Fast Jimmy wrote...
Can you not see how choices without cost or consequence, ever, would leave to making those choices paler and weaker by comparison? By adding the direct appeal to our emotions instead of just "I'm going for the highest EMS number" or even "here's the choice I was going to make even before I got to this point in the game, because I'm pro or anti-whatever" it makes the choice both personal and deeper. It makes the STORY more personal and deeper. You're character has paid a price to make the decision and still would have made the same one.
It's true that Mordin's sacrefice (or being shot) is part of what makes Tuchanka great. What you say above is definantely an important thing to consider for plots.
However, if you had lost a current or former companion in -every- segment of that game, just to put in choices like this, Mordin's sacrefice would have been immensely cheapened. Part of what makes Mordin's death so powerful, in my humble opinion, is the fact that it's one of the exceptions: In most cases you can come out with your friends alive, but this time the price is extremely steep.
Conversely, one of the better parts of Rannoch's and Miranda's plots is that you actually can save both sides/her if you do everything right (and they're not entirely up front about what that is). In Rannoch's case by having the right reputation and in the latter by doing all of Miranda's optional content and giving her what she needs. It's unquestionable victories, yes... but they're earned ones. Not chosen, earned.
I think that's key... you should not shy away from dark and personal choices if it fits perfectly into the plot, but sometimes giving the player the ability to earn the absolute victory will be equally great.
To use a quote from the new doctor who series, something he says with sheer and utter joy: "Everybody lives Rose. Just this once, everybody lives!". Sometimes, that emotion is just as important as the gut wrenching choices. To remind us why we bother at all.
Modifié par Sir JK, 16 novembre 2013 - 08:53 .