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How can I make all creatures disappear for load screen ScreenShots?


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14 réponses à ce sujet

#1
ColorsFade

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I notice when people make their load screens that the creatures seem to be missing. Is there a default script for that? 

I found the freecam command so I can actually take some cool shots, but I want to remove the creatures if possible. 

I tried writing my own script to do it using GetObjectType() and the constant OBJECT_TYPE_CREATURE, but the problem seems to be that I have changed the classification on many of my blueprints (for organizational purposes), and that is preventing all of the creatures from disappearing because they aren't classified in a way the code understands. I suppose I could change the classifications and try, but I wanted to ask first if there was an easier way. 

Thanks crowd.

#2
kevL

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couldn't you do a

int i = 1;
object oDisappear = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, i);
while (GetIsObjectValid(oDisappear))
{
	SetScriptHidden(oDisappear, TRUE);

	i++;
	oDisappear = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, i);
}

SetScriptHidden(OBJECT_SELF, TRUE);


Run it from the console against your PC. uhm, it might need some tweaking because i have no clue what happens when a controlled PC is set scripthidden

#3
andysks

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I have no clue, but this reminds me of something. Some months ago, I had a scene with an overview of a town where some guards where supposed to stand. They were not there on the scene, but when the scene ended they were at their spots.

I never dug into this to know why, but maybe it will help you know the way to your problem? Who knows :D.

#4
kamal_

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I take my loadscreen pics in the toolset.

#5
andysks

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You just filter the creatures out.. also triggers, WP etc. It is good work, they seem like ingame shots.

#6
ColorsFade

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That's essentially what my script looked like kevL, but the problem is that I have reclassified many of my NPC's and commoners, and I don't have the {18xxx} classification on them anymore. And I think that code that checks against that constant needs that information. Because some of my creatures went away, and some did not.

How do you take a screenshot from the toolset? Is there a special button? Or are you just taking a PrintScreen and pasting?

#7
andysks

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I think print screen and paste on something like microsoft paint. Then you can crop out the toolbars and leave just the area. Photoshop will allow cool manipulation if you need any of course.

#8
Guest_Iveforgotmypassword_*

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Kill all the creatures then use the console freecam command so you don't see your PC.

#9
kamal_

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ColorsFade wrote...

That's essentially what my script looked like kevL, but the problem is that I have reclassified many of my NPC's and commoners, and I don't have the {18xxx} classification on them anymore. And I think that code that checks against that constant needs that information. Because some of my creatures went away, and some did not.

How do you take a screenshot from the toolset? Is there a special button? Or are you just taking a PrintScreen and pasting?

I use greenshot, a utility which takes over the prinscreen function (most notably, you can draw a selection region). My monitor resolution is 1680x1050, and I get 1600x800 resolution (you need the 2x1 ratio) after trimming the shot.

If I want to add effects or stuff to the images, I bring out the Gimp:
Path of Evil "oil painting" loadscreens.
Crimmor "liquid writing" loadscreen.

#10
Morbane

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kamal_ wrote...

I use greenshot


Handy! :wizard:

#11
Tchos

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I use Fraps, both for in-game and for toolset shots, which saves as a file automatically. In the toolset, it only captures the 3D area, not the palettes, so if I want the palettes I use a different utility, like the Snipping Tool that Vista comes with, which lets you capture the whole screen, a specific window, or a rectangular area that you draw, and then save it as a file. Or, if I just want to capture a lot of whole screens and save them automatically, and Fraps isn't appropriate, I use AT Screen Thief.

#12
ColorsFade

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kamal_ wrote...

Crimmor "liquid writing" loadscreen.


kamal_., I thought your load screens for Crimmor were some of the best I've seen. That's the sort I want to go for. 

I don't have GIMP thought. I have Photoshop 4.0. So I'm going to try and find a style I like there and test it out and go for it. 

I definitely like the lettering over the load screen. I intend to do that as well. 

You did some cool stuff with Crimmor. Good job. 

#13
MokahTGS

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 Loadscreens are meant to setup the incoming scene/area as far as mood and pacing, so I usually the Module Testing Toolkit for scripting myself invisible and taking screenshots that I have setup to look exactly how I want.  

Sometimes I'll even setup temporary walkmesh helpers to get camera angles that look better.

#14
Kaldor Silverwand

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I have a mod that allows you to turn your NPC and party members invisible.  It is available in the Vault and at the Nexus.

Regards

Modifié par Kaldor Silverwand, 25 novembre 2013 - 10:56 .


#15
andysks

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Kaldor Silverwand wrote...

I have a mod that allows you to turn your NPC and party members invisible.  It is available in the Vault and at the Nexus.

Regards


Using it! How did I forget to recommend it in this thread :o? Anyway, you should try it. It's pretty cool :).