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Why the RNG store will be back in the next Mass Effect


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#101
DullahansXMark

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Alien Number Six wrote...

I agree DullahansXMark. The RNG model isn't bad but it needs some tweaking to be good. Some of the DLC items should have been ranked common and uncommon. The Supressor pistol performs like a common. The Krysae after the nerf could have been dropped to uncommon. I think that is the biggest issue with the RNG store. Items that you can get fairly easy from 5000 and 20000 credit packs are the smallest part of the manifest when some of the items from the rare pool perform like they should be ranked lower. The Geth Pulse Rifle for instance is a rare but performs like a common or uncommon.


Ah right, I forgot how quickly rares became more populous than commons.

I think the biggest problem was introducing Ultra-Rare DLC weapons. When the game first launched we had 7 Ultra-Rares (11 counting N7 weapons). Now we have 21 Ultra-Rare weapons in the pool. Even if there were an Ultra-Rare Pack, that'd still require 210 Ultra-Rare Packs to max your UR manifest. But since we only have PSPs, our chances are about 10%. Assuming we had even luck, that'd be 2100 packs = 207,900,000 credits = 1540 Platinum matches = WAY too many matches required. If it were kept at 11 it'd be more like 1100 packs = 108,900,000 credits = 807 Platinum matches = quite a bit more reasonable. Still a timesink, but you'd get there eventually.

I think the easiest way to subvert RNG trolling would be to have a failsafe that increases your chance to get an Ultra-Rare each time you failed to get one, ALL THE WAY to a 100% chance if you kept failing, that would reset itself to 10% (or whatever) each time you finally got one. That way you're always making progression and never once come to a point where you spend 20 million credits and still fail to get an Ultra-Rare (which, by the way, happens. A lot.)

And of course there's what you said. We need a more diluted pool. More commons and uncommons, less rares and ultra-rares. (having a system that somehow always made sure your favorite weapons stayed useful would be an improvement, too. I love the Phaeston, but DAMN is it weak.)

Other improvements like that would be very beneficial for the system.

#102
Alien Number Six

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After 595 hours playing I almost have my rares maxed. I don't even what to think about the UR grind. Thank god for the Weekend Challenges. The Vailent X has been very useful.

#103
DullahansXMark

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Oh God, the weekend challenges...

I got my Valkyrie to V or VII before I got my Valiant to I. That's how unlucky I was.

#104
Tokenusername

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Alien Number Six wrote...

Tokenusername wrote...

Alien Number Six wrote...

The Geth Pulse Rifle for instance is a rare but performs like a common or uncommon.

No.

I'm sorry if you think it's great but I used it for challenges and I felt it was lacking the stopping power to use on Gold and above. Perhaps you could give me a build that could change my mind Token.

Superior headshot multiplier
Negligible recoil
Pin Point accuracy
Rapid fire rate

You know how you're supposed to be using it.

#105
Alien Number Six

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Tokenusername wrote...

Alien Number Six wrote...

Tokenusername wrote...

Alien Number Six wrote...

The Geth Pulse Rifle for instance is a rare but performs like a common or uncommon.

No.

I'm sorry if you think it's great but I used it for challenges and I felt it was lacking the stopping power to use on Gold and above. Perhaps you could give me a build that could change my mind Token.

Superior headshot multiplier
Negligible recoil
Pin Point accuracy
Rapid fire rate

You know how you're supposed to be using it.

That's just it. Even on the TGI I found the weapon to be underpowered.

#106
Alien Number Six

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DullahansXMark wrote...

Oh God, the weekend challenges...

I got my Valkyrie to V or VII before I got my Valiant to I. That's how unlucky I was.

I like the Valkyrie. Nice weapon to use on a Geth engie.

#107
Tokenusername

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Alien Number Six wrote...

Even on the TGI I found the [GPR] to be underpowered.

Relative to what?

#108
stysiaq

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Tokenusername wrote...

Alien Number Six wrote...

Even on the TGI I found the [GPR] to be underpowered.

Relative to what?


Not Argus.

#109
Alien Number Six

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Tokenusername wrote...

Alien Number Six wrote...

Even on the TGI I found the [GPR] to be underpowered.

Relative to what?

Lancer, Harrier, Mattock, Typhoon, PPR, but hey maybe I am wrong. I will dust it off this morning and try it again.

#110
Tokenusername

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Alien Number Six wrote...

Tokenusername wrote...

Alien Number Six wrote...

Even on the TGI I found the [GPR] to be underpowered.

Relative to what?

Lancer, Harrier, Mattock, Typhoon, PPR, but hey maybe I am wrong. I will dust it off this morning and try it again.

So you're telling me ultra rare weapons are better than a rare weapon?

I never looked at it that way.

#111
Alien Number Six

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Tokenusername wrote...

Alien Number Six wrote...

Tokenusername wrote...

Alien Number Six wrote...

Even on the TGI I found the [GPR] to be underpowered.

Relative to what?

Lancer, Harrier, Mattock, Typhoon, PPR, but hey maybe I am wrong. I will dust it off this morning and try it again.

So you're telling me ultra rare weapons are better than a rare weapon?

I never looked at it that way.


I mentioned the Mattock. I would say the Phaeston too but I feel it's almost the same gun. In fact I will go as far as to say the Mattock should have taken it's place as a rare. The weapon should have been a uncommon. It's better than some but not as good as most. But hey. I admited I might be wrong. I will take the gun into Platinum this morning with the GI and waste a amp and some 4 ammo on it and see how it does. 

Modifié par Alien Number Six, 17 novembre 2013 - 01:08 .