So there will be no one who might be hesitant to make a choice on the dialogue screen, like in DA 2. Simply put, there will be no accidental choices made by the player.
As for people feeling that they didn't get what they wanted after playing through the game for a bit and reaching the consequence of the choices they made, I find this to be an annoying attitude. This is exactly like that companion relationship I was talking about in the other thread. You treat the person like crap and you keep doing so the entire game(which you choose to do so), but when push comes to shove, they should just shut up, stay in your party and follow orders.
I don't understand the kind of attitude where people expect lots of choices, expect them to be different from one another, but none of their consequences should be penalizing in any way. If they make a choice that benefits them(or they believe it should), they expect a positive consequence(most times they expect it to be immediate too). But when they make a choice whose consequence is supposed to penalize them, they shun it, and say it's unfair.
As for people saying that some gamers will use save/load function to get to the best choice, well let them. Honestly, why do you care what the other guy does with his copy? Why do you care that that guy uses cheats/trainers/console commands/mods to play the game. It's his copy and he can do whatever he wants with it. Neither you nor the developer has any right to force the other person to play the way you think is right or "as intended"(that use of the word really annoys me).
Anyway, that's all I wanted to say about this. It may seem a bit off the topic but I don't think so, as basically, we are talking about choice and consequence here.
Modifié par TurretSyndrome, 16 novembre 2013 - 03:26 .





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