More XP for soloing?
#1
Posté 13 novembre 2013 - 08:34
#2
Posté 14 novembre 2013 - 02:58
#3
Posté 14 novembre 2013 - 12:40
#4
Posté 14 novembre 2013 - 08:00
#5
Posté 21 novembre 2013 - 08:18
#6
Posté 22 novembre 2013 - 12:04
According to the wiki at http://nwn2.wikia.co...xperience_point
"When accompanied by companions, the experience points from an encounter are sometimes reduced."
I wonder if that means that roster members that aren't in the party are also levelling up faster behind the scenes?
According to this NWN1 thread, in the previous game XP was calculated by adding +1 to the PC's level for each party member (henchman, summon, familiar, etc). If it's the same in NWN2, then a level 10 PC with three companions would be getting the equivalent XP for killing something as a level 13 solo PC would.
Modifié par DannJ, 22 novembre 2013 - 12:14 .
#7
Posté 22 novembre 2013 - 10:37
#8
Posté 23 novembre 2013 - 01:48
#9
Posté 24 novembre 2013 - 10:12
#10
Posté 25 novembre 2013 - 10:43
Regards
#11
Posté 30 novembre 2013 - 10:55
#12
Posté 01 décembre 2013 - 12:58
#13
Posté 23 janvier 2014 - 02:49
#14
Posté 02 février 2014 - 01:15
#15
Posté 02 février 2014 - 09:51
There is a wild empathy entry in feats.2da, but it's been deactivated.
#16
Posté 08 mars 2014 - 11:17
#17
Posté 11 mars 2014 - 12:04
The old 'Dire Charm' spell from previous games is called 'Dominate' in NWN2. It adds the charmed/dominated target to the party for a period of time.
#18
Posté 11 mars 2014 - 01:23
#19
Posté 28 mai 2014 - 11:25
Kaedrin's Pack (mod) made Druids absolutely badass.
Elemental Companions, buffs for your companion or when you Wildshape, Ember Guard, new feats like Ashbound, new summons, new spells, new feats, Spirit of (animal) spells that are huge buffs like Divine Power, new Druid PrCs, better and more Dragon Shapes.
He made Druids really fun to play. As well as many other classes.
#20
Posté 28 mai 2014 - 05:35
Unfortunately they got rid of animal empathy in NWN2.
There is a wild empathy entry in feats.2da, but it's been deactivated.
You can use wild emphathy in the Storm of Zehir.
#21
Posté 29 mai 2014 - 12:04
You can use wild emphathy in the Storm of Zehir.
Yes, but only as a conversation option. It's not a feat usable in combat.
#22
Posté 30 mai 2014 - 12:19
Oh. How that supposed to work before they had deactivated it?
#23
Posté 30 mai 2014 - 03:00
#24
Posté 31 mai 2014 - 11:11
You lost nothing special, IMHO.
#25
Posté 01 juin 2014 - 11:24
I can remember instances in older D&D computer games where the ability to charm animals came in handy. There was even a fight in one of the Icewind Dale games where the attackers specifially told you that their war bears were wearing special collars that prevented you from turning them against their masters. Otherwise that fight might have been a lot easier with a druid or ranger in the party.
At least there's a druid spell that does something similar - but of course, you have to have it memorised (and you don't get it at level 1).





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