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Europa II ~ The Dark Age PW


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erikbreau

erikbreau
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I am looking for players, development help and playtesters for the PW of Europa II.
E2 ~ tDA is in development, but is open and running, for details, visit Scry: the master list of online NWN1/NWN2 servers. We are in the PW Action category of NWN2.
(it is highly recommended you download and use NWN2's Client Extender, if you haven't already, do so, the many many improvements to the game client are too many to name here). 

Anyone interested, please email me at: erikbreau@gmail.com
OR, visit our g00gle+ site at: https://plus.google....469303644155125

PW Information:
*   Europa is a Multi-Facet world, meaning there are action, quest, story-plot and RP aspects. Players can Grind or hunt, participate in single or party based quests, embark on the world's story-driven plot or a DM driven event. 
*    Europa will be in continuous development with monthly updates and additions, the goal is to develop a world where players get involved, offer suggestions and influence the world they play in. 
*   The server runs 24/7 with regular reboots. Player position, inventory, bank storage, date and time are app SQL database persistent. 
*   Uses the 1.23 Auto-Downloader for custom content. Mac & Windows players welcome. 
*   Server based character storage: no local characters allowed so everyone starts on an even foot.
*   Legal characters are enforced, items are restricted by levels.
*   PVP and  non-PVP areas. 
*   Level specified areas (challenge of the area can be seen in its title). The further you travel from the starting cities, the harder the challenge.
*   A portal system that will allow instant teleportation to any populated area and to certain temples/sacred sites throughout the world of Europa, basic portals are available, players must earn further portals.
*   Border to border transitions using the NWN1 style 'blue' transition layouts to try and give the gameworld a sandbox feeling.
*   Uses the modified TCC NWN2 crafting system and ‘Crafting Guilds’ where players can freely craft their items. Materials for Crafting may be farmed, mined or collected all over the world of Europa, no skill needed, just the right tools. 
*   A RESPAWN script that places players in LIMBO, from which they can safely heal and use the portal system to return to any area in Europa. A 50xp/lvl and 10% gp penalty (max 10,000gp) will be applied. 
*   Players will receive 10 Europa Contracts, acting as respawn tokens. When the players uses up all the contracts, they will respawn in Tartarus/Hell. 
*   Customized content include shops, items, mercenaries, respawn system, chairs, billboards, banking and storage systems, day/nigh spawns and the DMFI and HEED PC tools. 
*   Standard Rest limitations, no timed limits so as to allow players a less restrictive gaming experience.
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Game-play Aspects:
*   A combination of city, dungeon and forest game-play areas. 
*   A reknown system that players can accumulate to open further advantages with cities, guilds and groups. 
*   Mercenaries that may be hired in the city barracks. Each city offers different types of Mercenaries.
*   Persistent Storage. 
*   Persistent Posting Board for messaging as well as a Game Notice Board to view updates, Planned Story Instances as well as upcoming Events. 
*   Guild memberships that give players access to select merchants and select quests. 
*   Quests and plots are journal & item based. There are 16 quest types and no less than 12 quests per city. These include: Common and Random quests, Adventure Quests, Epic Quests, Guardianship Quests, Discovery Quests, other quests also include race, gender and alignment quests. Some Quests are level restricted so that high level Characters can assist but cannot accept low level quests, nor can low level characters take quests that are beyond their ability.
*   Hidden and secret adventure areas such as catacombs, crypts, burrows, caves and megalithic sites dotted across Europa.
*   Day/Night specific spawns
*   Europa marries history with myth and fantasy to give a unique environment full of hidden areas and ancient ruins incorporated into the game's Quests and NPCs. 
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Modifié par erikbreau, 13 novembre 2013 - 02:41 .