Drell Assassin" video.b00g13man wrote...
I thought this was about the Drell Assassin.
Spectre scrubs, yo.
Modifié par kaxas92, 12 novembre 2013 - 08:56 .
#53
Posté 12 novembre 2013 - 08:49
This management of Keeps is very appealing to me. Perhaps it’s the fun I had playing X-Com Enemy Unknown talking, but managing resources and influence like that sounds like a lot of fun.
#54
Posté 12 novembre 2013 - 08:50
The gas will be there after I'm done glorifying myself.
#55
Posté 12 novembre 2013 - 08:52
Morrowind had well-written NPCs? You're not serious, aren't you? I loved that game, more than any other TES game, but that was definitely not one of its strong points.Karach_Blade wrote...
Just add enough well-written NPCs and I'll start getting Morrowind nostalgia
But I'm tempted to start a thread named "Vivienne's silly headgear".
Modifié par Ieldra2, 12 novembre 2013 - 08:53 .
#56
Posté 12 novembre 2013 - 08:53
Ieldra2 wrote...
There are still separate areas. They're just much bigger than what in the previous games and encompass more locations each. So no, you won't have to walk from the Western Approach all the way to Denerim and back.Seival wrote...
Looks beautiful, but... the open world... a lot of pointless wandering around... I will not be pleased if DA:I will look and feel like Skyrim or an MMO without other players. I'll get bored in the first half hour of gameplay, and never will start the game again... that's exactly what happened when I tried several elder-scrolls-based games.
Why open world, BioWare? Why not instanced world with each instance 10 times more detailed and beautiful than this?
@all:
Those strategic options look extremely interesting as well.
Ok... Well... I just don't want DA:I to become a re-skinned Skyrim, Oblivion, or Morrowind. It's really hard to explain my attitude towards these games politely...
#57
Posté 12 novembre 2013 - 08:55
Bioware: Sure... here you go... allow us to demonstrate...
Community: BAH THIS SUCKS!!! HOW DARE YOU EXPECT US TO RUN AROUND POINTLESSLY IN A HUGE WORLD!!! PRE-ORDER CANCELLED!
Mental note: Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
#58
Posté 12 novembre 2013 - 08:58
We should make W.A.R.D.E.N as well.kaxas92 wrote...
Saints944 wrote...
I would never release the "truth about the Drell Assassin" video.b00g13man wrote...
I thought this was about the Drell Assassin.
Spectre scrubs, yo.
Nice new avatar by the way.
#59
Posté 12 novembre 2013 - 08:58
AshenSugar wrote...
Community: Can we please have more of an open world game, with large areas to explore.
Bioware: Sure... here you go... allow us to demonstrate...
Community: BAH THIS SUCKS!!! HOW DARE YOU EXPECT US TO RUN AROUND POINTLESSLY IN A HUGE WORLD!!! PRE-ORDER CANCELLED!
Mental note: Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Never look at the Youtube comment section again.
Community is diverse, you know? Not everyone like large open worlds in games.
#60
Posté 12 novembre 2013 - 08:59
What exactly don't you like in the TES games? For me, it's the lack of substance in the main plot. I like exploring a big world as long as the focus is still on the story. I don't expect any TES game to be other than what it is, so I enjoy them for what they are. DAI appears to attempt to combine the best of both worlds. I don't expect DAI's story to lack substance.Seival wrote...
Ieldra2 wrote...
There are still separate areas. They're just much bigger than what in the previous games and encompass more locations each. So no, you won't have to walk from the Western Approach all the way to Denerim and back.Seival wrote...
Looks beautiful, but... the open world... a lot of pointless wandering around... I will not be pleased if DA:I will look and feel like Skyrim or an MMO without other players. I'll get bored in the first half hour of gameplay, and never will start the game again... that's exactly what happened when I tried several elder-scrolls-based games.
Why open world, BioWare? Why not instanced world with each instance 10 times more detailed and beautiful than this?
@all:
Those strategic options look extremely interesting as well.
Ok... Well... I just don't want DA:I to become a re-skinned Skyrim, Oblivion, or Morrowind. It's really hard to explain my attitude towards these games politely...
Modifié par Ieldra2, 12 novembre 2013 - 09:01 .
#61
Posté 12 novembre 2013 - 09:00
#62
Posté 12 novembre 2013 - 09:01
Ieldra2 wrote...
Morrowind had well-written NPCs? You're not serious, aren't you? I loved that game, more than any other TES game, but that was definitely not one of its strong points.Karach_Blade wrote...
Just add enough well-written NPCs and I'll start getting Morrowind nostalgia
But I'm tempted to start a thread named "Vivienne's silly headgear".
Ah Morrowind. Some of my friends disliked that game because of the alien look of the island and it's creatures but I loved that. Skyrim does beat it out, but that's really do to the improved combat/RPG system.
Also, they did say that they were hand crafting Dragon battles and sprinkling them all over the game world right?
Modifié par Nohvarr, 12 novembre 2013 - 09:02 .
#63
Posté 12 novembre 2013 - 09:02
Also - bands of heroic adventures never existed - so the impracticality of it isn't really that relevant.
#64
Posté 12 novembre 2013 - 09:07
Ieldra2 wrote...
What exactly don't you like in the TES games? For me, it's the lack of substance in the main plot. I like exploring a big world as long as the focus is still on the story. I don't expect any TES game to be other than what it is, so I enjoy them for what they are. DAI appears to attempt to combine the best of both worlds. That, I like!Seival wrote...
Ieldra2 wrote...
There are still separate areas. They're just much bigger than what in the previous games and encompass more locations each. So no, you won't have to walk from the Western Approach all the way to Denerim and back.Seival wrote...
Looks beautiful, but... the open world... a lot of pointless wandering around... I will not be pleased if DA:I will look and feel like Skyrim or an MMO without other players. I'll get bored in the first half hour of gameplay, and never will start the game again... that's exactly what happened when I tried several elder-scrolls-based games.
Why open world, BioWare? Why not instanced world with each instance 10 times more detailed and beautiful than this?
@all:
Those strategic options look extremely interesting as well.
Ok... Well... I just don't want DA:I to become a re-skinned Skyrim, Oblivion, or Morrowind. It's really hard to explain my attitude towards these games politely...
I don't like exploration and wandering around for hours. I like when story takes control and lead me through the separate and beautiful areas, and don't like when a game says to me "Hey, wanna find some story here? Come on, spend 100 hours and explore me, maybe you will find something interesting... somewhere...".
For me Skyrim and similar games are the synonim of authors' incapability of good storytelling.
#65
Posté 12 novembre 2013 - 09:10
I am, I amMedhia Nox wrote...
@Ieldra2: Are you aware of the headgear worn throughout history? That looks pretty tame.
Also - bands of heroic adventures never existed - so the impracticality of it isn't really that relevant.
Lastly, there is zero reason why DAI's outfits should resemble those of any particular historical culture, and there is no reason why it should matter that in RL history bands of heroic adventurers didn't exist. They did and do exist on Thedas, and that should be reflected in culture. There should be somewhat practical "adventuring mage" gear. Even DA2 learned this after a while and gave us options other than glorified bathrobes in the equipment packs.
(I really hate this automatic assumption that fantasy cultures should resemble those of real-world history. While they sometimes take inspiration of that and that's ok, they should be, first and foremost, fantastic, fascination, well-imagined in their own right. Arguments based on "this didn't exist in the renaissance, middle ages" or soemthing are completely pointless. The fantasy world is not as real-life history unless you deliberately make it that way)
Modifié par Ieldra2, 12 novembre 2013 - 09:14 .
#66
Posté 12 novembre 2013 - 09:13
Community is diverse, you know? Not everyone like large open worlds in games.
I truly don't see how it isn't possible to please both camps. For those who dislike open world exploration, it must surely be possible to ignore most side quests, ignore any caves, encounters or landmarks you discover in the world, and simply follow the main quest journal, just traveling to the primary locations and disregarding everything else along the way. Those who do like open world exploration are equally free to poke into every single nook and cranny within the game.
If you only cater for the first segment - those who wish to complete the game quickly and efficiently with minimum distractions, then you are going to isolate the second; whereas catering for the second is not necessarily going to isolate the first, because most of the 'open world' content will be entirely optional.
#67
Posté 12 novembre 2013 - 09:23
Ieldra2 wrote...
What exactly don't you like in the TES games? For me, it's the lack of substance in the main plot. I like exploring a big world as long as the focus is still on the story. I don't expect any TES game to be other than what it is, so I enjoy them for what they are. DAI appears to attempt to combine the best of both worlds. I don't expect DAI's story to lack substance.Seival wrote...
Ieldra2 wrote...
There are still separate areas. They're just much bigger than what in the previous games and encompass more locations each. So no, you won't have to walk from the Western Approach all the way to Denerim and back.Seival wrote...
Looks beautiful, but... the open world... a lot of pointless wandering around... I will not be pleased if DA:I will look and feel like Skyrim or an MMO without other players. I'll get bored in the first half hour of gameplay, and never will start the game again... that's exactly what happened when I tried several elder-scrolls-based games.
Why open world, BioWare? Why not instanced world with each instance 10 times more detailed and beautiful than this?
@all:
Those strategic options look extremely interesting as well.
Ok... Well... I just don't want DA:I to become a re-skinned Skyrim, Oblivion, or Morrowind. It's really hard to explain my attitude towards these games politely...
For me, it's the excessive hand-holding and the very badly-written dialogue and quests (shutting off your brain to play is actually optimal). It's great fun to explore, until the game slams you with another hand-holding session upon entering a dungeon because the player is clearly too stupid to figure out the obvious puzzles.
#68
Posté 12 novembre 2013 - 09:24
AshenSugar wrote...
Community is diverse, you know? Not everyone like large open worlds in games.
I truly don't see how it isn't possible to please both camps. For those who dislike open world exploration, it must surely be possible to ignore most side quests, ignore any caves, encounters or landmarks you discover in the world, and simply follow the main quest journal, just traveling to the primary locations and disregarding everything else along the way. Those who do like open world exploration are equally free to poke into every single nook and cranny within the game.
If you only cater for the first segment - those who wish to complete the game quickly and efficiently with minimum distractions, then you are going to isolate the second; whereas catering for the second is not necessarily going to isolate the first, because most of the 'open world' content will be entirely optional.
Just imagine how much more detailed, rich, and interesting the storyline could be, if devs wouldn't spend considerable amount of development time for the pointless open world with side quests... More rich dialogue scenes. More actors' work. More rich cutscenes. Much smaller, but also much more detailed and realistic locations.
Each hour of development spent on open world design cuts a little piece from storytelling quality. And I really wonder how much will be cut from DA:I in the end...
#69
Posté 12 novembre 2013 - 09:25
Loving the spell animations.
Anyone notice when Vivienne used the firestorm spell obstacles around caught aflame?
Cool.
#70
Posté 12 novembre 2013 - 09:38
Just imagine how much more detailed, rich, and interesting the storyline could be, if devs wouldn't spend considerable amount of development time for the pointless open world with side quests... More rich dialogue scenes. More actors' work. More rich cutscenes. Much smaller, but also much more detailed and realistic locations.
Each hour of development spent on open world design cuts a little piece from storytelling quality. And I really wonder how much will be cut from DA:I in the end...
A smaller game with a tighter story was the goal of DA2. It was not received all that great.
I think DA:I may be a bit of an over-correction (three countries so far and counting) but they have a new engine and they really want to stretch their legs. That's the call they made, so I'm thinking they are doing it and just seeing where the chips fall.
#71
Posté 12 novembre 2013 - 09:44
Modifié par hhh89, 12 novembre 2013 - 09:44 .
#72
Posté 12 novembre 2013 - 09:55
hhh89 wrote...
Which is the third country? Tevinter? It is present as a location in the wiki, but I don't recall Bioware confirming locations other Ferelden and Orlais.
Ah. I was going off of the PAX East 2012 presentation, which dipped into the Free Marches as well.
#73
Posté 12 novembre 2013 - 09:58
Fast Jimmy wrote...
Just imagine how much more detailed, rich, and interesting the storyline could be, if devs wouldn't spend considerable amount of development time for the pointless open world with side quests... More rich dialogue scenes. More actors' work. More rich cutscenes. Much smaller, but also much more detailed and realistic locations.
Each hour of development spent on open world design cuts a little piece from storytelling quality. And I really wonder how much will be cut from DA:I in the end...
A smaller game with a tighter story was the goal of DA2. It was not received all that great.
I think DA:I may be a bit of an over-correction (three countries so far and counting) but they have a new engine and they really want to stretch their legs. That's the call they made, so I'm thinking they are doing it and just seeing where the chips fall.
DA2 goal wasn't fulfilled, because BioWare had twice less time for the game development. Time, that could be spend to forge the storytelling. Time, they waste right now on developing the excess open world and side quests.
#74
Posté 12 novembre 2013 - 10:02
Fast Jimmy wrote...
hhh89 wrote...
Which is the third country? Tevinter? It is present as a location in the wiki, but I don't recall Bioware confirming locations other Ferelden and Orlais.
Ah. I was going off of the PAX East 2012 presentation, which dipped into the Free Marches as well.
Understood. I actually remember a speculation based on a shown map that DAI would've been placed if Ferelden, or Orlais, FM, TE and Nevarra.
I think that there are chance some part of the free Marches are included in DAI, considering that the EM expansion was partially included in DAI, and one concept show after the IGN reveal shown a part of a city that looked like Kirkwall.
#75
Posté 12 novembre 2013 - 10:04
Seival wrote...
Fast Jimmy wrote...
Just imagine how much more detailed, rich, and interesting the storyline could be, if devs wouldn't spend considerable amount of development time for the pointless open world with side quests... More rich dialogue scenes. More actors' work. More rich cutscenes. Much smaller, but also much more detailed and realistic locations.
Each hour of development spent on open world design cuts a little piece from storytelling quality. And I really wonder how much will be cut from DA:I in the end...
A smaller game with a tighter story was the goal of DA2. It was not received all that great.
I think DA:I may be a bit of an over-correction (three countries so far and counting) but they have a new engine and they really want to stretch their legs. That's the call they made, so I'm thinking they are doing it and just seeing where the chips fall.
DA2 goal wasn't fulfilled, because BioWare had twice less time for the game development. Time, that could be spend to forge the storytelling. Time, they waste right now on developing the excess open world and side quests.
And what makes you think they aren't focusing and forging the storytelling just because they're making the world bigger?





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