How can I make all creatures disappear for load screen ScreenShots?
#1
Posté 15 novembre 2013 - 05:56
I found the freecam command so I can actually take some cool shots, but I want to remove the creatures if possible.
I tried writing my own script to do it using GetObjectType() and the constant OBJECT_TYPE_CREATURE, but the problem seems to be that I have changed the classification on many of my blueprints (for organizational purposes), and that is preventing all of the creatures from disappearing because they aren't classified in a way the code understands. I suppose I could change the classifications and try, but I wanted to ask first if there was an easier way.
Thanks crowd.
#2
Posté 15 novembre 2013 - 06:11
int i = 1;
object oDisappear = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, i);
while (GetIsObjectValid(oDisappear))
{
SetScriptHidden(oDisappear, TRUE);
i++;
oDisappear = GetNearestObject(OBJECT_TYPE_CREATURE, OBJECT_SELF, i);
}
SetScriptHidden(OBJECT_SELF, TRUE);Run it from the console against your PC. uhm, it might need some tweaking because i have no clue what happens when a controlled PC is set scripthidden
#3
Posté 15 novembre 2013 - 06:15
I never dug into this to know why, but maybe it will help you know the way to your problem? Who knows
#4
Posté 15 novembre 2013 - 06:18
#5
Posté 15 novembre 2013 - 06:28
#6
Posté 15 novembre 2013 - 08:26
How do you take a screenshot from the toolset? Is there a special button? Or are you just taking a PrintScreen and pasting?
#7
Posté 15 novembre 2013 - 08:41
#8
Guest_Iveforgotmypassword_*
Posté 15 novembre 2013 - 09:10
Guest_Iveforgotmypassword_*
#9
Posté 16 novembre 2013 - 05:48
I use greenshot, a utility which takes over the prinscreen function (most notably, you can draw a selection region). My monitor resolution is 1680x1050, and I get 1600x800 resolution (you need the 2x1 ratio) after trimming the shot.ColorsFade wrote...
That's essentially what my script looked like kevL, but the problem is that I have reclassified many of my NPC's and commoners, and I don't have the {18xxx} classification on them anymore. And I think that code that checks against that constant needs that information. Because some of my creatures went away, and some did not.
How do you take a screenshot from the toolset? Is there a special button? Or are you just taking a PrintScreen and pasting?
If I want to add effects or stuff to the images, I bring out the Gimp:
Path of Evil "oil painting" loadscreens.
Crimmor "liquid writing" loadscreen.
#11
Posté 16 novembre 2013 - 11:16
#12
Posté 18 novembre 2013 - 01:55
kamal_ wrote...
Crimmor "liquid writing" loadscreen.
kamal_., I thought your load screens for Crimmor were some of the best I've seen. That's the sort I want to go for.
I don't have GIMP thought. I have Photoshop 4.0. So I'm going to try and find a style I like there and test it out and go for it.
I definitely like the lettering over the load screen. I intend to do that as well.
You did some cool stuff with Crimmor. Good job.
#13
Posté 19 novembre 2013 - 04:30
Sometimes I'll even setup temporary walkmesh helpers to get camera angles that look better.
#14
Posté 25 novembre 2013 - 10:54
Regards
Modifié par Kaldor Silverwand, 25 novembre 2013 - 10:56 .
#15
Posté 25 novembre 2013 - 11:40
Kaldor Silverwand wrote...
I have a mod that allows you to turn your NPC and party members invisible. It is available in the Vault and at the Nexus.
Regards
Using it! How did I forget to recommend it in this thread





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