Would you have liked a "supporter challenge"
#1
Posté 14 novembre 2013 - 05:28
Supporting and defensive powers like tactical scan or shield boost don't give you any challenge points. Would you have liked to have a challege (+banner), which included most of them?
Possible challenges could be something like "shields restored by shield boost", "grenades supplied through supply pylon" or "250 teammates revived".
#2
Posté 14 novembre 2013 - 05:30
#3
Posté 14 novembre 2013 - 05:33
#4
Posté 14 novembre 2013 - 05:40
Bryan Johnson wrote...
Q: Why isnt <X> in the challenge system?
A: Some abilities don't work well with the challenge system so they arent part of
#5
Posté 14 novembre 2013 - 05:52
#6
Posté 14 novembre 2013 - 06:07
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
#7
Posté 14 novembre 2013 - 06:11
Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
I forgot to ask before.
What technical issues deciedes, that we don't have Callibrator banner? I really wish have Callibrator banner, i can keep this like my baby!
Nah seriously... What technical issues? Just curious.
#8
Posté 14 novembre 2013 - 06:13
Well, It's triage. These technical issues couldn't be solve if teams had been give more time to work on them?Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
#9
Posté 14 novembre 2013 - 06:25
Tokenusername wrote...
Well, It's triage. These technical issues couldn't be solve if teams had been give more time to work on them?Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
I mean technically anything can be done with unlimited amounts of time.
#10
Posté 14 novembre 2013 - 06:27
Bryan Johnson wrote...
Tokenusername wrote...
Well, It's triage. These technical issues couldn't be solve if teams had been give more time to work on them?Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
I mean technically anything can be done with unlimited amounts of time.
Time + EA/money?
wat.jpg
Modifié par Belahzur, 14 novembre 2013 - 06:28 .
#11
Posté 14 novembre 2013 - 06:28
Belahzur wrote...
Bryan Johnson wrote...
I mean technically anything can be done with unlimited amounts of time.
Time + EA/money = wat
If you wish to comment to me in a snarky attitude, I can easily make it so you have nothing of mine to comment to
#12
Posté 14 novembre 2013 - 06:30
#13
Posté 14 novembre 2013 - 06:30
Bryan Johnson wrote...
Tokenusername wrote...
Well, It's triage. These technical issues couldn't be solve if teams had been give more time to work on them?Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
I mean technically anything can be done with unlimited amounts of time.
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
#14
Posté 14 novembre 2013 - 06:32
#15
Posté 14 novembre 2013 - 06:33
Bryan Johnson wrote...
Tokenusername wrote...
Well, It's triage. These technical issues couldn't be solve if teams had been give more time to work on them?Bryan Johnson wrote...
Not really, most things were technical reasonsTokenusername wrote...
There may have been one planned. It's been stated multiple times that there were many challenges that were cut due to time constraints.
I mean technically anything can be done with unlimited amounts of time.
Don't you know that Token is never wrong, Brojo?
#16
Posté 14 novembre 2013 - 06:34
DesioPL wrote...
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
I like to believe I am fairly forthcoming, but that doesnt mean I will explain the exact nature of a problem to people. I may not be able to because, it will raise more questions, I am under NDA, the engine in licensed from another party etc.
#17
Posté 14 novembre 2013 - 06:36
"I could tell you, but then I'd have to kill you."Bryan Johnson wrote...
DesioPL wrote...
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
I like to believe I am fairly forthcoming, but that doesnt mean I will explain the exact nature of a problem to people. I may not be able to because, it will raise more questions, I am under NDA, the engine in licensed from another party etc.
#18
Posté 14 novembre 2013 - 06:37
Bryan Johnson wrote...
DesioPL wrote...
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
I like to believe I am fairly forthcoming, but that doesnt mean I will explain the exact nature of a problem to people. I may not be able to because, it will raise more questions, I am under NDA, the engine in licensed from another party etc.
But maybe then, we can understand why you stop support MP.
#19
Posté 14 novembre 2013 - 06:45
DesioPL wrote...
Bryan Johnson wrote...
DesioPL wrote...
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
I like to believe I am fairly forthcoming, but that doesnt mean I will explain the exact nature of a problem to people. I may not be able to because, it will raise more questions, I am under NDA, the engine in licensed from another party etc.
But maybe then, we can understand why you stop support MP.
Desio, I think I can speak for most of BSN (and maybe even Brojo in this case) when I say that it's best if you just dropped the subject entirely. You're beating a dead horse with a stick.
We all understand why the support for MP stopped: and that's because the ME team was reallocated to different projects under EA's jurisdiction.
Brojo has given all the information that he has access to and is allowed to share. So please, stop prying and accept what is there.
Modifié par Project_Lazarus, 14 novembre 2013 - 06:47 .
#20
Posté 14 novembre 2013 - 07:00
Project_Lazarus wrote...
DesioPL wrote...
Bryan Johnson wrote...
DesioPL wrote...
So then, why you don't implemented that? You say technical issues, but what technical issues? Engine or what?
I like to believe I am fairly forthcoming, but that doesnt mean I will explain the exact nature of a problem to people. I may not be able to because, it will raise more questions, I am under NDA, the engine in licensed from another party etc.
But maybe then, we can understand why you stop support MP.
Desio, I think I can speak for most of BSN (and maybe even Brojo in this case) when I say that it's best if you just dropped the subject entirely. You're beating a dead horse with a stick.
We all understand why the support for MP stopped: and that's because the ME team was reallocated to different projects under EA's jurisdiction.
Brojo has given all the information that he has access to and is allowed to share. So please, stop prying and accept what is there.
Hope is first step to dissapoint, you know?
#21
Posté 14 novembre 2013 - 07:05
I like you.DesioPL wrote...
Hope is first step to dissapoint, you know?
#22
Posté 14 novembre 2013 - 07:22
Tokenusername wrote...
I like you.DesioPL wrote...
Hope is first step to dissapoint, you know?
Thanks. (Gives ninja cookie)
#23
Posté 14 novembre 2013 - 08:02
#24
Posté 14 novembre 2013 - 08:15
Having said that, this is only clear in hindsight. I bet there are some ideas that no one thought of until the game reached a stage of development where implementing these ideas was just not feasible.
Frankly, I continue to be in awe of Bioware's implementation of the challenge system well after the launch of the base game. Seriously, that was a feat, hats off to you guys :-)
Modifié par saxybeast418, 14 novembre 2013 - 08:15 .
#25
Posté 14 novembre 2013 - 08:29
Just spit balling possible reasons why it wasn't added to the challenge system...
Modifié par Kinom001, 14 novembre 2013 - 10:10 .





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