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More XP for soloing?


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30 réponses à ce sujet

#1
Groove Widdit

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I know this is going to make me seem like a monster to some, but I really hate the companions in this game. I'd like them if I could create the characters myself and have a regular D&D party. I was happy when that mage chick died at the beginning of the game campaign. I know you need them for side quests at some point. Is there a way to ditch the NPC companions and do you get more XP for having less characters or just your own character?

#2
metatheurgist

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Pretty sure you don't get more XP for soloing. Eventually you can leave most of your companions behind except for specific areas and one tag along that you're stuck with for a while. IMO a regular D&D party has other people with opinions and ideas (you don't play D&D solo, it's a team game), not just a bunch of hand puppets.

#3
Arkalezth

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You do, yes, at least in a couple of modules I've tried. You can try the "OC Makeover" by Kaldor Silverwand (search for it on the Vault).

#4
Groove Widdit

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Okay I'll look for it. Meta--I've played D&D solo plenty of times, but it's far better with other players. I like to make a team that's like a special ops team with specialists and a scout and individuals who can call in airstrikes and even nukes...if you know what I mean.

#5
Groove Widdit

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Actually I'm starting to like my companions once I got the dwarf and the rogue. I'm figuring out how to kick ass with them as a party. And I like the automatic disable-trap funtion thing the rogue does. And she's cute and I think she likes me.

#6
Dann-J

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It seems that once party members are in the roster, they always get a share of the XP even when not in your party. If you don't use them for a while, chances are they'll level up a couple of levels all at once when you add them to the party again.

According to the wiki at http://nwn2.wikia.co...xperience_point

"When accompanied by companions, the experience points from an encounter are sometimes reduced."

I wonder if that means that roster members that aren't in the party are also levelling up faster behind the scenes?

According to this NWN1 thread, in the previous game XP was calculated by adding +1 to the PC's level for each party member (henchman, summon, familiar, etc). If it's the same in NWN2, then a level 10 PC with three companions would be getting the equivalent XP for killing something as a level 13 solo PC would.

Modifié par DannJ, 22 novembre 2013 - 12:14 .


#7
Groove Widdit

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Lame. Now I want to ditch the rogue. She always gets killed and is taking xp. And she won't put out.

#8
metatheurgist

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I always take the companions along and I get enough XP to break the level cap at the end of the game. So I don't think there's any point to not taking them along for "more XP". Neeshka works better as a ranged specialist.

#9
Dann-J

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That's certainly how I treat most rogue companions. Give them a ranged weapon (which suits their high dexterity), then forget about them until a lock or trap requires their attention. They tend to hang around in the background well out of the way of the action, and occasionally even do a bit of ranged damage - especially if your melee fighters have the attention of enemies, so the rogue's ranged attacks are often sneak attacks.

#10
Kaldor Silverwand

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My OC Makeover, which requires that you also have SoZ installed, allows you to create your own party members, however, it does not eliminate the built-in companions. The built-in companions are part of the plot of the game and cannot be completely ignored.

Regards

#11
Groove Widdit

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Yeah I'm figuring that out. It's just what this game is about. I'm used to stuff like D+D and Icewind where you can construct your whole party. I'm starting to like the companions, actually. My character has been dead and the companions finished the melee~ and I still collected xp. I've leveled up while I was dead!

#12
Tchos

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You should really get SoZ, if you like creating your whole party. Also, many user-made modules require it, including the Icewind Dale remake.

#13
Naeryna

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After you come to Neverwinter for the first time, you can play solo. Just move all the characters on the left side.

#14
Groove Widdit

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Once I got to my cousin's bar in Neverwinter it let me choose my party. I'd get slaughtered if I went solo. I like the dwarf and the druid, even though druids are pretty lame. In D+D you can take animal friendship and speak with animals for a low-level druid and create kick-ass recon critters.

#15
Dann-J

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Unfortunately they got rid of animal empathy in NWN2.

There is a wild empathy entry in feats.2da, but it's been deactivated.

#16
Groove Widdit

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That's lame. I wonder why they did that. They also bastardized Charm Person--in Icewind you can charm an enemy and add him to your party during a melee.

#17
Dann-J

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The old 'Dire Charm' spell from previous games is called 'Dominate' in NWN2. It adds the charmed/dominated target to the party for a period of time.



#18
Groove Widdit

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I'm gonna have to check that out. I always liked charming an enemy archer or two right next their mage and watching all hell break loose.

#19
Luminus

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Kaedrin's Pack (mod) made Druids absolutely badass.
Elemental Companions, buffs for your companion or when you Wildshape, Ember Guard, new feats like Ashbound, new summons, new spells, new feats, Spirit of (animal) spells that are huge buffs like Divine Power, new Druid PrCs, better and more Dragon Shapes.

He made Druids really fun to play. As well as many other classes.



#20
Naeryna

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Unfortunately they got rid of animal empathy in NWN2.

There is a wild empathy entry in feats.2da, but it's been deactivated.

 

 

You can use wild emphathy in the Storm of Zehir.



#21
Dann-J

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You can use wild emphathy in the Storm of Zehir.

 

Yes, but only as a conversation option. It's not a feat usable in combat.



#22
Naeryna

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Oh. How that supposed to work before they had deactivated it?



#23
Arkalezth

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It worked similarly to charm spells in NWN1: http://nwn.wikia.com.../Animal_empathy

#24
Naeryna

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You lost nothing special, IMHO.



#25
Dann-J

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I can remember instances in older D&D computer games where the ability to charm animals came in handy. There was even a fight in one of the Icewind Dale games where the attackers specifially told you that their war bears were wearing special collars that prevented you from turning them against their masters. Otherwise that fight might have been a lot easier with a druid or ranger in the party.

 

At least there's a druid spell that does something similar - but of course, you have to have it memorised (and you don't get it at level 1).