AresKeith wrote...
Seival wrote...
Fast Jimmy wrote...
Just imagine how much more detailed, rich, and interesting the storyline could be, if devs wouldn't spend considerable amount of development time for the pointless open world with side quests... More rich dialogue scenes. More actors' work. More rich cutscenes. Much smaller, but also much more detailed and realistic locations.
Each hour of development spent on open world design cuts a little piece from storytelling quality. And I really wonder how much will be cut from DA:I in the end...
A smaller game with a tighter story was the goal of DA2. It was not received all that great.
I think DA:I may be a bit of an over-correction (three countries so far and counting) but they have a new engine and they really want to stretch their legs. That's the call they made, so I'm thinking they are doing it and just seeing where the chips fall.
DA2 goal wasn't fulfilled, because BioWare had twice less time for the game development. Time, that could be spend to forge the storytelling. Time, they waste right now on developing the excess open world and side quests.
And what makes you think they aren't focusing and forging the storytelling just because they're making the world bigger?
They have limited time and people resources. Besides, BioWare studios are quite small. If studio developing DA:I will concentrate on open world and side quests they will have much less time for main story and key locations. Less time - less quality. And other BioWare studios have their own job to do. They will not be able to help much.





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