One thing I think they should've foreshadowed with the Crucible
#1
Posté 12 novembre 2013 - 09:49
I just think it was kind of disconnected that the game shifted back and forth between having the characters believe the Crucible was this said Anti-Reaper device to characters thinking it could as well be a dangerous experiment.
But since it's shown in the ending that the way it works is where it fires the beam across all Mass Relays in the galaxy I think it would've been much better if they'd revealed earlier in the game that during the construction of the Crucible they would find out that it worked by connecting with Mass Relays in some sort of way.
A contradiction there was with the Crucible was that according to the blueprints they should've been able to figure out early that it should connect to the Citadel, but I believe you could've worked around that plot-hole in a couple of ways.
But IMO it would've been more believable for them to assume it was a Reaper-killer if they only knew that its function was to somehow work in a chain reaction with the mass relays thus touching all the Reapers as they are all in the milky way galaxy.
Do you agree or is this just silly BS?
#2
Posté 12 novembre 2013 - 10:44
Well, that seems the most likely scenario - they found weapon blueprints but they need to modify the device in some to kill Reapers galaxy-wide since, well, they are everywhere, and hooking it up to the ME relay network (which is controlled by the Citadel) seems like a reasonable leap.A contradiction there was with the Crucible was that according to the blueprints they should've been able to figure out early that it should connect to the Citadel, but I believe you could've worked around that plot-hole in a couple of ways.
#3
Posté 12 novembre 2013 - 11:11
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
#4
Posté 12 novembre 2013 - 11:31
Control could have worked by having TIM modify the Crucible's basic design so it did what he desired.
There was really no need for it to be some incomprehensible, magical gift dropped down from the heavens above in our darkest hour. The Crucible being the accomplishment of this cycle would have been very thematically resonant.
Of course, this would preclude the existence of Synthesis, but with the way it's handled in-game, nothing of value would be lost.
#5
Posté 12 novembre 2013 - 11:39
#6
Posté 12 novembre 2013 - 11:57
NeonFlux117 wrote...
It would have been nice to have a coherent narrative. Not using a deus ex machina and maccguffin narrative device (the crucible) to explain the already goofy narrative and gainax ending of ME3.
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
The nature of the Reaper threat was ALWAYS going to necessitate a deus ex machina in order to defeat them.
Either that, or a central processing "leader" that would work as one. We all know how THAT was received.
#7
Posté 12 novembre 2013 - 11:58
wolfhowwl wrote...
Not seeing this kind of stupidity would have been nice.
I'd rather have Link, Adol Christin or Ratchet&Clank in charge of saving the galaxy than this clueless imbecile.
#8
Posté 13 novembre 2013 - 01:09
Linkenski wrote...
But since it's shown in the ending that the way it works is where it fires the beam across all Mass Relays in the galaxy I think it would've been much better if they'd revealed earlier in the game that during the construction of the Crucible they would find out that it worked by connecting with Mass Relays in some sort of way.
The way I understand it is that the Citadel is the part that connects the crucible to the mass relays.
The crucible was pretty much only the power source. Without the catalyst it wouldn't have anything to do with the mass relays.
#9
Posté 13 novembre 2013 - 01:11
What they need is this guySeboist wrote...
I'd rather have Link, Adol Christin or Ratchet&Clank in charge of saving the galaxy than this clueless imbecile.
#10
Posté 13 novembre 2013 - 06:21
Linkenski wrote...
I think one part of ME3 that was just constantly unbelievable, at least for me, was the whole speculation on what the Crucible would be. At the beginning of the game they keep saying it's a super-weapon but they don't really know what it might do, but then later in the game guys like Hackett starts assuming it'll just beat the reapers.
I just think it was kind of disconnected that the game shifted back and forth between having the characters believe the Crucible was this said Anti-Reaper device to characters thinking it could as well be a dangerous experiment.
But since it's shown in the ending that the way it works is where it fires the beam across all Mass Relays in the galaxy I think it would've been much better if they'd revealed earlier in the game that during the construction of the Crucible they would find out that it worked by connecting with Mass Relays in some sort of way.
A contradiction there was with the Crucible was that according to the blueprints they should've been able to figure out early that it should connect to the Citadel, but I believe you could've worked around that plot-hole in a couple of ways.
But IMO it would've been more believable for them to assume it was a Reaper-killer if they only knew that its function was to somehow work in a chain reaction with the mass relays thus touching all the Reapers as they are all in the milky way galaxy.
Do you agree or is this just silly BS?
If you paid attention the story you would find out that they did foreshadow what the Crucible is.
After the coup< Hackett not only foreshadows that the Crucible was an energy generator, but he foreshadowed that the Catalyst is what would give it aim. He also foreshadowed the fact that its not really Prothean.
And there is no plot hole here, the fact that it connects to the crucible simply isn't in the blueprint. Why? Because the Protheans wanted to make sure the next cycle was ready before they reveal the final part, so the plans do not fall to the Reapers.
Its all in the narrative.
#11
Posté 13 novembre 2013 - 06:24
NeroonWilliams wrote...
NeonFlux117 wrote...
It would have been nice to have a coherent narrative. Not using a deus ex machina and maccguffin narrative device (the crucible) to explain the already goofy narrative and gainax ending of ME3.
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
The nature of the Reaper threat was ALWAYS going to necessitate a deus ex machina in order to defeat them.
Either that, or a central processing "leader" that would work as one. We all know how THAT was received.
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
#12
Posté 13 novembre 2013 - 06:54
txgoldrush wrote...
NeroonWilliams wrote...
NeonFlux117 wrote...
It would have been nice to have a coherent narrative. Not using a deus ex machina and maccguffin narrative device (the crucible) to explain the already goofy narrative and gainax ending of ME3.
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
The nature of the Reaper threat was ALWAYS going to necessitate a deus ex machina in order to defeat them.
Either that, or a central processing "leader" that would work as one. We all know how THAT was received.
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
From Wikipedia:
"The video game series Deus Ex plays heavily on the theme of deus ex machina. Here, the protagonists of the games - controlled by the player - are said to be the element of deus ex machina by way of using the powers conferred by their mechanical/nanotechnological augmentations so as to affect the balance of power in a conflict from the outside in such a way as to be akin to a god."
The Original Ending to Mass Effect 3 was virtually identical.
#13
Posté 13 novembre 2013 - 07:00
sH0tgUn jUliA wrote...
txgoldrush wrote...
NeroonWilliams wrote...
NeonFlux117 wrote...
It would have been nice to have a coherent narrative. Not using a deus ex machina and maccguffin narrative device (the crucible) to explain the already goofy narrative and gainax ending of ME3.
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
The nature of the Reaper threat was ALWAYS going to necessitate a deus ex machina in order to defeat them.
Either that, or a central processing "leader" that would work as one. We all know how THAT was received.
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
From Wikipedia:
"The video game series Deus Ex plays heavily on the theme of deus ex machina. Here, the protagonists of the games - controlled by the player - are said to be the element of deus ex machina by way of using the powers conferred by their mechanical/nanotechnological augmentations so as to affect the balance of power in a conflict from the outside in such a way as to be akin to a god."
The Original Ending to Mass Effect 3 was virtually identical.
No it wasn't....very different themes and happenings.
#14
Posté 13 novembre 2013 - 07:07
wolfhowwl wrote...
Not seeing this kind of stupidity would have been nice.
To be fair Shep's cycle as a whole is pretty damn stupid. It's not like he's unique.
#15
Posté 13 novembre 2013 - 07:26
Ryzaki wrote...
wolfhowwl wrote...
Not seeing this kind of stupidity would have been nice.
To be fair Shep's cycle as a whole is pretty damn stupid. It's not like he's unique.
But Shepards cycle won....out of thousands that failed.
It seems logical to maybe trust a MacGuffin from a source that has been helpful before, even if they do not know what it really does...
#16
Posté 13 novembre 2013 - 08:17
txgoldrush wrote...
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
Where was the existence of the crucible foreshadowed? And how was DEM averted?
#17
Posté 13 novembre 2013 - 10:48
#18
Posté 13 novembre 2013 - 11:09
Yougotcarved1 wrote...
txgoldrush wrote...
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
Where was the existence of the crucible foreshadowed? And how was DEM averted?
Lair of the Shadow Broker - Liara states that the Broker had Prothean data that they have not used.
DEM is averted from one line
"The Crucible changed me, created new possibilities, but I can't make them happen", and it was in the narrative all along that the Crucible and the Catalyst could stop the Reapers, so there is no DEM.
Vigil in ME1 is DEM, not the Catalyst.
#19
Posté 13 novembre 2013 - 11:27
Applying hindsight knowledge...
Requirements for DEM not met...
#20
Posté 13 novembre 2013 - 11:32
#21
Posté 13 novembre 2013 - 11:48
txgoldrush wrote...
sH0tgUn jUliA wrote...
txgoldrush wrote...
NeroonWilliams wrote...
NeonFlux117 wrote...
It would have been nice to have a coherent narrative. Not using a deus ex machina and maccguffin narrative device (the crucible) to explain the already goofy narrative and gainax ending of ME3.
Don't think about it too hard. The crucible is what it is.
High level stuff and art. You understanding is not required here. Only your wallet.
The nature of the Reaper threat was ALWAYS going to necessitate a deus ex machina in order to defeat them.
Either that, or a central processing "leader" that would work as one. We all know how THAT was received.
There is no true deus ex machina in ME3...it was not only foreshadowed, it was averted.
People here simply do not know what a deus ex machina really is.
From Wikipedia:
"The video game series Deus Ex plays heavily on the theme of deus ex machina. Here, the protagonists of the games - controlled by the player - are said to be the element of deus ex machina by way of using the powers conferred by their mechanical/nanotechnological augmentations so as to affect the balance of power in a conflict from the outside in such a way as to be akin to a god."
The Original Ending to Mass Effect 3 was virtually identical.
No it wasn't....very different themes and happenings.
I'm sorry I was thinking of Invisible War. But anyway did we play the same game?
You had one faction, the Illuminati that wanted to control and one faction Cerberus that wanted to Control
You had one faction, the templars that wanted to destroy, and one faction the Allies that wanted to destroy (and it destroyed tech and not just your reaper tech but tech that your civilization relied on)
You had Helios. And you had synthesis.
The latter ones accomplished by Shepard in a place completely outside the rest of the story in the last 5 minutes. There was no way to defeat the reapers conventionally. This was the only way to defeat the reapers. Shepard needed to interact with a higher power (Starbrat) to gain insight into this, and make the decision for the course of the galaxy's future. That is a deus ex machina.
#22
Posté 13 novembre 2013 - 12:46
#23
Posté 13 novembre 2013 - 12:52
#24
Posté 13 novembre 2013 - 12:53
#25
Posté 13 novembre 2013 - 01:54





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