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I support the Circle


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#251
Xilizhra

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Falling under the dominion of a nation's rule is a far cry from Chantry servitude.

How? National governments are no better than the Chantry, at least if they still follow Chantry dogma, and it'd badly damage international mage cooperation.

#252
HiroVoid

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Xilizhra wrote...

eluvianix wrote...

MisterJB wrote...

How about something similar to the shinobi villages in the Naruto anime?

I'll explain, mages would extablish their own villages that would fall under the authority of the king of the nation they reside in but would be independent from nobles. The mages would understand that they would be forbidden from becoming involved in industry; which would adress the possiblity of mages becoming wealthy enough to do anything they wish; and that their sole duty would be acting as both mercenary units as well as the standing armies of the larger countries they reside in.

These villages would answer to independant contracts; and they would be accompanied by Templars; who would be mantained by either the kings or the Chantry; just in case; and they would be financed by their kings; which means that, if a village gets unruly, the kings can, quite simply, starve them out by ceasing the funds but also means that the kings have an interest in keeping them functional should a war break out; and, in the eventuality of a war, it would be the mages who would have the duty to fight to defend the nation and, again, they would be accompanied by the Templars.
It would be forbidden for mages and non-mages to live amongst each other.

Of course, I can already see several problems with this system; such as the mages having the incentive to cause conflict in order for them to maintain their importance; but it might be a start.

The idea is very sound.

Not even slightly. In fact, it's pretty much identical to what we have now except it's outdoors and they're controlled by a different non-representative master. It solves absolutely nothing.

One way or another, the mages'll either be nomads constantly hunted, or answer to either a king(or whatever the ruler of a country is) or some other powerful organization.  There's no real getting around that.

#253
Medhia Nox

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@Xilizhra: Of course you would, anything that paints mages in an ill light is unacceptable to you.

For myself, this would be a scenario that makes the mages more sympathetic - as they are now, I have next to zero sympathy for the rebels.

Modifié par Medhia Nox, 13 novembre 2013 - 08:39 .


#254
EmperorSahlertz

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Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

EmperorSahlertz wrote...

Not two pages ago, she argued that she wanted her ideas of how the game should go, to be the ONLY way the game should go. That is not rational. That is moronic.

How strange, I rather thought that we all wanted our ideas for the game to be implemented.

I have yet to see anyone be as astronomically selfish as to wish for his own idea of a story development to take palce as the only option, at the cost of a major part of the fandom and their wishes. What MOST people (and by most i mean everyone but you) do, is that we state we wish to be able to support, for instance, the Templars. But not at the cost of thus not being able to support the mages. That would be to place a limitation on the game. And it would basically be a very ****** poor piece of garbage game.

If the save imports were more reliable and resources were sprawling enough that wholly different universes could be seen in the next game from making a decision in DAI, I'd be fine with that. But that's not the case, so clearly we cannot dictate the outcome of the mage/templar war in a way that'll carry a great deal of lasting meaning. With that being said, combined with the fact that the templars forcing the mages back into the Circle would make for an utterly meaningless narrative in DA2, plus the fact that they're less palatable to a plurality of players than the mages, it cannot be a good idea for the templars to be able to win in DAI, and I'm quite sure that they won't.

Now, this does not translate into the mages automatically winning as I desire to. In truth, I agree with Ieldra in that something will happen in this game to wholly change everyone's perspective on the universe and utterly change the nature of the conflict as it currently stands. However, I strongly believe that the templars should not have a return-to-status-quo victory, and am fairly confident that they will not.

Or, and stay with me because this will no doubt strain you, THEY COULD NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them to do whatever the **** they please, throw in a few lesser decissions for the player to make, that can easily be worked with, and still keep the conflict going, and have it as a central part of the DA universe.

#255
Xilizhra

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One way or another, the mages'll either be nomads constantly hunted, or answer to either a king(or whatever the ruler of a country is) or some other powerful organization. There's no real getting around that.

My integration system solves that, I think.

@Xilizhra: Of course you would, anything that paints mages in an ill light in unacceptable to you.

For myself, this would be a scenario that makes the mages more sympathetic - as they are now, I have next to zero sympathy for the rebels.

Your own issue to get over, or not.

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Modifié par Xilizhra, 13 novembre 2013 - 08:41 .


#256
dragonflight288

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Medhia Nox wrote...

@dragonflight288: How about the time before the first Inquisition when mages ran around without a centralized system of control?

By what accounts we have - a bit of a hell on Thedas.


But did the Circle's decrease the number of blood mages and abomination? Or merely contain them? That's what I'm asking.

#257
Hellion Rex

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dragonflight288 wrote...

Medhia Nox wrote...

@dragonflight288: How about the time before the first Inquisition when mages ran around without a centralized system of control?

By what accounts we have - a bit of a hell on Thedas.


But did the Circle's decrease the number of blood mages and abomination? Or merely contain them? That's what I'm asking.

I believe that we have no definitive information that points one way or the other.

#258
EmperorSahlertz

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Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

#259
Xilizhra

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EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

Conflicts shouldn't overstay their welcome, and this one has finally come to a head. It should find a resolution, otherwise it'll just drag on, zombielike. There are other conflicts to handle before the series ends.

#260
TK514

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dragonflight288 wrote...

Medhia Nox wrote...

@dragonflight288: How about the time before the first Inquisition when mages ran around without a centralized system of control?

By what accounts we have - a bit of a hell on Thedas.


But did the Circle's decrease the number of blood mages and abomination? Or merely contain them? That's what I'm asking.


Either one is a positive outcome.

#261
EmperorSahlertz

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dragonflight288 wrote...

Medhia Nox wrote...

@dragonflight288: How about the time before the first Inquisition when mages ran around without a centralized system of control?

By what accounts we have - a bit of a hell on Thedas.


But did the Circle's decrease the number of blood mages and abomination? Or merely contain them? That's what I'm asking.

Does it matter if they decreased the number if they contained them? The whole problem was the damage these maleficars and demons were causing, and if that damage is now contained, then the mission is accomplished.

#262
EmperorSahlertz

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Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

Conflicts shouldn't overstay their welcome, and this one has finally come to a head. It should find a resolution, otherwise it'll just drag on, zombielike. There are other conflicts to handle before the series ends.

The next game is not even about this conflict. EVERY game doesn't have to be about this particular conflcit. The conflcit can easily take the backburner for a few games. 

#263
Hellion Rex

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EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

If they were to prolong it though, can they keep it interesting? I will admit that having the Veil tears in the backgroound does provide some interesting issues that go hand in hand with the war.

#264
Xilizhra

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EmperorSahlertz wrote...

Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

Conflicts shouldn't overstay their welcome, and this one has finally come to a head. It should find a resolution, otherwise it'll just drag on, zombielike. There are other conflicts to handle before the series ends.

The next game is not even about this conflict. EVERY game doesn't have to be about this particular conflcit. The conflcit can easily take the backburner for a few games. 

This game, I think, has it as its second-most important issue, like Loghain's regency in DAO or the qunari in DA2. Not the primary focus, but a large one.

#265
HiroVoid

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eluvianix wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

If they were to prolong it though, can they keep it interesting? I will admit that having the Veil tears in the backgroound does provide some interesting issues that go hand in hand with the war.

That's kinda why I mentioned about mages going into nations that protect them in exchange for warfare.  This is something that can be done while the current mage-templar conflict appears.  Plus, it allows for the multiple appearance of abominations, templar enemies, mage cults, lots of possibilities that would probably have to be explained more in a more controlled setting.  It also obviously solves the problems of mages not being in the Circle.

It might get tiresome at a point, but it can have plenty of conflicts to keep it going for a while without getting stale. ...plus, we get maybe a new game every 3 years or so.

Modifié par HiroVoid, 13 novembre 2013 - 08:50 .


#266
MisterJB

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eluvianix wrote...

MisterJB wrote...

How about something similar to the shinobi villages in the Naruto anime?

I'll explain, mages would extablish their own villages that would fall under the authority of the king of the nation they reside in but would be independent from nobles. The mages would understand that they would be forbidden from becoming involved in industry; which would adress the possiblity of mages becoming wealthy enough to do anything they wish; and that their sole duty would be acting as both mercenary units as well as the standing armies of the larger countries they reside in.

These villages would answer to independant contracts; and they would be accompanied by Templars; who would be mantained by either the kings or the Chantry; just in case; and they would be financed by their kings; which means that, if a village gets unruly, the kings can, quite simply, starve them out by ceasing the funds but also means that the kings have an interest in keeping them functional should a war break out; and, in the eventuality of a war, it would be the mages who would have the duty to fight to defend the nation and, again, they would be accompanied by the Templars.
It would be forbidden for mages and non-mages to live amongst each other.

Of course, I can already see several problems with this system; such as the mages having the incentive to cause conflict in order for them to maintain their importance; but it might be a start.

The idea is very sound. Although I feel like we might need a larger Templar Order to accomodate such villages. But with the Veil tears looming, people might rise to call of duty.

Thank you. I'm not envisioning Templars policing mages inside their villages; only accompanying on contracts and war efforts; policing the borders between bannorns and delivering mages to these villages; where the mages could extablish whatever rules and laws they wish so long as they obey the most fundamental ones that would apply to all villages.
Practically, they would be another bannorn that answers to the king. There would still be restrictions that wouldn't apply to other bannorns but, ultimately, mages and non-mages are different and should be treated differently.

Of course, it would lead to these mage villages fighting each other in the name of their nation but that's no different from non-mages doing the same. That seems far more equal to me.

Modifié par MisterJB, 13 novembre 2013 - 08:51 .


#267
HiroVoid

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Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

Conflicts shouldn't overstay their welcome, and this one has finally come to a head. It should find a resolution, otherwise it'll just drag on, zombielike. There are other conflicts to handle before the series ends.

The next game is not even about this conflict. EVERY game doesn't have to be about this particular conflcit. The conflcit can easily take the backburner for a few games. 

This game, I think, has it as its second-most important issue, like Loghain's regency in DAO or the qunari in DA2. Not the primary focus, but a large one.

Debatable.  The Civil war in Orlais and other political conflicts also seem to be taking up a good portion of the plot in DA:I as well.

#268
Xilizhra

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Practically, they would be another bannorn that answers to the king. There would still be restrictions that wouldn't apply to other bannorns but, ultimately, mages and non-mages are different and should be treated differently.

Right, like obliterating any semblance of economy so they have to rely on kingly handouts? Your disingenuousness is showing quite hard.

Debatable.  The Civil war in Orlais and other political conflicts also
seem to be taking up a good portion of the plot in DA:I as well.

Unless The Masked Empire deals with most of the Orlesian civil war and has it as a relatively minor plot point in Inquisition.

Modifié par Xilizhra, 13 novembre 2013 - 08:52 .


#269
Hellion Rex

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HiroVoid wrote...

Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

EmperorSahlertz wrote...

Xilizhra wrote...

Or, and stay with me because this will no doubt strain you, THEY COULD
NOT SOLVE THE ISSUE AT ALL! Crazy right? That would actually allow them
to do whatever the **** they please, throw in a few lesser decissions
for the player to make, that can easily be worked with, and still keep
the conflict going, and have it as a central part of the DA universe.

They could, but it'd be annoyingly dull. Forever wars lose their charm rapidly.

Generally speaking conflict is what drives fiction. BioWare has an infinitely interresting conflict on their hands here, having it going for as long as possible, is vastly superior to any of the asinine suggestions you have made so far.

Conflicts shouldn't overstay their welcome, and this one has finally come to a head. It should find a resolution, otherwise it'll just drag on, zombielike. There are other conflicts to handle before the series ends.

The next game is not even about this conflict. EVERY game doesn't have to be about this particular conflcit. The conflcit can easily take the backburner for a few games. 

This game, I think, has it as its second-most important issue, like Loghain's regency in DAO or the qunari in DA2. Not the primary focus, but a large one.

Debatable.  The Civil war in Orlais and other political conflicts also seem to be taking up a good portion of the plot in DA:I as well.

I see the Veil tears as our biggest priority at the moment. The War in Orlais is also a big concern for me, but that might change based on how the Masked Empire shakes out. The Mage and Templar War is a long term, background conflict I hope to solve while I work on the other two problems.

#270
dragonflight288

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EmperorSahlertz wrote...

dragonflight288 wrote...

I recognize the Harrowing is a test. A test that not every mage goes through because if they're conisdered weak, they are forcibly made tranquil. And if you fail, you become an abomination and get killed.

What I suggested is also a test, one that can potentially be lethal if you are unprepared, but also one that you can take when you feel ready for it, so there are no forcible tranquilizations for being weak, and if you fail, there is just as much a chance to survive and recover as there is to die, and if you do survive you can retake the test and it will not be the same. It forces you to be prepared for almost any eventuality as you are facing your own potential.

Your weaknesses are what Pride, Desire and Sloth demons will prey upon. Your emotional attachments, your sense of worth and what it revolves around, your desires, and they will offer those things as a way to tempt you. If you face an aspect of your own potential, and forced to face those things a demon will prey upon, then there is no need to face the demon in the first place, you are your own demon, both literally and metaphorically.

I suppose this test mainly subscribes to the philosophy of "You must know yourself before you know the world," or something similar, and I'm mostly advocating a less lethal but just as effective measure that allows mages to show their ability and what they've learned while also learning something of themselves in the process, and let them also see what they can accomplish if they're willing to work hard for it.

And for those who are only catching on to this, you can go to pages one and two to see my idea being discussed when I originally suggested it, and where my inspiration came from.


You cannot wait around in Thedas and just take your test whenever you feel like it. Demons are not gonna wait for when you are ready. That is why your idea won't work. The test must be forced upon the mage, so that he can prove that he is not a liability. And if you take your test and force it upon the mage, then it is no different than the Harrowing, except that it offers no actual experience with demons.


If you cannot wait around, then what on earth are apprentices doing every single night before their Harrowing?  Going to Fade to dream is true for every mage and non-mage who is not a dwarf. Only somniari have been shown to be at any real risk during this time. It's never mentioned, ever, that there are apprentices in the Circle tower who become abominations at random in their sleep.

If you can point out in the lore or codex entries a single example of a mage who was not a somniari who was truly in danger of getting possessed this way, that would be proof that my idea won't work.

Sure, a mage will be in danger if they wander around Thedas and they come across a demon sundered from the Fade, just as much as any non-mage, or if they use lyrium to enter the Fade conscious and aware, then they are in very real danger, but beyond that and outside of somniari's I cannot think of a single mage who became an abomination by the act of waiting to finish their training and sleeping.

I understand the lore says mages are in more danger of possession than others, and so I support a Circle system of some kind alongside mandatory training with guardians trained to fight abominations like the Templars. But I also think the danger of mages becoming an abomination are not as severe a threat as the Chantry and templars believe, while at the same time a greater threat than many mages will profess.

So I offer a serious challenge, not just to you but to anyone. If you think my system (page one) will truly not work because you think mages are ticking time bombs, ready to blow up into an abomination, or because you think mages are truly in danger of getting possessed simply by the act of sleeping, then I offer this challenge---Locate for me some evidence that a mage who is not a somniari and is getting training is truly in as much danger as has been suggested that it's perfectly fine to train mages to take a Harrowing, but replacing the Harrowing with another test would be too long and too great a risk.

Modifié par dragonflight288, 13 novembre 2013 - 08:55 .


#271
MisterJB

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Xilizhra wrote...
Right, like obliterating any semblance of economy so they have to rely on kingly handouts? Your disingenuousness is showing quite hard.

It's a two way street. The mages would have to rely on kingly handouts which means it would be hard for them to take over nations at wills but the king would have the interest of keeping these villages well supplied in case they fight a war with a kingdom that took better care of its mages.
Also, they wouldn't have to rely entirely on the king. If, say, a noble wishes for protection during a travel, they would come to the village and pay for it. These transactions would be entirely independent from the king.
They would be serving a role in society without turning non-mages into second class citizens.

Modifié par MisterJB, 13 novembre 2013 - 08:59 .


#272
Xilizhra

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MisterJB wrote...

Xilizhra wrote...
Right, like obliterating any semblance of economy so they have to rely on kingly handouts? Your disingenuousness is showing quite hard.

It's a two way street. The mages would have to rely on kingly handouts which means it would be hard for them to take over nations at wills but the king would have the interest of keeping these villages well supplied in case they fight a war with a kingdom that took better care of its mages.
Also, they wouldn't have to rely entirely on the king. If, say, a noble wishes for protection during a travel, they would come to the village and pay for it. These transactions would be entirely independent from the king.

If they can't maintain themselves as independently as other bannorns, your entire system is a lie and no improvement on the current one.

I far prefer my Chantry integration plan.

They are serving a role in society without turning non-mages into second class citizens.

Your open aim is to ensure that mages are always second-class.

Modifié par Xilizhra, 13 novembre 2013 - 08:59 .


#273
Hellion Rex

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dragonflight288 wrote...

EmperorSahlertz wrote...

dragonflight288 wrote...

I recognize the Harrowing is a test. A test that not every mage goes through because if they're conisdered weak, they are forcibly made tranquil. And if you fail, you become an abomination and get killed.

What I suggested is also a test, one that can potentially be lethal if you are unprepared, but also one that you can take when you feel ready for it, so there are no forcible tranquilizations for being weak, and if you fail, there is just as much a chance to survive and recover as there is to die, and if you do survive you can retake the test and it will not be the same. It forces you to be prepared for almost any eventuality as you are facing your own potential.

Your weaknesses are what Pride, Desire and Sloth demons will prey upon. Your emotional attachments, your sense of worth and what it revolves around, your desires, and they will offer those things as a way to tempt you. If you face an aspect of your own potential, and forced to face those things a demon will prey upon, then there is no need to face the demon in the first place, you are your own demon, both literally and metaphorically.

I suppose this test mainly subscribes to the philosophy of "You must know yourself before you know the world," or something similar, and I'm mostly advocating a less lethal but just as effective measure that allows mages to show their ability and what they've learned while also learning something of themselves in the process, and let them also see what they can accomplish if they're willing to work hard for it.

And for those who are only catching on to this, you can go to pages one and two to see my idea being discussed when I originally suggested it, and where my inspiration came from.


You cannot wait around in Thedas and just take your test whenever you feel like it. Demons are not gonna wait for when you are ready. That is why your idea won't work. The test must be forced upon the mage, so that he can prove that he is not a liability. And if you take your test and force it upon the mage, then it is no different than the Harrowing, except that it offers no actual experience with demons.


If you cannot wait around, then what on earth are apprentices doing every single night before their Harrowing?  Going to Fade to dream is true for every mage and non-mage who is not a dwarf. Only somniari have been shown to be at any real risk during this time. It's never mentioned, ever, that there are apprentices in the Circle tower who become abominations at random in their sleep.

If you can point out in the lore or codex entries a single example of a mage who was not a somniari who was truly in danger of getting possessed this way, that would be proof that my idea won't work.

Sure, a mage will be in danger if they wander around Thedas and they come across a demon sundered from the Fade, just as much as any non-mage, or if they use lyrium to enter the Fade conscious and aware, then they are in very real danger, but beyond that and outside of somniari's I cannot think of a single mage who became an abomination by the act of waiting to finish their training and sleeping.

I understand the lore says mages are in more danger of possession than others, and so I support a Circle system of some kind alongside mandatory training with guardians trained to fight abominations like the Templars. But I also think the danger of mages becoming an abomination are not as severe a threat as the Chantry and templars believe, while at the same time a greater threat than many mages will profess.

So I offer a serious challenge, not just to you but to anyone. If you think my system (page one) will truly not work because you think mages are ticking time bombs, ready to blow up into an abomination, or because you think mages are truly in danger of getting possessed simply by the act of sleeping, then I offer this challenge---Locate for me some evidence that a mage who is not a somniari and is getting training is truly in as much danger as has been suggested that it's perfectly fine to train mages to take a Harrowing, but replacing the Harrowing with another test would be too long and too great a risk.

I have to disagree with you somewhat. Any time a mage is in the Fade, sleeping or otherwise, they are vulnerable. Just because we have not seen it, does not make it any less true.
Edit: As for the Dreamers, they are so attuned to the Fade that they must appear to demons like a beacon in the night, the greatest prize. They suffer so much because they are the prime target for any demon.

Modifié par eluvianix, 13 novembre 2013 - 09:01 .


#274
HiroVoid

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eluvianix wrote...
I see the Veil tears as our biggest priority at the moment. The War in Orlais is also a big concern for me, but that might change based on how the Masked Empire shakes out. The Mage and Templar War is a long term, background conflict I hope to solve while I work on the other two problems.

Well, another big part of DA:I that will probably just happen as the plot goes on is establishing the DA:I to be an organization with the influence and power similar to the templars and grey wardens if I had to guess at its end game power.  I'm guessing part of the game will be partially deciding policies on how the Inquisiton handles policies.  I don't think it'll have the political clout some hope for such as 'We are the inquisition and we go to war on this country for this*.  Most likely in future games, it's main purpose will probably be hunting down demons and possibly trying to uncover abominations trying to masquerade as regular people.  Templars will probably get a more narrow focus on policing mages or as the conflict goes on, tracking them down.  Still unsure of what becomes of the templars that didn't go rogue yet if that's the case.

#275
dragonflight288

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I have to disagree with you somewhat. Any time a mage is in the Fade, sleeping or otherwise, they are vulnerable. Just because we have no seen it, does not make it any less true.


But is there evidence or examples of this of mages who are not somniari? We may not see it in the games, but in the novels and codex entries, are there examples? That's what I'm asking for.

Emperer's assertion was that my idea wouldn't work because mages don't have the luxury of time. I say that if a mage can be trained from childhood to adulthood before taking the Harrowing, why would this not also be true for the test I thought up.