Why can Cassandra knock down the gate of the Stronghold with her shield?
#201
Posté 14 novembre 2013 - 04:10
It's just that I want to remind the few who have this attitude of "La la la, I can't hear you it's a fantasy world", that while you may not see a problem in such a thing, others find it unrealistic. This cannot be judged in the sense of fantasy Vs reality, but in the sense of what's believable or unbelievable. Better yet, an exaggerated action made by a character.
I'm sure almost everyone here won't fuss about it beyond this thread either, so yeah enough with the attitude.
#202
Posté 14 novembre 2013 - 04:19
It's probably to embolden their attackers. Thedosians are masochistic that way.Rawgrim wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Modifié par The Hierophant, 14 novembre 2013 - 04:21 .
#203
Posté 14 novembre 2013 - 04:22
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
#204
Posté 14 novembre 2013 - 04:25
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
#205
Posté 14 novembre 2013 - 04:28
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
Would you rather have an animation where the gate is pried apart, and the logs on the ground just fade away?
#206
Posté 14 novembre 2013 - 04:30
makes sense
Modifié par Pseudocognition, 14 novembre 2013 - 04:33 .
#207
Posté 14 novembre 2013 - 04:30
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
Well, we do know that this particular fortress is actually an ancient ruin that has been occupied by this Tevinter cult. So, I think "substandard" could definitely be applicable here. Also, I believe this area of Thedas has many such ruined fortresses, so there could probably be quite a few substandard gates, convenientlt or not.
#208
Posté 14 novembre 2013 - 04:32
Pseudocognition wrote...
so if one exceptional individual can knock down a gate, despite not knowing the conditions required to do (be it extraordiarily high str, a special item, having done quests/objectives prior that would weaken the gate, etc etc) it is decided that all gates in thedas are useless
makes sense
That seems to be a common concensus around here, yes.
#209
Posté 14 novembre 2013 - 04:34
Because there is only one Hulk, and tanks are useful against things other than superheroes.
Rawgrim wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Because most armies aren't led by high-level adventurers like Cassandra.
Accept that your party members are fantasy superheroes and you'll sleep a lot better at night.
Modifié par thats1evildude, 14 novembre 2013 - 04:37 .
#210
Posté 14 novembre 2013 - 04:36
Nah. I'd prefer if it nearly remained the same but that a mage uses frost spell (liquid nitrogen) on the gate or a rogue uses a corrosive chemicals on the gate before the warrior shield bashes it to oblivion.Siradix wrote...
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
Would you rather have an animation where the gate is pried apart, and the logs on the ground just fade away?
Modifié par The Hierophant, 14 novembre 2013 - 04:37 .
#211
Posté 14 novembre 2013 - 04:46
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
So basically a tacit admission that your perspective is that, based on the PAX video, there could be no reason why this gate could be weakened at that the most reasonable understanding is that all gates, in general, can be destroyed.
Or should we take this even further and assume that not only are all gates equally ineffective, but that every warrior ever is also just as capable of taking out said gates with impunity?
Or, is this is a castle that's (from the video) been captured by a cult (do you know how long they have been in occupying the castle?) and has been the target of various schemes by the inquisitor to weaken the castle (also stated from the video) through a variety of means?
Could none of these factors, coupled with Cassandra being more than just another warrior (a Seeker, at that), while neglecting that it's a hasty playthrough of a 30 minute demo, influence stuff like this?
Or is the only reasonable conclusion: All gates are bad, because our sample size of one gate was able to be circumvented by Cassandra?
#212
Posté 14 novembre 2013 - 04:51
#213
Posté 14 novembre 2013 - 04:53
Now this makes me wonder if all the instances of gate smashing are only applicable to dilapidated structures. I also wonder what'll it'll take to breech a well maintained fortress?MakutaDax wrote...
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
Well, we do know that this particular fortress is actually an ancient ruin that has been occupied by this Tevinter cult. So, I think "substandard" could definitely be applicable here. Also, I believe this area of Thedas has many such ruined fortresses, so there could probably be quite a few substandard gates, convenientlt or not.
#214
Posté 14 novembre 2013 - 04:53
Being reasonable on Bioware Forums? You are so silly.Allan Schumacher wrote...
The Hierophant wrote...
Allan Schumacher wrote...
Question: If gates can be smashed this easily, why would you even bother to buid castles in the first place?
Is there any chance that this gate isn't the same as a regular ol' gate?
How many of Thedas's gates are conveniently substandard?
So basically a tacit admission that your perspective is that, based on the PAX video, there could be no reason why this gate could be weakened at that the most reasonable understanding is that all gates, in general, can be destroyed.
Or should we take this even further and assume that not only are all gates equally ineffective, but that every warrior ever is also just as capable of taking out said gates with impunity?
Or, is this is a castle that's (from the video) been captured by a cult (do you know how long they have been in occupying the castle?) and has been the target of various schemes by the inquisitor to weaken the castle (also stated from the video) through a variety of means?
Could none of these factors, coupled with Cassandra being more than just another warrior (a Seeker, at that), while neglecting that it's a hasty playthrough of a 30 minute demo, influence stuff like this?
Or is the only reasonable conclusion: All gates are bad, because our sample size of one gate was able to be circumvented by Cassandra?
Modifié par GithCheater, 14 novembre 2013 - 04:54 .
#215
Posté 14 novembre 2013 - 04:55
#216
Posté 14 novembre 2013 - 04:57
Modifié par slimgrin, 14 novembre 2013 - 04:58 .
#217
Posté 14 novembre 2013 - 04:57
#218
Posté 14 novembre 2013 - 05:04
TurretSyndrome wrote...
Okay Mr. Allan, I have to ask. Is this your way of reassuring these people that the destructible elements in the game will take a lot more than a couple of bashes in the actual game? Just an honest question.
Do you think the gameplay mechanic would be more enjoyable if it took 20 hits instead of 2?
#219
Posté 14 novembre 2013 - 05:04
#220
Posté 14 novembre 2013 - 05:07
#221
Posté 14 novembre 2013 - 05:12
Allan Schumacher wrote...
Do you think the gameplay mechanic would be more enjoyable if it took 20 hits instead of 2?
Mmm... It could take 20 hits from a single Warrior or it could take 2 combination attacks from a couple or more party members.
#222
Posté 14 novembre 2013 - 05:14
"FOR THE INQUISITION!"
In all seriousness, I have no problem with it. Cassandra bashing that gate was the most epic thing I've seen thus far in the demo.
#223
Posté 14 novembre 2013 - 05:15
TurretSyndrome wrote...
Mmm... It could take 20 hits from a single Warrior or it could take 2 combination attacks from a couple or more party members.
What happens if you are playing with nothing but warriors?
#224
Posté 14 novembre 2013 - 05:17
Siradix wrote...
TurretSyndrome wrote...
Mmm... It could take 20 hits from a single Warrior or it could take 2 combination attacks from a couple or more party members.
What happens if you are playing with nothing but warriors?
You have to find another way in.
#225
Posté 14 novembre 2013 - 05:20
Allan Schumacher wrote...
TurretSyndrome wrote...
Okay Mr. Allan, I have to ask. Is this your way of reassuring these people that the destructible elements in the game will take a lot more than a couple of bashes in the actual game? Just an honest question.
Do you think the gameplay mechanic would be more enjoyable if it took 20 hits instead of 2?
think maybe the sarcasim is getting alittle too much??
but really, a gate meantt o keep whole armys at bay, can be broken down by 1 person no matter how many times you hit it, its hard to swallow.
unless you know you are going to make the "heros" of DA into anime super characters that can slice large bolders in half and what not.
If that is the direction that BW devs want to go with there games, thats prefectly fine, but I hope they would be aware that they will more than likly lose some of there customors because of it. As for me, it will all depend on how they present it.
I think that is the issue here... If this was an anime and all the heros coudl do such grand feats with no real problem, then I don't think anyone would be complining, however this game didn't start out that way, Grey wardens where the closest thing to being that powerful and even then they really wheren't that powerful. Maybe they where more powerful than the average solider but that was fine.




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