Why can Cassandra knock down the gate of the Stronghold with her shield?
Because shut up!
*cookie to whomever gets the refference*
Modifié par Lotion Soronnar, 14 novembre 2013 - 09:10 .
Why can Cassandra knock down the gate of the Stronghold with her shield?
Modifié par Lotion Soronnar, 14 novembre 2013 - 09:10 .
Octavian the Emperor wrote...
Oh and another thing. If it is possible to just (literally) blitz through the front gate, why would one take alternative routes at all?
Modifié par iOnlySignIn, 14 novembre 2013 - 09:33 .
Modifié par Octavian the Emperor, 14 novembre 2013 - 09:34 .
Octavian the Emperor wrote...
Jack is a biotic, a very powerful one at that. Cassandra, while strong is still just a normal human.
Octavian the Emperor wrote...
She may be stronger than the average human but she isn't the ****ing Hulk. Why is that so hard to understand.
Modifié par Nohvarr, 14 novembre 2013 - 09:46 .
Allan Schumacher wrote...
TurretSyndrome wrote...
Okay Mr. Allan, I have to ask. Is this your way of reassuring these people that the destructible elements in the game will take a lot more than a couple of bashes in the actual game? Just an honest question.
Do you think the gameplay mechanic would be more enjoyable if it took 20 hits instead of 2?
Nohvarr wrote...
Octavian the Emperor wrote...
She may be stronger than the average human but she isn't the ****ing Hulk. Why is that so hard to understand.
Actually you wouldn't need hulk level strength to smash a gate, Colossus of the X-men could likely do it as xould Benjamin J Grimm.
That said you still haven't answered my question, what do you define as a normal human in Dragon Age.
Nohvarr wrote...
Octavian the Emperor wrote...
Oh and another thing. If it is possible to just (literally) blitz through the front gate, why would one take alternative routes at all?
Because blizting through the front gate means I have to fight my way through their fortified positions, in exactly the way they planned and prepared for. Essentially, bashing my way through the front door is cool an all, but it alerts every single person in the keep to my location, and the way they designed the defenses likely means I'll face the toughest opposition by doing this. However sneaking in through the back or other alternate entrance means I don't have to fight them on their terms.
hhh89 wrote...
Well, my Warden seems to have superhuman resilience, since he can survive being smashed in a ogre's hand several times, when Cailan was killed with one hit.
Octavian the Emperor wrote...
Based on the build of the characters and the fact that they are humans (like us), I find it reasonable to assume that they are just as strong as us or they might be slightly physically stronger but not strong enough to bash a ****ing metal gate. Basically, all you need to do is look at them to have an idea how strong they are.
Do you understand now or are you just trolling?
For such thing to happen one should seriously question the sanity of people willing to fight such gate breaker. If I would be a foot soldier in medieval times and saw a person ram right through the gate I would be running to the opposite direction. Anyone strong enough to smash down a castle gate would most likely be strong enough to kill me with one swing even I would have full body armour, sword and shield. You just don't block such hits.
Modifié par Nohvarr, 14 novembre 2013 - 10:42 .
Modifié par The Ethereal Writer Redux, 14 novembre 2013 - 10:54 .
So in the Dragon Age IP humans at full health are so resilient that their bones don't break when a ogre smash their body in his hands? Got it (I'd like to know how being tired or 'sucked' have anything to do with the a body's resistance to being smashed).KiwiQuiche wrote...
Cailan sucked, that's why. Well that and he was exhausted and half-dead from all the fighting before the ogre got him.
Modifié par hhh89, 14 novembre 2013 - 11:14 .
hhh89 wrote...
So in the Dragon Age IP humans at full health are so resilient that their bones don't break when a ogre smash their body in his hands? Got it (I'd like to know how being tired or 'sucked' have anything to do with the a body's resistance to being smashed).KiwiQuiche wrote...
Cailan sucked, that's why. Well that and he was exhausted and half-dead from all the fighting before the ogre got him.
Care to explain why in the same Ostagar the Warden is damaged to the point he was risking death by four-five arrows in the cutscene, but can fight without problems in gameplay with the same (or worse) aumont of arrows in his body, or surviving being chewed by a dragon? Or a Champion warrior being able to repel enemies with his voice?
I understand that people have different breaking point on the realism matter, but let's not pretend that the dragon/ogre surviving is natural. Assuming that the humans' bodies are the same as our world, you can't survive those events.
I want to point out that I don't like the gate bashing. My point is that irrealistic skills and animations were already present in the first game of the IP. Good for you that you didn't have problem with them.
Nohvarr wrote...
post
Modifié par TurretSyndrome, 14 novembre 2013 - 11:27 .
Modifié par hhh89, 14 novembre 2013 - 11:28 .
hotdogbsg wrote...
The whole Cassandra 'Gate Smash!' has really been a talking point on here since the PAX demo.
I just find it a bit weird that this is the point where the line is drawn but the War Cry in DA:O or Varric's Hail of Arrows is deemed acceptable.
hotdogbsg wrote...
The whole Cassandra 'Gate Smash!' has really been a talking point on here since the PAX demo.
I just find it a bit weird that this is the point where the line is drawn but the War Cry in DA:O or Varric's Hail of Arrows is deemed acceptable.
Combat abilities are not the same as character overworld abilities. Combat abilities are there as part of the game.