The player who aces the flight simulator on the super-hardest difficulty and the player who struggles a dozen times to complete the mission on easy get the exact same story. The exact same characters. The exact same story outcome.Fast Jimmy wrote...
David7204 wrote...
No. I'm merely saying the competence of the player character does not flow from the player. It flows from within the character. And thus, heroism, competence, and success do not require the player to overcome challenging gameplay as justification to exist.
You're "does not" as if that is universally true in all games. It is not. You may want revise it to say "should not" and express it as your personal opinion.
My ability to fly a plane in a flight simulator is directly tied to how well my skill as a player corresponds to my skill as a pilot. That's why they train pilots on video games before putting them in aircraft that costs millions of dollars. Simialrly, my ability to recognize that trading Art for Carpets would net a higher return than trading Salt for Sugar in a trading game is what drives whether or not my character goes broke and fails.
Player skill has a STRONG effect in whether or not the character is successful in MANY games.
The player who makes a mint in games like Skyrim and the player who struggles to make ends meet get the exact same story. The exact same characters. The exact same outcome.
Yes, there are some smaller games that depend more on the player. Some games that build a niche for difficulty. But AAA games? I can't think of a single one with any significant portion of players who were or are genuinely unable to earn any desired outcome on easiest difficulty.
Modifié par David7204, 15 novembre 2013 - 05:10 .





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