AlanC9 wrote...
Khevan77 wrote...
The keeper's job is to activate the Citadel as the relay to Dark Space, allowing the Reapers to enter and begin the harvest. The prothean scientists altered the keepers to not respond to the signal telling them to do just that. That's why Saren had to infiltrate the council chamber, activate the master control unit, et cetera et cetera.
If the Citadel is the Catalyst ("it's a part of me"), they why the unnecessary complexity? The Catalyst would have been the one to open the relay, him being the guy in charge and all. This negates the entire reason for Saren being used as a pawn by Sovereign, and thus the entire plot of Mass Effect 1.
You're assuming things about the keepers that aren't actually known. There's a bunch of speculation, but that's it. Vigil didn't know jack about what was actually going on aboard the Citadel, since the Conduit was one-way.
Except there was this little side quest in Mass Effect 1, "Scan the Keepers" that if completed, prompted an email from Chorban in ME2. The gist of the email was that the keepers were basically programmed to receive a signal.
masseffect.wikia.com/wiki/ChorbanNow, this isn't absolute conclusive proof of what I've said, but it is a strong piece of evidence.
In my opinion, this email confirms that the keepers are the ones responsible for activating the relay. They didn't, and we know that the prothean scientists changed
something. Thus, it logically follows that the scientists changed the keepers somehow to keep them from responding to Sovereign's signal, which leads up to the events of ME1, the Conduit, Saren, everything.
The Catalyst himself says that the Citadel is "part of me." Implying that the Catalyst isn't just an AI installed on some small corner of the Citadel, but is an integral piece thereof. Again, it logically follows that the Catalyst should have
some control over the workings of the Citadel. And thus, if he has control over the Citadel, he would have been able to either directly open the relay to dark space (since he's the one in charge after all) or he would have been able to counteract the prothean scientists' sabotage.
If you like the ending, or any portion thereof, fine. I'm not going to hate on you or anything of the sort. I have valid reasons, backed up by in game lore, that requires minimal "reading between the lines" for why I
don't like the ending. I have some moral issues with consent of choice regarding Synthesis, and I think Control is just kinda dumb, but ok (even if I wouldn't pick it), Destroy has a few issues too, but all in all, the three endings themselves aren't my problem. It's the Catalyst and how those choices are presented to the player I find lacking.