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Can anyone give a positive mindset that justifies the endings?


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#101
Chashan

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StreetMagic wrote...

The way some people talk, they don't see themselves as good guys. I was just speaking with someone the other day about how they thought Shep needed to undergo penance or atonement. So death is suitable for them. As if Shep is like Mordin or Thane or Victus' son.. paying for some past crime.  Some of that is kind of signaled at in the game itself, I suppose, but I don't see it that way. I do see Shep as a generally good guy, at least towards the end. I think he deserves to live and have some peace for a change. And I don't like the idea of a human providing any sort of sacrifice or atonement for the galaxy. Humans are the newcomers.. the children of the galaxy, more or less. Why the **** is it their responsibility to take up all of this sacrifice upon themselves? I never liked the idea way back in ME1, with the Destiny Ascension vs Alliance choice. To hell with that. Humans aren't some kind of "collective Jesus" race, giving of themselves for everyone's sake.

/rant

Where the hell was I? :D


That would have had more weight if either Arrival or the Ruthless background would have been given more screen-time.

Alas, Arrival was made completely redundant, despite Shepards alone being arguably responsible for killing as many humanoid beings as both the Hiroshima and Nagasaki nukes, and backgrounds were never made front and center to begin with.

And even then, I would have appreciated an old-fashioned charge at the very tip of the troops, inspiring them through example to give their lives for victory, rather than the arbitrary setup ME3's finale provided.

#102
Kataphrut94

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StreetMagic wrote...

Kataphrut94 wrote...

Has anyone come up with a reason why my positive mindset- ie the good guys win in all the endings that count - isn't justifiable? I reckon that was a pretty good one.


The way some people talk, they don't see themselves as good guys. I was just speaking with someone the other day about how they thought Shep needed to undergo penance or atonement. So death is suitable for them. As if Shep is like Mordin or Thane or Victus' son.. paying for some past crime.  Some of that is kind of signaled at in the game itself, I suppose, but I don't see it that way. I do see Shep as a generally good guy, at least towards the end. I think he deserves to live and have some peace for a change. And I don't like the idea of a human providing any sort of sacrifice or atonement for the galaxy. Humans are the newcomers.. the children of the galaxy, more or less. Why the **** is it their responsibility to take up all of this sacrifice upon themselves? I never liked the idea way back in ME1, with the Destiny Ascension vs Alliance choice. To hell with that. Humans aren't some kind of "collective Jesus" race, giving of themselves for everyone's sake.

/rant

Where the hell was I? :D


I actually did that with one of my playthroughs once. I roleplayed a Shepard who tried to succeed, but conststantly flip-flopped on matters and ended up making things worse for everybody. E.g being all set to cure the genophage with Wrex and Eve at the helm, but caving in at the last second and capping Wiks in the back. In the end, I came to the final decision expecting to pick Control like I always do, but then I looked at this guy and thought "do I really want this guy ruling over the galaxy?" I settled on synthesis and it actually wound up being pretty appropriate for him to do, sacrificing himself so that others can live better lives.

Regardless, when I refer to the good guys, I was mainly referring to the allied races in general. I personally don't see Shepard dying as that big of a drawback since I don't particularly value his life over entire species. My main point was that the harvests end in all three proper endings and nobody else is going to be killed. Once you get that out of the way, complaining that it didn't end the way you wanted or expected seems a bit pointless.

#103
Obadiah

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Chashan wrote...

StreetMagic wrote...

The way some people talk, they don't see themselves as good guys. I was just speaking with someone the other day about how they thought Shep needed to undergo penance or atonement. So death is suitable for them. As if Shep is like Mordin or Thane or Victus' son.. paying for some past crime.
...


That would have had more weight if either Arrival or the Ruthless background would have been given more screen-time.

Alas, Arrival was made completely redundant, despite Shepards alone being arguably responsible for killing as many humanoid beings as both the Hiroshima and Nagasaki nukes, and backgrounds were never made front and center to begin with.
...

I like this interpretation of Shepard: Righteous, but having to atone for his sins.

#104
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Kataphrut94 wrote...

I actually did that with one of my playthroughs once. I roleplayed a Shepard who tried to succeed, but conststantly flip-flopped on matters and ended up making things worse for everybody. E.g being all set to cure the genophage with Wrex and Eve at the helm, but caving in at the last second and capping Wiks in the back. In the end, I came to the final decision expecting to pick Control like I always do, but then I looked at this guy and thought "do I really want this guy ruling over the galaxy?" I settled on synthesis and it actually wound up being pretty appropriate for him to do, sacrificing himself so that others can live better lives.

Regardless, when I refer to the good guys, I was mainly referring to the allied races in general. I personally don't see Shepard dying as that big of a drawback since I don't particularly value his life over entire species. My main point was that the harvests end in all three proper endings and nobody else is going to be killed. Once you get that out of the way, complaining that it didn't end the way you wanted or expected seems a bit pointless.


That makes sense.

As for me, I value Shep's life because I think his life sucks in the first place. He doesn't have a life. My favorite origin stories have him going through enough crap as it is.. His life is a struggle to find peace and stability. Not atonement. And once ME1 starts, it gets worse. Eden Prime thrusts a terrible burden on him. He's been fighting it ever since.

There's that line Anderson has at the end, about how it's been so long since he just sat down. I see Shep the same way. Except Anderson died. Does Shep need to die on top of that? I hope not. I think at least one of them should get their wish and just be allowed to relax. I kind of imagine Shep as another Jon Grissom. After Grissom became a hero, he disappeared and became a recluse. No grand finale. Nothing special. He did his part and got to rest.

#105
sH0tgUn jUliA

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In all honesty, I would have liked to have seen Shepard survive and ride off into the sunset. Why the hell not? It doesn't happen that often anymore. So let's do it. Shepard had a pretty crappy life. Colonist/Torfan. I wouldn't trade mine for Shepard's. Damn. I'd be standing there thinking "was a blue alien worth this?"

Then I probably would have shot the tube, but I would have ducked behind that railing, not that it would have helped.

Modifié par sH0tgUn jUliA, 16 novembre 2013 - 11:25 .


#106
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I suppose the ending (destroy atleast) is ambiguous enough so that your imagination can take over.it can be whatever you want it to be.

#107
Chashan

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Obadiah wrote...

Chashan wrote...

That would have had more weight if either Arrival or the Ruthless background would have been given more screen-time.

Alas, Arrival was made completely redundant, despite Shepards alone being arguably responsible for killing as many humanoid beings as both the Hiroshima and Nagasaki nukes, and backgrounds were never made front and center to begin with.
...

I like this interpretation of Shepard: Righteous, but having to atone for his sins.


You know, I've been reading up a bit lately on statements by the bomber-crewmen that delivered the only atomic bombs ever to be employed in actual warfare, and one thing struck me: apparently, only one of them ever had anything approaching to regret in their life-times.

Imagine the poignant chord BW could have struck by having a bit of reflective monologue of Shepards after the 'Wunderwaffe' to win the Reaper-war was deployed...
The point is somewhat lost when the conditions are set such as they are by the 'Catalyst', though.

Modifié par Chashan, 17 novembre 2013 - 12:04 .


#108
sH0tgUn jUliA

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The breath scene.... It should have either come after the crash of the Normandy before Hackett's speech, or been cut, because if the LI doesn't put up the name it's meaningless.

#109
maaaad365

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I am sorry I can't help you. I played only 2 times the ME3 single-player, the pain is too much to bare for me.

If a negative example is a positive thing, than that itself is the moral of the story. I have all the respect for Bioware , but the truth has to be said. I don't want to offend the people who enjoy the ending.

Modifié par maaaad365, 16 novembre 2013 - 11:51 .


#110
SiniisteR

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tickle267 wrote...

I suppose the ending (destroy atleast) is ambiguous enough so that your imagination can take over.it can be whatever you want it to be.


Well picked, sir *tips hat*

#111
Han Shot First

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I got nothing.

#112
Hazegurl

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I like the idea of Shepard being able to just rest after everything he's been through. That's why I play citadel last and never return to the Normandy. He survived, spent time with his friends and squad mates, had a big blow out party, took a pic with his LI and friends, and then...that's it.

#113
ruggly

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Obadiah wrote...

Chashan wrote...

StreetMagic wrote...

The way some people talk, they don't see themselves as good guys. I was just speaking with someone the other day about how they thought Shep needed to undergo penance or atonement. So death is suitable for them. As if Shep is like Mordin or Thane or Victus' son.. paying for some past crime.
...


That would have had more weight if either Arrival or the Ruthless background would have been given more screen-time.

Alas, Arrival was made completely redundant, despite Shepards alone being arguably responsible for killing as many humanoid beings as both the Hiroshima and Nagasaki nukes, and backgrounds were never made front and center to begin with.
...

I like this interpretation of Shepard: Righteous, but having to atone for his sins.


I'm more of the mindset that Shepard's life has been hell, it's time to find happiness (which I don't think can really be found in death).  Plus I don't really like the whole idea of turning Shepard into something a lot more special than they really are.  I like playing an exceptional soldier, not a space messiah.

#114
Guest_tickle267_*

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SiniisteR wrote...

tickle267 wrote...

I suppose the ending (destroy atleast) is ambiguous enough so that your imagination can take over.it can be whatever you want it to be.


Well picked, sir *tips hat*


why thank you good sir *tips hat in return*

#115
Iakus

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sH0tgUn jUliA wrote...

In all honesty, I would have liked to have seen Shepard survive and ride off into the sunset. Why the hell not? It doesn't happen that often anymore. So let's do it. Shepard had a pretty crappy life. Colonist/Torfan. I wouldn't trade mine for Shepard's. Damn. I'd be standing there thinking "was a blue alien worth this?"

Then I probably would have shot the tube, but I would have ducked behind that railing, not that it would have helped.


And my Shepard is Colonist/War Hero.  He has a pretty horrific life too, and spent his entire career trying to protect people from that kind of fate.  He worked hard, helped people, saved whole worlds even without this whole Reaper thing.  He deserved the ability to retire with a clear conscience, to reclaim the life he hadn't been able to live since he was a teenager.

#116
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One must keep it in mind that it's called the Crucible. Not the Crucifix. Big difference.

One must also keep in mind that if low EMS means automatic death, then it's only natural for them to offer a better outcome in high EMS. It's kind of pointless if they both amount to "death". lol

Other than that, I couldn't help people past whatever hurdles there are.

Modifié par StreetMagic, 17 novembre 2013 - 02:33 .


#117
spirosz

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Don't force anything. If you really can't play through the game again, then don't - keep what you find positive about the game and cherish those moments, but don't make it harder or strain yourself just to get to these points in the series. Also, the endings aren't "deep", so I don't think that is the right way to put them. Each ending does have a positive light, if you perceive them in such a matter, but I don't - especially Synthesis - but you can it differently then me, as many do and there is nothing wrong with that. If I was to play the game again, I'd focus on if it's worth going through another forty to fifty hours just to see specific parts of the game again, when I could easily just youtube, even if it isn't my Shepard.

#118
ShadowLordXII

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Go with Destroy and head-cannon the stuff that doesn't make sense.

#119
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ShadowLordXII wrote...

Go with Destroy and head-cannon the stuff that doesn't make sense.


this.

tickle267 wrote...
It can be whatever you want it to be.



#120
SilJeff

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For me, I always go Control when Paragon and Destroy when Renegade. Why?

1. Paragon Control- Shepard says he becomes a "watchful protector" [or something to that effect, it's on that gif in my sig] for the galaxy. The way I headcanon it make me have zero regrets.
  • I wouldn't want to see an entire race be eradicated [the Geth], so I'd want to keep them alive. I think that me killing ALL geth because the actions of heretics [who by this point are all gone anyways] would be no different than someone killing ALL humans because of the actions of Cerberus. Control lets me keep them alive. Of course, in my Paragon playthroughs, I always make peace between the Geth and Quarians.
  • It doesn't specify HOW exactly Shepard protects the Galaxy, so I headcanon that Shepard, after making the reapers fix what they destroyed, makes the reapers go back to dark space to protect the Milky Way from harm of any dangers from outside of the galaxy. That way the Reapers are protecting without interfering with the daily lives of the galactic community.
  • Plus there's no issues of people losing their identies by being forced into becoming half-organic half-synthetic beings that Synthesis brings up.
2. Renegade Destroy- Shepard simply gets the job done, no matter the cost [like killing an entire species {Geth}] or possible benefit of keeping the former enemy alive for other purposes.

Modifié par SilJeff, 17 novembre 2013 - 09:28 .


#121
Yestare7

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That's easy! Close your ears when the Catawhatever comes around, then play Citadel DLC as ending.

#122
Linkenski

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The Citadel is a love-letter to fans that has nothing to do with ME3 when it comes down to it. I'd rather focus on finding different perspectives that makes the ending enjoyable.

But I think I just have. Just check the other thread called "Threat Raised by the Existence of the Catalyst" in the spoilers section.

It's a really good way to look at the Catalyst's character, that makes a lot more sense than if you take the ending only by face-value.

#123
Obadiah

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Interpretation:

For the three games Shepard is treated as an asset. In ME2 this is explicitly stated by Miranda. He is repeatedly pushed to the side when his opionion is considered less than useful as Udina did in ME1, or manipulated for someone else's agenda as the Illusive Man does in ME2. In the end the powers that be, the Council and Cerberus, all lose control of him and he unites the galaxy, actually bypassing the Council, on his own terms and gains more power that they ever expected - comrades at all levels of different societies are loyal to him, and agents like STG are willing to defy their superiors for him.

In the end he is made to come to a solution which none of his superiors may have thought to expect. It may be the last solution that Shepard himself wants to enact, and some may find it unacceptable and horrible.

Shepard is almost a Catalyst parallel, except on the Organic side.

The cycle continues.

Modifié par Obadiah, 17 novembre 2013 - 06:17 .


#124
Pee Jae

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Play through the end, pick Destroy, reload, play The Citadel dlc, pretend the end happened before that. The Normandy is being decommissioned, that's why all the sad faces and talk of the last party. Head canon that ****.

Positivity. Works for me.

#125
SwobyJ

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Obadiah wrote...

Interpretation:

For the three games Shepard is treated as an asset. In ME2 this is explicitly stated by Miranda. He is repeatedly pushed to the side when his opionion is considered less than useful as Udina did in ME1, or manipulated for someone else's agenda as the Illusive Man does in ME2. In the end the powers that be, the Council and Cerberus, all lose control of him and he unites the galaxy, actually bypassing the Council, on his own terms and gains more power that they ever expected - comrades at all levels of different societies are loyal to him, and agents like STG are willing to defy their superiors for him.

In the end he is made to come to a solution which none of his superiors may have thought to expect. It may be the last solution that Shepard himself wants to enact, and some may find it unacceptable and horrible.

Shepard is almost a Catalyst parallel, except on the Organic side.

The cycle continues.


I sure hope it doesn't! At least not the same Cycle as before, or possibly that the Leviathans had ('harvest of tribute'?).