David Gaider wrote...
Um, yeah.
This was just to demonstrate the shield bash. Why someone would jump to the conclusion that this wouldn't require something extraordinary on Cassandra's part (a special leveled-up ability, a magical shield, etc.), some kind of preparation on the Inquisition's part, or that just because Cassandra can do this that other characters/classes might not have similar abilities... I'm not really sure.
Relax, people. Considering all the abilities that various characters have (and have had throughout the DA games) this shouldn't be where all verisimilitude breaks down for you. She's strong, and this need neither be the final say in how the ability is used or what it looks like (considering the pre-alpha state). So offer feedback on that front, please do, but if the assertion is that Cassandra shouldn't be able to break down doors period... well the only response to that is "meh".
I know you're a dev but there's no need to be snide, I never said anything offensive. Anyway, I assumed this would be the case because the Inquisitor could also smash holes in the ground with his sword, which is unrealistic. If Cassandra did something extraordinary to knock down the gate (like having a magical shield), I can understand that BUT you should also have told us to prevent such threads in the first place.
As a leveled up ability, and especially innate ability to Cassandra, it still doesn't make sense. How does a person become capable of that? Why don't people build defenses in relation to what other people are capable of? If normal people can just smash gates (yes yes, she's strong but in the end she's still a just a human) . Why build castles like in the real world, when people in Thedas are capable of smashing metal gates?
I also never said she shouldn't be able to break doors but BIG METAL FRONT GATES in two hits is a big NO. (small) Wooden doors inside a castle? Definitely! But even then, not anytime you want and should require the right skills and the right STR stats.
And YES, it DOES matter because her smashing the gate and the Inquisitor smashing holes in the ground with his sword says something about the tone of the game and I need to be able to take the game seriously, the abilities need to feel believable and plausible (notice how I'm not saying realistic?). I am not saying you should be having Witcher levels of realism, I'm really not. I like both franchises for different reasons but please try to keep a semblance of believability in your game.
Finally, I don't find your argument about the abilities of characters throughout the games convincing. I can accept the abilities because total realism would be unbalanced and not fun therefore, less realism is needed when building them but here it is absolutely not needed. Yes, abilities in games are often ridiculous but not to this level, a lot of those abilities are at least BELIEVABLE.
My proposal would be to assign your agents to bring a battering ram or siege ladders, it would resolve this little-big problem.
P.S Please don't take this as a sign that I don't appreciate what you are doing in the game. I do this because I love BioWare games and I want this to be as good as possible.
Modifié par Octavian the Emperor, 14 novembre 2013 - 05:39 .