Pearl Harbor?
Modifié par AlanC9, 14 novembre 2013 - 04:13 .
Modifié par AlanC9, 14 novembre 2013 - 04:13 .
It's biggest failure was not even managing to be mediocre enough at best so that I can go "Oh well" at it and want to go back and play the rest, like I would if it was just dull and lacklustre.MattFini wrote...
The reason it's hard to explain WHY the ending sucks is because it sucks on so many levels.
It's anticlimactic and unsatisfying from a narrative standpoint. Shepard's victory is passive in that he reaches the Catalyst, listens to what he has to say and makes a choice. There's no sense of victory in any of it because of the way it's written.
That makes it unsatisfying.
Then, of course, comes the ending debate, which is a whole other can of worms. While I like Destroy fine for the end result, I still don't think the game hands us final victory in a way that FEELS satisfying. It's just there.
Linkenski wrote...
James: "This is Loco! What do you think we're gonna find in there?"
Shepard. "I don't know... but if it helps us win this war..."
Again... this is literally minutes after you left earth. You still have only a faint idea of what the scope of the Reaper attacks have been. How fast are they making their assaults, are they attacking beyond the Sol system? etc.
Modifié par KaiserShep, 14 novembre 2013 - 08:46 .
TheMyron wrote...
@SwobyJ: It wasn't the last ten minutes that hurt me the most, but the first ten. Within the first ten minutes of playing ME3, I knew there was something wrong; In ME1 and ME2 for example, Shepard's first spoken words are produced by the dialogue wheel, but in ME3 he started talking and talking and talking, and I, the player, the one who is supposed to be in charge of the character here, haven't made a single decision yet.
Hence, what I call a "character hijacking" was pulled off.
SwobyJ wrote...
TheMyron wrote...
@SwobyJ: It wasn't the last ten minutes that hurt me the most, but the first ten. Within the first ten minutes of playing ME3, I knew there was something wrong; In ME1 and ME2 for example, Shepard's first spoken words are produced by the dialogue wheel, but in ME3 he started talking and talking and talking, and I, the player, the one who is supposed to be in charge of the character here, haven't made a single decision yet.
Hence, what I call a "character hijacking" was pulled off.
Interesting.Yeah.
Modifié par TheMyron, 14 novembre 2013 - 11:36 .
TheMyron wrote...
"The Citadel? The fight is here." Is this really coming from Shepard's mouth?!!!
The Ultra-renegade Shepard, the most cold-blooded Hero in the history of Heroes, the person responsible for a countless number of unnecessary deaths and murders, suddenly has his/her heart cut out at the sight of some stupid looking kid.
Verily, verily, I say onto you, the character hijacking is far more painful than the ending.
I'm probably just way too picky then... but it's really just... "ugh!" everytime they say it. It just seems forced to me for some reason.KaiserShep wrote...
Linkenski wrote...
James: "This is Loco! What do you think we're gonna find in there?"
Shepard. "I don't know... but if it helps us win this war..."
Again... this is literally minutes after you left earth. You still have only a faint idea of what the scope of the Reaper attacks have been. How fast are they making their assaults, are they attacking beyond the Sol system? etc.
An entire city is set aflame and overrun with monsters within minutes, the reapers are incinerating everything in sight, and the fleets in orbit are reduced to debris, which can clearly be seen from the Normandy as it escapes. It's also hard to miss the fact that the sky is literally raining fire from space as the reapers invade. Whether or not the reapers even touched the rest of the galaxy yet is irrelevant. You know, at the very least, that the scope involves the entirety of planet Earth. Use of the word war here is correct.
Reorte wrote...
It's biggest failure was not even managing to be mediocre enough at best so that I can go "Oh well" at it and want to go back and play the rest, like I would if it was just dull and lacklustre.
DinoSteve wrote...
I dunno about anyone else but I was unhappy with the quality of writing for the entire overarching plot of ME3 and I see the ending as a result of that bad writing.
DinoSteve wrote...
I dunno about anyone else but I was unhappy with the quality of writing for the entire overarching plot of ME3 and I see the ending as a result of that bad writing.
Modifié par KaiserShep, 24 novembre 2013 - 09:00 .
Modifié par Ieldra2, 24 novembre 2013 - 10:18 .
Modifié par David7204, 24 novembre 2013 - 10:16 .
My previous post was not about Miranda but about the game as a whole. As for her story arc, there are two aspects here: the fact that other, more important story hooks were screaming for attention and the writers used Oriana instead, which I count as a storytelling crime and an objective flaw in the context of ME3's scenario, and the "normal life" theme, about which I never said that it didn't make any sense. It was one possible way to go with her characterization. I just hated it because it destroyed what I liked in Miranda most, and I hated the thematic message behind it even more.David7204 wrote...
You know Ieldra, Miranda's wistfulness towards normality was very, very clear in ME 2. It's nothing new in ME 3. It makes perfect sense as well.
Modifié par Ieldra2, 24 novembre 2013 - 10:26 .
Modifié par David7204, 24 novembre 2013 - 10:31 .