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Can anyone give a positive mindset that justifies the endings?


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#76
KaiserShep

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StreetMagic wrote...
 And last but not last, the crappiest speech in the series.


Honestly all of the speeches in the series were seriously corny. The one that I actually love is Kirrahe's, but ME2's saving grace is that it has a fantastic score to set it all in place.

#77
Redbelle

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The best way to approach the ending is to imagine that Shepards Medigel dispenser..... malfunctioned...... Overdosed him or her...... and everything after Anderson dying is just Shepard, tripping balls on coagulant stickers and pain medication.

#78
Linkenski

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KaiserShep wrote...

StreetMagic wrote...
 And last but not last, the crappiest speech in the series.


Honestly all of the speeches in the series were seriously corny. The one that I actually love is Kirrahe's, but ME2's saving grace is that it has a fantastic score to set it all in place.

Even the infamous "hold the line" speech was incredibly cringeworthy, and that Hackett speech before earth just felt completely out of place, or at least pretty awkward. There was no proper buildup to it, it was just like "Hey Hackett is boarding our ship before the mission", then he boards, nods to shepard or something and takes over the Galaxy Map stand and just starts speaking. Somehow it just seemed disconnected IMO, I think it might partially be because there was a lack of visible sound-gear and the fact that it's the future that made me go "huh, who is he speaking to?"

#79
AlanC9

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Was there visible sound gear when Shepard took over the Normandy? IIRC he just leans over Joker's shoulder a little. And what on earth does it being the future have to do with anything?

I wasn't a huge fan of the scene myself-- I don't see why Hackett wouldn't do the speech from his own flagship -- but the things you mentioned seem like odd things to be bothered by.

(I don't know if you've noticed this, but in the past few days you've made several posts about being bothered by certain things without being able to express much of a reason for being bothered. It's an odd pattern.)

Modifié par AlanC9, 16 novembre 2013 - 05:05 .


#80
His Name was HYR!!

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Linkenski wrote...

In that format my pros and cons would be

*cut*



Oh, so this thread is not about taking others' opinions, but about you just restating your own existing ones. Gotcha!

-_-

#81
AlanC9

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Though if he can't or won't state his specific problems, it's difficult for us to offer solutions.

#82
Guest_Finn the Jakey_*

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Repeatedly bashing your head with a hammer might put you in the right mindset for the ending.

Modifié par Finn the Jakey, 16 novembre 2013 - 05:40 .


#83
Guest_StreetMagic_*

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KaiserShep wrote...

StreetMagic wrote...
 And last but not last, the crappiest speech in the series.


Honestly all of the speeches in the series were seriously corny. The one that I actually love is Kirrahe's, but ME2's saving grace is that it has a fantastic score to set it all in place.


I think some of the speeches had cool elements at least. But the Earth one sucked almost completely (I do like the line about fighting for unborn children though).

Modifié par StreetMagic, 16 novembre 2013 - 05:48 .


#84
DuffyMJ

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On the topic of the big speeches, I couldn't believe how big of an opportunity they botched! When that British dude tells Shepard it would do the soldiers good to see the legendary Commander Shepard or whatever, I thought for sure you were going to end up climbing on top of a pile of rubble looking over a massive rag tag army of Earth resistance along with Krogan, Blue Suns, Vorchas, commandos emerging from the shadows, Geth dropping from that sky all that kind of stuff and that you'd give this Henry V-esque speech leading to a "charge of the light brigade" kind of doomed-but-triumhant attack.

The whole tone of the Earth level felt bizarre instead, though. This game series that's romanticized commando warfare suddenly tried to take this "war is hell" grim-reality approach where you'd think the battle of Earth was the Somme and a human tragedy... The war on Earth, ironically, is the ONE conflict in the game that REALLY SHOULD be fought and that people should be proud to fight and die in. All the other fights in the game (anything involving the Geth and Cerberus in particular) truly were tragic because it's life fighting against organic/synthetic life fighting one another over stupid reasons (ideology/xenophobia for Cerberus and control of Rannoch for Geth/Quarians which should have been resolved peacefully)

#85
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DuffyMJ wrote...

On the topic of the big speeches, I couldn't believe how big of an opportunity they botched! When that British dude tells Shepard it would do the soldiers good to see the legendary Commander Shepard or whatever, I thought for sure you were going to end up climbing on top of a pile of rubble looking over a massive rag tag army of Earth resistance along with Krogan, Blue Suns, Vorchas, commandos emerging from the shadows, Geth dropping from that sky all that kind of stuff and that you'd give this Henry V-esque speech leading to a "charge of the light brigade" kind of doomed-but-triumhant attack.

The whole tone of the Earth level felt bizarre instead, though. This game series that's romanticized commando warfare suddenly tried to take this "war is hell" grim-reality approach where you'd think the battle of Earth was the Somme and a human tragedy... The war on Earth, ironically, is the ONE conflict in the game that REALLY SHOULD be fought and that people should be proud to fight and die in. All the other fights in the game (anything involving the Geth and Cerberus in particular) truly were tragic because it's life fighting against organic/synthetic life fighting one another over stupid reasons (ideology/xenophobia for Cerberus and control of Rannoch for Geth/Quarians which should have been resolved peacefully)


Couldn't agree more..

I can't express enough how much I hate Priority Earth (and the general "war is hell" direction they took throughout). Screw the final ending debacle. The endings aren't that much of a problem, conceptually. In my humble opinion. Other things deserve more criticism.

#86
sH0tgUn jUliA

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Hollywood loves pre-battle speeches, like the ones in Braveheart and 300 which were heard by about a dozen people in the front because they look and sound good on screen. Firing up this group was more like firing up a football team. It was small and intimate.



#87
Iakus

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AlanC9 wrote...

Though if he can't or won't state his specific problems, it's difficult for us to offer solutions.


Well I can say that a year and a half of stating spedcific problems didn't help much either.

#88
Massa FX

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sH0tgUn jUliA wrote...

Hollywood loves pre-battle speeches, like the ones in Braveheart and 300 which were heard by about a dozen people in the front because they look and sound good on screen. Firing up this group was more like firing up a football team. It was small and intimate.


Give him a N7 suit! That's an awesome rally the troops speech.

#89
AlanC9

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iakus wrote...

AlanC9 wrote...

Though if he can't or won't state his specific problems, it's difficult for us to offer solutions.


Well I can say that a year and a half of stating spedcific problems didn't help much either.


Your case is somewhat different, isn't it? IIRC you've never really wanted to see the endings in any other way than the one that first occurred to you. I haven't felt the need to do that myself, though that's because I'm OK with the game and always have been.

#90
Redbelle

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Pre battle speeches need look no further than Jonny Rico's from Starship Troopers.......

"......KILL THEM!!! KILL THEM ALL"!!!! <Start's shooting>

#91
AlanC9

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DuffyMJ wrote...
and that you'd give this Henry V-esque speech leading to a "charge of the light brigade" kind of doomed-but-triumhant attack.


This needs a better metaphor. That charge was worthless and stupid.

How about the Alamo? OK, they lost, but the fight seems to have done their cause some good.

#92
Iakus

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AlanC9 wrote...

Your case is somewhat different, isn't it? IIRC you've never really wanted to see the endings in any other way than the one that first occurred to you. I haven't felt the need to do that myself, though that's because I'm OK with the game and always have been.


Not entirely true.

After EC I genuinely tried another playthrough, figuring I owed it that much to see how it "fixed" things.  But I got to Rannoch and lost all heart, knowing what was to come.

What I wanted isn't all that specific..  But the endings managed to push pretty much every "do not want"  button on my list short of actually bricking my hard drive.

#93
Chashan

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iakus wrote...

Not entirely true.

After EC I genuinely tried another playthrough, figuring I owed it that much to see how it "fixed" things.  But I got to Rannoch and lost all heart, knowing what was to come.

What I wanted isn't all that specific..  But the endings managed to push pretty much every "do not want"  button on my list short of actually bricking my hard drive.


That long? I dropped the SP-campaign after Sur'kesh for a good long while when I had a go at it a second time in summer last year.

AlanC9 wrote...

Though if he can't or won't state his specific problems, it's difficult for us to offer solutions.


Hence why I checked on which platform Linkenski owned the game, and pointed to one such solution in all but name.

Modifié par Chashan, 16 novembre 2013 - 07:34 .


#94
KaiserShep

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Redbelle wrote...

Pre battle speeches need look no further than Jonny Rico's from Starship Troopers.......

"......KILL THEM!!! KILL THEM ALL"!!!! <Start's shooting>


"COME ON YOU APES! YOU WANNA LIVE FOREVER?"

#95
Iakus

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Chashan wrote...

iakus wrote...

Not entirely true.

After EC I genuinely tried another playthrough, figuring I owed it that much to see how it "fixed" things.  But I got to Rannoch and lost all heart, knowing what was to come.

What I wanted isn't all that specific..  But the endings managed to push pretty much every "do not want"  button on my list short of actually bricking my hard drive.


That long? I dropped the SP-campaign after Sur'kesh for a good long while when I had a go at it a second time in summer last year.


I liked the krogan portion.  And I lasted long enough to get Ash back.  But seeing the geth/quarian conflict, and knowing its pontles to save the geth, since I can't keep them alive and stop the Reapers, I just figured there's no point in continuing

I deleted the entire trilogy that very evening. :(

#96
sH0tgUn jUliA

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It's okay. Now that I've accepted the fact that Shepard dies in every ending, The Illusive Man was right after all. I can save the Geth and stop the reapers, by creating a dystopia. Enjoy. "Infinite, Eternal, Immortal. ...." And we'll take yer jerbs when we rebuild yer werldz.

But I'm running through New Vegas now. ^_^

Modifié par sH0tgUn jUliA, 16 novembre 2013 - 10:20 .


#97
Linkenski

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HYR 2.0 wrote...

Linkenski wrote...

In that format my pros and cons would be

*cut*



Oh, so this thread is not about taking others' opinions, but about you just restating your own existing ones. Gotcha!

[smilie]http://social.bioware.com/images/forum/emoticons/sleeping.png[/smilie]

AlanC9 wrote...

Though if he can't or won't state his specific problems, it's difficult for us to offer solutions.


Just merged this together. You'd know why I put up my existing viewpoint if you'd just followed the thread.

Modifié par Linkenski, 16 novembre 2013 - 10:31 .


#98
Obadiah

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OP, here is another interpretation.

It doesn't matter if the Catalyst's logic is right about Synthetics inevitably destroying all Organics. It doesn't matter if you think it's wrong, or crazy or whatever. What matters is that someone created an AI, and it decided to implement the Reaper cycle.

The implication then is that if people continue creating AI, someone will create an AI for a purpose, it will run amok, and do something catastrophic for whatever reason, perhaps even on a galactic scale. And it has already happened at least once.

In that context the threat is somewhat more existential, practically unsolvable, sort of like saying if humans continue breeding, we'll eventually raise a leader that will destroy us. In the Decision Chamber, Shep has to decide what to do about this, if anything. Failure or ignoring the problem may lead to something similar to what is taking place in the current Reaper War in the future.

If your Shep just wants to end the war, then just decide how given your options.

Modifié par Obadiah, 17 novembre 2013 - 12:27 .


#99
Kataphrut94

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Has anyone come up with a reason why my positive mindset- ie the good guys win in all the endings that count - isn't justifiable? I reckon that was a pretty good one.

#100
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Kataphrut94 wrote...

Has anyone come up with a reason why my positive mindset- ie the good guys win in all the endings that count - isn't justifiable? I reckon that was a pretty good one.


The way some people talk, they don't see themselves as good guys. I was just speaking with someone the other day about how they thought Shep needed to undergo penance or atonement. So death is suitable for them. As if Shep is like Mordin or Thane or Victus' son.. paying for some past crime.  Some of that is kind of signaled at in the game itself, I suppose, but I don't see it that way. I do see Shep as a generally good guy, at least towards the end. I think he deserves to live and have some peace for a change. And I don't like the idea of a human providing any sort of sacrifice or atonement for the galaxy. Humans are the newcomers.. the children of the galaxy, more or less. Why the **** is it their responsibility to take up all of this sacrifice upon themselves? I never liked the idea way back in ME1, with the Destiny Ascension vs Alliance choice. To hell with that. Humans aren't some kind of "collective Jesus" race, giving of themselves for everyone's sake.

/rant

Where the hell was I? :D

Modifié par StreetMagic, 16 novembre 2013 - 10:56 .