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Why the RNG store will be back in the next Mass Effect


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#51
DullahansXMark

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Alien Number Six wrote...

Dala Kaar wrote...

That's not proof that the RNG Store is good, I could just as easily say "imagine how many more people would still be playing if..."

All you've said thus far is people with an addictive penchant for highly randomized games would like this system, hardly untrue but in no way a point in the favour of RNG Store.

If anything I'm even more convinced about how bad the RNG Store is after this thread.

What it gets down to is did they gain more than they lost by having an RNG Store in place. I sincerely doubt it. I'd believe the opposite to hold true. And if they lost player-base due to RNG Store (Which they flat out factually did.) then they are in the position of having to make gain off these players who may very well have stayed around anyways.

It's a balancing act and one I think they got wrong.

Like it or not it will be in the next game:)


"The less often a man speaks in absolutes, the less likely he is to look foolish in retrospect."
--Q. Tarantino

#52
Dalakaar

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Alien Number Six wrote...

 Like it or not it will be in the next game:)


Link?

And no, I don't like it. If it's in the next game I've already stated twice on these forums, I won't be buying ME4. Nor my roommates, for that matter.

#53
DullahansXMark

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Dala Kaar wrote...

A company with a production as large as the Mass Effect Series will want to broaden it's market as much as possible, DullahansXMark. That's the entire reason MP exists in the first place.


Exactly. "Broaden". Not "try to appease every single person in the world", which is what you're implying they should try to do.

Whether you honestly believe that, I don't know, but you sound like you do.

#54
Dalakaar

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DullahansXMark wrote...
 "try to appease every single person in the world", which is what you're implying they should try to do.


What you read when you assume that is up to you, but what I wrote is something different.

What I want is proof that the RNG system gained them more than not having the RNG system. As I've stated... over... and over...

#55
saxybeast418

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Now hang on y'all. There's no guarantee that the multiplayer, let alone the upgrade system, will be the same as this one was.

But let us assume that it is, and that we're getting another booster pack model.

Bioware learned a great deal about what worked and what did not this time around. They will surely be better prepared.

For one, I'll bet you that the pools won't be nearly as bloated as the Rare pool became after all of the DLCs.

For two, there are a ton of ways to enhance player engagement in the rng store. Let's say that they implemented some system (or systems) that convert something (total packs bought, excess experience, unwanted items, etc) into progress towards a guaranteed rare or ultra rare item. They could tune it so that it would take roughly the same amount of time to get ultra-rares as it would with just an RNG store... and yet, while the two systems would be functionally identical, player engagement would skyrocket, as there would be a visible indicator that progress is slowly but surely being made towards unlocking the next thing.

There is an incredible amount of potential for Bioware to improve their random pack system to make it even more addicting, while minimizing player aggravation as they progress through the unlocks.

#56
Dalakaar

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saxybeast418 wrote...

Now hang on y'all. There's no guarantee that the multiplayer, let alone the upgrade system, will be the same as this one was.

That's why I'm asking for a link from Alien. Is this all just a farcical assumption on the OP's part or have they announced this somewhere?

saxybeast418 wrote...

For two, there are a ton of ways to enhance player engagement in the rng store. Let's say that they implemented some system (or systems) that convert something (total packs bought, excess experience, unwanted items, etc) into progress towards a guaranteed rare or ultra rare item.


Balancing consumables better will hopefully negate a significant chunk of the unwanted items, which would impact that. Albeit not too too much I imagine.

#57
Alien Number Six

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Dala Kaar wrote...

Alien Number Six wrote...

 Like it or not it will be in the next game:)


Link?

And no, I don't like it. If it's in the next game I've already stated twice on these forums, I won't be buying ME4. Nor my roommates, for that matter.

I have no proof it's just hunch. But it would make sense that they would keep one of the more addicting aspects of the game. I do have one question. If all you say is true why do you care so much?

#58
Alien Number Six

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saxybeast418 wrote...

Now hang on y'all. There's no guarantee that the multiplayer, let alone the upgrade system, will be the same as this one was.

But let us assume that it is, and that we're getting another booster pack model.

Bioware learned a great deal about what worked and what did not this time around. They will surely be better prepared.

For one, I'll bet you that the pools won't be nearly as bloated as the Rare pool became after all of the DLCs.

For two, there are a ton of ways to enhance player engagement in the rng store. Let's say that they implemented some system (or systems) that convert something (total packs bought, excess experience, unwanted items, etc) into progress towards a guaranteed rare or ultra rare item. They could tune it so that it would take roughly the same amount of time to get ultra-rares as it would with just an RNG store... and yet, while the two systems would be functionally identical, player engagement would skyrocket, as there would be a visible indicator that progress is slowly but surely being made towards unlocking the next thing.

There is an incredible amount of potential for Bioware to improve their random pack system to make it even more addicting, while minimizing player aggravation as they progress through the unlocks.


Something like this is most likely what we will see in the future.

#59
Redbelle

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I've always said that the MP store is like a sticker book album. You keep at it till you've got everything.

The only problem is that the more you get, the more diminishing returns kick in when you find you have all the common items but just aren't getting those ultra rares that would give an edge in the higher difficulty levels......

But dems da breaks. It's how the system works.

That's why I neveer spend money on Micro. The odds of getting the weapon you want do not increase if you part with RL money. But this is a good thing. It means you have to play the game for credits.

#60
Pearl (rip bioware)

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Apparently Battlefield 4's RNG is really good, and since it's an EA title, there is a chance that it's model will be used as a starting point for NME.

I'd still rather see a more intuitive unlock system, but BF4 RNG will be acceptable.

#61
Dalakaar

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Alien Number Six wrote...

Dala Kaar wrote...

Alien Number Six wrote...

 Like it or not it will be in the next game:)


Link?

And no, I don't like it. If it's in the next game I've already stated twice on these forums, I won't be buying ME4. Nor my roommates, for that matter.

I have no proof it's just hunch. But it would make sense that they would keep one of the more addicting aspects of the game. I do have one question. If all you say is true why do you care so much?


Essentially I have the opposite hunch then.

The reason I care, which is a valid question, is simply put. I like the game. I hate the store, but the gameplay since ME1 has been some of my favourite. A multiplayer experience wherein I get instant action when I want, and storyline when I feel like playing SP, is quite attractive to me.

The RNG Store is not. Nor is it for, well, basically, everyone in my circle of friends. No one I know likes the store. That says something. Why do I care? Because I don't want it in the next game. Oh there will be a variation of it no doubt, but I want to play a game with a variation on the store more amenable to myself and like-minded individuals.

What I'm hoping is that some dusty frozen souls in Edmonton (Nice mall, ugly city. Vancouver has a nice EA office and an OCEAN btw.) see this and think... mebbay we pull back on the batsh'hitrandom a bit.

To put it a different way...

If the store wasn't RNG, would any of you still be playing it? See, I can answer that simply. Yes. I am playing it despite it having a trollstore. Why? Because as I have ellucidated above. Me likee the shootee. The gameplay itself keeps me going, not the store.

So if, in theory, you were still going to play, and lets say for arguments sake, almost everyone who is a vocal advocate would still have bought and still be playing ME3MP, then they would have lost nothing to trim the random down, they would have broadened their player-base and earning for little to no cost.

Wait. I wanna quote.
"Then we pump those profits back into the, uh, profit cycle to generate
even more profits. And I know what you're gonna say. Profits? Yes, Stan
you're soaking in them. Thoughts?"

- Xander Crews

#62
Dalakaar

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FatherOfPearl wrote...

Apparently Battlefield 4's RNG is really good, and since it's an EA title, there is a chance that it's model will be used as a starting point for NME.

I'd still rather see a more intuitive unlock system, but BF4 RNG will be acceptable.


What's BF4's RNG, in a nutshell?

#63
Alien Number Six

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Dala Kaar wrote...

FatherOfPearl wrote...

Apparently Battlefield 4's RNG is really good, and since it's an EA title, there is a chance that it's model will be used as a starting point for NME.

I'd still rather see a more intuitive unlock system, but BF4 RNG will be acceptable.


What's BF4's RNG, in a nutshell?

Yes Pearl speak of this RNG store.

#64
Alien Number Six

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Dala Kaar wrote...

Alien Number Six wrote...

Dala Kaar wrote...

Alien Number Six wrote...

 Like it or not it will be in the next game:)


Link?

And no, I don't like it. If it's in the next game I've already stated twice on these forums, I won't be buying ME4. Nor my roommates, for that matter.

I have no proof it's just hunch. But it would make sense that they would keep one of the more addicting aspects of the game. I do have one question. If all you say is true why do you care so much?


Essentially I have the opposite hunch then.

The reason I care, which is a valid question, is simply put. I like the game. I hate the store, but the gameplay since ME1 has been some of my favourite. A multiplayer experience wherein I get instant action when I want, and storyline when I feel like playing SP, is quite attractive to me.

The RNG Store is not. Nor is it for, well, basically, everyone in my circle of friends. No one I know likes the store. That says something. Why do I care? Because I don't want it in the next game. Oh there will be a variation of it no doubt, but I want to play a game with a variation on the store more amenable to myself and like-minded individuals.

What I'm hoping is that some dusty frozen souls in Edmonton (Nice mall, ugly city. Vancouver has a nice EA office and an OCEAN btw.) see this and think... mebbay we pull back on the batsh'hitrandom a bit.

To put it a different way...

If the store wasn't RNG, would any of you still be playing it? See, I can answer that simply. Yes. I am playing it despite it having a trollstore. Why? Because as I have ellucidated above. Me likee the shootee. The gameplay itself keeps me going, not the store.

So if, in theory, you were still going to play, and lets say for arguments sake, almost everyone who is a vocal advocate would still have bought and still be playing ME3MP, then they would have lost nothing to trim the random down, they would have broadened their player-base and earning for little to no cost.

Wait. I wanna quote.
"Then we pump those profits back into the, uh, profit cycle to generate
even more profits. And I know what you're gonna say. Profits? Yes, Stan
you're soaking in them. Thoughts?"

- Xander Crews

In many ways I hope you are correct. But I don't see EA backing away from the RNG model. Even more now that I have found out that Battlefield 4 has a RNG store.

Modifié par Alien Number Six, 15 novembre 2013 - 07:58 .


#65
Pearl (rip bioware)

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Alien Number Six wrote...

Dala Kaar wrote...

FatherOfPearl wrote...

Apparently Battlefield 4's RNG is really good, and since it's an EA title, there is a chance that it's model will be used as a starting point for NME.

I'd still rather see a more intuitive unlock system, but BF4 RNG will be acceptable.


What's BF4's RNG, in a nutshell?

Yes Pearl speak of this RNG store.

I only have second-hand knowledge, but apparently the XP you earn per match is also stockpiled, and can then be used on various packs. The packs contain things like attachments and camos for guns (regardless of if said gun is unlocked yet), double XP for x amount of in-match time, and other small stuff. The weapons are still unlocked through normal progression, but this system makes it so that you could already have a very good attachment for something you just unlocked.

I don't know of there's an option to spend real money in this store, but I'll ask my friends tomorrow.


Edit: Here is the Battlefield Wikia page on them. Not much, but it covers enough for me to know it's better than ME3's system.

Modifié par FatherOfPearl, 15 novembre 2013 - 08:10 .


#66
koschwarz74

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I know for sure:

I'm not going to play ME4MP if RNG store remains. MP is fun, don't get me wrong, but I don't want to spend so much time completing a virtual manifest which...well, I HAD to complete.

Since i had completed my manifest, i've been playing much much less.

#67
Dalakaar

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Alien Number Six wrote...

But I don't see EA backing away from the RNG model. Even more now that I have found out that Battlefield 4 has a RNG store.


Neither do I, but like I said earlier..

Dala Kaar wrote...
Oh there will be a variation of it no
doubt, but I want to play a game with a variation on the store more
amenable to myself and like-minded individuals.


I'm holding out faith that that will happen.

#68
Tokenusername

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*cough cough* tiered requisitions *cough cough*

#69
LiL Reapur

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Tokenusername wrote...

*cough cough* tiered requisitions *cough cough*


You said somethin' baws? o_o.........

#70
TheVanishedOne

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I like RNG store even though it sometimes sucks almost a million of credits to get a UR.

Bryan Johnson wrote...

Heldarion wrote...

Bryan Johnson wrote...

Striker93175 wrote...

... RNG new game = just as much hackerace file editing for credits and console peasant giltches

And unlike micro transactions that is one thing I would bet money on...

The people that are going to cheat are going to cheat. The only difference will be the reason they give to say they were justified.


BroJo, tell BioWare devs to put cards in RNG store that allow 100 enemies challenge or insanity challenges. Those are fun to play. :)

Can you blame them, though?


Blame them for what?

If their reason isn't to get money to unlock in the store, their reason would its co-op what does it matter, if that wasnt the case there excuse would be well I am what matters so doesnt matter about others, if that doesnt fit then well I was able to do it so I should be able to exploit it.

Cheating is not something that can easily be stopped, because people will always come up with their own justification why it is right.

BroJo, tell BioWare devs to put cards in RNG store that allow to play 100 enemies or insanity challenges. Those are fun to play. :D

Modifié par warriorsea, 15 novembre 2013 - 08:45 .


#71
P51Mus7ang

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While the same type of store would not prevent me from buying an ME4, I really hope they do something with consumables. unlocking kits and weapons over time may have been a painful process at times, I really think we should have had some type of choice on consumables.

#72
HusarX

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They can keep the current RNG system, but I would really like to see 2 additions.

1) You can buy specific weapons for (it's obvious) more credits. For example, you wanna have the Talon, you can buy it for 500k credits. Also very following upgrade can be + 100k more expensive. Also you can use real money for it (I don't care cos 'I wont spend real money , but I'm sure EA would atleast like the whole idea).

2) Packs with specific weapon amps, ammo types, armour bonuses like for example Shotgun Amp Pack , Adrenaline Mod Pack , Incendiary Ammo Pack etc... slowpoke.gif

Modifié par HusarX, 15 novembre 2013 - 10:58 .


#73
eighteighty

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It will be back because people actually spend money on it - more than they paid for the game even.

Guns are free through in-game credits so I don't understand this. Player skill is better than weapons (a good player with a tempest is better than a low skill player with a harrier).

Stop paying money for packs that give you an ultra rare 1/10 times and learn to play with the already great rare weapons.  I'm sure people stick around for the game because of the uncertainty of what will come from the RNG store.  It's replay factor.

Modifié par eighteighty, 15 novembre 2013 - 11:32 .


#74
GordianKnot42

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Alien Number Six wrote...

Very true indeed. Many of the missile glitchers sight the store as the reason they cheat.


Im going to regret this but... yes. I work in risk management, and the first thing we look for when considering fraud risks is whether or not there is anything built in to the system that incentivizes fraudulent behavior.

#75
Peer of the Empire

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I'm no gambler

The reason it will be back is to ensure players play the game and hopefully spend money