It has to be said.
#26
Posté 13 novembre 2013 - 06:41
I am now quite prepared to play the whole series again at some time in the future. But I will never again, play it with Bioware's horrible ending.
Look this way Bioware, THIS is how it should have been, the credit could have been yours.
#27
Posté 13 novembre 2013 - 08:09
I don't know how long it takes to play through the ME series in one straight go, they will have those metrics, you know if you just do the story missions, but it probably clocks in around 80 hours, so a two minute video slide with no explanation was just insanely short. Did anyone go to high school? Remember the english classes on 20% intro, 20% or so conclusion? Am I mis-remembering? I went to school a long time ago.
Thankfully some very enterprising people took it upon themselves to mod this game, which was not built for modding. I would have appreciated some text on the slides that Bioware gave though, like DoA, which was also fixed and expanded upon by the fans, but that game was highly moddable.
So, if you are on the PC (no reason not to be heh), then you can get a better ending but if you are on the console, I appreciate your disappointment, nevertheless, the game has been out a long time, and this has been criticized a lot, so you are not alone.
#28
Posté 13 novembre 2013 - 08:13
Greetsme wrote...
I just finished the game using the MEHEM mod, and it was wonderful.
I am now quite prepared to play the whole series again at some time in the future. But I will never again, play it with Bioware's horrible ending.
Look this way Bioware, THIS is how it should have been, the credit could have been yours.
Goes well with the Citadel Epilogue Mod, which edits out present tense references to the Reapers and Cerberus so you can make that dlc a true epilogue
#29
Posté 13 novembre 2013 - 11:08
#30
Posté 13 novembre 2013 - 11:11
maaaad365 wrote...
It's not just the ending . Practically ME3 contradicts ME2.It's a huge plot hole and script change from the human reaper plot to galactic assimilation of all the advanced species.
I played ME3 single player just 2 times. If it wasn't for the MP , this game would be a disaster compared to the other 2 in the series.
I know Bioware put a lot of work into this and I respect that, but criticism has to be made.
You're forgetting about the fate of the Protheans who were also assimilated like the Reapers were working towards in ME3 so it wasn't contradicted. The Collectors were defeated and the human reaper destroyed so why would they continue the storyline when it was ended?
#31
Posté 13 novembre 2013 - 11:21
#32
Posté 13 novembre 2013 - 11:23
They did change the story from the dark energy plot in ME2 to the conflict between organic and non-organic life in ME3.
I understand why they did that, but it's still a big plot hole and contradiction. For I die hard fan of ME like myself it was a surprise that they omitted the dark energy theme in ME3.
Listen to this if you don't believe me about Harbinger describing the sentient races
Modifié par maaaad365, 13 novembre 2013 - 11:26 .
#33
Posté 13 novembre 2013 - 11:28
There was nothing to challenge me, just a whole lot of walking, talking. and a renegade interrupt.
Followed by a cut scene with Shepard (as usual) with no input from me having a sit down and a chat. The Shepard I was presented with in the final mission was not one I recognized, someone most have switched Shepard's with me on the beam ride up to the citadel.
I am beginning to despise ending slides in games. They suited one particular series but now they're just a cheap way to wrap up a game.
The only thing exciting about the pre ec ending was watching the relays explode. The ec was full of "you've got to be kidding moments for me". Yes let's stop everything and pick the crew up, don't worry about all the other poor bastards wounded and dying fighting for their lives.
Why do I even replay this series. I guess it's because I love the characters and miss them after a while. I've learned to ignore what I don't like.
#34
Posté 14 novembre 2013 - 09:54
maaaad365 wrote...
It's not just the ending . Practically ME3 contradicts ME2.It's a huge plot hole and script change from the human reaper plot to galactic assimilation of all the advanced species.
I'm pretty glad that the human reaper plot died with Mass Effect 2, because it would have led to a far bigger bitter pill than anything the plot we got could administer. Aside from that, the human reaper design was a massive misstep, in my opinion. It should have simply been an incomplete reaper in a form we're familiar with, not something that looks like the T-90.
Modifié par KaiserShep, 14 novembre 2013 - 09:55 .
#35
Posté 14 novembre 2013 - 10:09
The Extended Cut, which I played first, was satisfying to me. Looking at the pre-EC game, I can easily see how it would be disappointing, and I won't be dishonest and say that the ending was the most satisfying ever. Although if I had to pick faults with Mass Effect 3, I'd pick the fact that everything became very black-and-white. Cerberus: bad. Alliance: good. No grey at all, which was kinda what this series was built on. I didn't like the timeskip and the intro, and I very much didn't like the lack of choices regarding Cerberus.
But anyway. You played through the entire series, saving the galaxy, and then expected Shepard to go home without any scratches? How naive can you be? Darth Vader, Neo, V, Boromir, the T-800 in T2... these guys all did their thing before meeting their ends, and (with some exceptions) nobody complained about that. And I'll admit to anyone that there are only two pieces of media that have made me cry. One is Titanic, because I'm a sap, and the second is Mass Effect 3. Multiple times as well: the end of Act I and the ending itself being the biggest. The fact that this game made me, a generally apathetic, removed person, feel so strongly for the characters and the outcome, I consider to be a success.
And at this point, when every troll and every IT fool has had their say in this matter, and everything that needs to be said has been said, you are beating a dead horse. Nobody cares.
#36
Posté 14 novembre 2013 - 10:13
Greetsme wrote...
I just finished the game using the MEHEM mod, and it was wonderful.
I am now quite prepared to play the whole series again at some time in the future. But I will never again, play it with Bioware's horrible ending.
Look this way Bioware, THIS is how it should have been, the credit could have been yours.
Boohoo. Shepard didn't get a happy ending.
How dull and how lifeless would it be if every loose end and every problem was just solved at the end? Shepard's been through hell and back and for you to just bellyache about how you didn't get a sunny ending devalues that. The way I see it, sad endings contain as much emotion in them as happy endings; probably more so since I feel some frigging empathy for the characters. I know that if my Shepard and Liara had just survived the ending and the last shot was them lying together on a beach, I'd be happy yeah, but I'd also be disappointed in the lack of drama and staleness.
#37
Posté 14 novembre 2013 - 10:20
#38
Guest_StreetMagic_*
Posté 14 novembre 2013 - 10:31
Guest_StreetMagic_*
Modifié par StreetMagic, 14 novembre 2013 - 10:33 .
#39
Posté 14 novembre 2013 - 11:01
Rekthor wrote...
Greetsme wrote...
I just finished the game using the MEHEM mod, and it was wonderful.
I am now quite prepared to play the whole series again at some time in the future. But I will never again, play it with Bioware's horrible ending.
Look this way Bioware, THIS is how it should have been, the credit could have been yours.
Boohoo. Shepard didn't get a happy ending.
How dull and how lifeless would it be if every loose end and every problem was just solved at the end? Shepard's been through hell and back and for you to just bellyache about how you didn't get a sunny ending devalues that. The way I see it, sad endings contain as much emotion in them as happy endings; probably more so since I feel some frigging empathy for the characters. I know that if my Shepard and Liara had just survived the ending and the last shot was them lying together on a beach, I'd be happy yeah, but I'd also be disappointed in the lack of drama and staleness.
However sad or happy an ending is intended to be does not affect its emotional depth as much as how well the plot threads are constructed and personal dramas are resolved. As it is, the current ending is completely anticlimactic. Everything that happens after the second to last confrontation is essentially a slow burn to the implementation of the choice and a rundown of its results until the credits roll. There's no dramatic tension in the current endings.
#40
Posté 14 novembre 2013 - 12:25
#41
Posté 14 novembre 2013 - 01:06
Arguably because Shepard is the player character, and given Bioware's insistence that our choices matter there should have been some way of achieving a happy ending.Why does he/she deserve a happy uplifting ending?
#42
Posté 14 novembre 2013 - 02:00
AlexMBrennan wrote...
Arguably because Shepard is the player character, and given Bioware's insistence that our choices matter there should have been some way of achieving a happy ending.
That's not the case anymore, since they feel the best resolution will make the players go out of their way to reach it, making the other (maybe less than desireable outcomes) less valuable.
The prime example would be DA 2's All That remains Quest, where they originally planned a way to save Hawke's mother, but they felt everyone would just aim for it, and scrapped it for cheap drama's sake with failure as the only option.
#43
Posté 14 novembre 2013 - 05:56
So what if people like to go down a certain path? The game would sell better because of it, the choice.
Modifié par Greetsme, 14 novembre 2013 - 05:58 .
#44
Posté 14 novembre 2013 - 07:55
KaiserShep wrote...
However sad or happy an ending is intended to be does not affect its emotional depth as much as how well the plot threads are constructed and personal dramas are resolved. As it is, the current ending is completely anticlimactic. Everything that happens after the second to last confrontation is essentially a slow burn to the implementation of the choice and a rundown of its results until the credits roll. There's no dramatic tension in the current endings.
So, you think that how well a plot is constructed adds more to its emotional impact then... how much emotion arises from you while playing through it? That's absurd. I speak as a writer and novelist; plot is a keystone in writing a story, but if it evokes no emotion, it might as well be a more elaborate version of the Three Little Pigs. In fairness, the inverse is also true. A story without a solid plot, no matter how much emotion it evokes, is still a lousy story. Whether or not this story has a solid plot is a matter of opinion.
Did it occur to you that not every story has to have rising tension? A lot of them do, but its by no means necessary. Think of Frankenstein, pretty much the first science fiction book ever written, which has its tension spread out all over the place. I found it to be strongest when Victor first creates the Creature, when he wakes up and sees the Creature standing over him, and when he actually talks to the Creature on the mountain. Those are three instances within the book and I could name more. But that being said, ME3 has a structure not unlike that; tension was very high at the moment of the key choices. On Tuchunka, on Rannoch, and when the fleets arrive behind the Normandy. I'd say the confrontation right before the sky elevator could have done more in terms of building tension to give us a better descent up to the final choice, but I only say this in hindsight. I didn't think of it at the time; I was too busy savoring the scene with Anderson and Shepard.
#45
Posté 15 novembre 2013 - 03:28
#46
Posté 15 novembre 2013 - 01:00
Complaining about the inconsistencies and plot holes of the original ending was perfectly justified. The Extended Cut addressed those. If you're whining about not having a magical fairy tale ending where everyone lives happily ever after, then you missed the point of the series altogether.
Where's your next stop, OP? Off to some Tolkien forums to complain about Frodo not being happy at the end of LOTR? I guess that's another author who dropped the ball, huh?
#47
Posté 15 novembre 2013 - 01:39
Darkstorne wrote...
This again!?
Complaining about the inconsistencies and plot holes of the original ending was perfectly justified. The Extended Cut addressed those. If you're whining about not having a magical fairy tale ending where everyone lives happily ever after, then you missed the point of the series altogether.
Where's your next stop, OP? Off to some Tolkien forums to complain about Frodo not being happy at the end of LOTR? I guess that's another author who dropped the ball, huh?
So you support space magic and ghost kids, not to mention giant prawns that rule them all.
Bioware's ending was the closest you could get to a fantasy fairy tale ending. Oh, by the way, the space kids name was Bilbo. The whole thing was done in desperation, in a feeble attempt to do something different.
Modifié par Greetsme, 15 novembre 2013 - 01:40 .
#48
Posté 16 novembre 2013 - 09:11
Darkstorne wrote...
This again!?
Complaining about the inconsistencies and plot holes of the original ending was perfectly justified. The Extended Cut addressed those. If you're whining about not having a magical fairy tale ending where everyone lives happily ever after, then you missed the point of the series altogether.
Where's your next stop, OP? Off to some Tolkien forums to complain about Frodo not being happy at the end of LOTR? I guess that's another author who dropped the ball, huh?
What... could this be... another person who doesn't mind the ending? And thinks the Extended Cut fixed most of the issues with it and made it perfectly acceptable? Never thought I'd see the day, my good man.
#49
Posté 16 novembre 2013 - 09:18
Rekthor wrote...
Greetsme wrote...
I just finished the game using the MEHEM mod, and it was wonderful.
I am now quite prepared to play the whole series again at some time in the future. But I will never again, play it with Bioware's horrible ending.
Look this way Bioware, THIS is how it should have been, the credit could have been yours.
Boohoo. Shepard didn't get a happy ending.
How dull and how lifeless would it be if every loose end and every problem was just solved at the end? Shepard's been through hell and back and for you to just bellyache about how you didn't get a sunny ending devalues that. The way I see it, sad endings contain as much emotion in them as happy endings; probably more so since I feel some frigging empathy for the characters. I know that if my Shepard and Liara had just survived the ending and the last shot was them lying together on a beach, I'd be happy yeah, but I'd also be disappointed in the lack of drama and staleness.
Yeah what do you think this is some kind of GAME!?
/sarcasm
#50
Guest_Imanol de Tafalla_*
Posté 16 novembre 2013 - 09:22
Guest_Imanol de Tafalla_*
You are preaching to the choir at this point.





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