Tokenusername wrote...
cap and gown wrote...
Tokenusername wrote...
To promote longevity and microtransaction sales.
Wouldn't they generate more sales if you knew what you were buying? They are not promising me that I can retire in the Carribean, just that I can play a game a little better. (Course, I don't play the lottery anyway, so what do I know.)
No, because players will always have personal preferences. Why would you ever spend real money to buy the Vindicator? If you can strait up buy the Harrier, you max it out and never buy another pack again. If you can't choose what you buy, every player becomes the market for every item. Allowing players to binge on items also will decrease their interest in the game, and thus lower the longevity of the game. It's just gambling. You buy ten packs because the first nine were all cyro ammo, but the next one could be a Lancer.
I dunno. I personally think it's just an experimental model they've been live-testing. There are certainly other microtransactional models that have met with success.
I'm aware that many folks on this very board are more than willing to spend 300 or so of their favorite dollars on some randomized horse ****, and maybe for Bioware, that' sufficient to justify the model. But there are also many people like me, who won't spend a single dime of real money for something that is completely random.
I obviously can't speak for everyone, but I damn sure know I'm more than willing to pay for stuff that I know I want. I do it all the time at the grocery store, and this seems to work out. If I go to the store looking for toilet paper and instead receive bubblegum, well, that's just not going to work for me, because I probably needed that toilet paper.
I disagree with the gambling comparison because you go into that with the knowledge and acceptance that well...it's gambling. A gambler specifically and willfully pays for the privilege of gambling. You may lose it all or win big, and that's the allure.
Here, people just want a decent item or character.
I feel that there are other options BW could explore for a microtransactional market that provides greater control to the player. I mean, i'd def spend money to pick up a rifle I've never been able to randomly unlock. And I'd pay to upgrade it. I don't understand why this is such an alien concept since we already do this all the time IRL. BW could even allow a trading system between players which pays out a small fee to the company every time such a transaction is made.
I mean, there are companies out there seeing success with different models.