Firstly, try to pay close attention to what I am going to say. Some of my info comes from the Art of the Game videos.
Livemmo wrote...
This may be the first game that Bioware releases that I will actually wait for a review on before going out to buy it. I played the original mass effect and I did enjoy it, but it had it's obvious flaws that I'm not sure were addressed. It just seems like this 'series' is Bioware's experiment into making first person shooters than anything else. Yes, the rpg elements are still there, but why would the best rpg developer on earth decide to introduce more action and shooting into what is by all means an rpg?
All the reviews so far have been (90% and up, so it looks like you are looking for a specific flaw to b**** about. They have adressed alot of the flaws. It is not an experiment into first person shooter because the game TAKES PLACE IN THIRD PERSON. ACtion RPGs yes, they are trying that out, ME1 was the tryout, ME2 is taking all they learned and improving upon it. And the game is what they say it is, you say its an RPG, yeah its got plent of RPG stuff in it but they decided to make a TPS out of it as wll. It still has the amazing dialogue system which is even more improved then in ME1. ME1 had 100 some unique cutscene animations to mix and match, which is why you saw repeats. ME2 has over 800 unique cutscene animations, they actually have a entire group of people devotedt o perfecting THE EYES. Giving pupils depth, conveying emotion and mood and tone through the eyes alone so that they would match the emotion on the face, emotion which is even mor noticable as ther overhauled the models and textures so they would look amazing during conversations. And personally the whole point and click and take turns fighting gets old after a while, its nice to have all the dialogue and story and other great RPG aspects that are in ME2 and be able to fight in real time and use strategy and not have to stand around like an unrealistic idiot waiting for an attack which may hit or miss depending on arbitrary stats that don't mean anything in real combat. Instead they opted to make a deep rich universe that was dangerous and realistic in that it strikes people as something that, COULD happen.
Livemmo wrote...
The thing that really hits home with me is the fact that the makko (or however you spell it) is gone. There is also a recent review (posted on these forums) by a german site stating that exploration as a whole has been 'dumbed down' significantly. Now, by no means was exploring the same layouts over and over again fun in me1, and that was certainely an issue that needed to be corrected, but I honestly dont think that stripping that part of the game away completely because you're too lazy to put in the time to do it right is the correct action here. I dont know if its just them being lazy or an unforseen new ally to bioware thats now putting more pressure on releasing half finished games, but this is not the direction the series needs to be going and this is not bioware. It just seems funny that you had the time to work on 'free' DLC but not a working travel vehicle to let us explore and thats just it. Most of us WANT TO EXPLORE.
Its called the Hammerhead, its DLC, with it comes the return of hostile worlds which are to be of a far superior design. Either BioWare didn't want to make a third disc, or they didn't think this aspect of the game was either finished, or wasn't polished enough to be in the game at the start. It has nothing to do with laziness, this is an issue that they are addressing and it would have been laziness if they had put it in the game if it wasn't to the level of polish and perfection that they wanted to bring it to because they know just how big an issue it is. BioWare has been doing this for a while, trust them to do their job and do it well. So they have been working on it. They understand exploration is important that why they are taking their time.
Livemmo wrote...
Bioware you said that you read fan feedback and obviously the elevator music has effectively been 'nerfed' (was op to begin with, trufax), but turning this series into a consoles gamer's 'LOLBASHHEADOFFCONTROLLER' chucky cheese attraction couldnt possibly be the way to move forward. You're trying to satisfy two genres that are completely different from one another and I honestly think that it will be the ultimate downfall to this series. Some of us dont like to constantly lolshootcrapforhoursonend just like some people dont like to explore and like to rush through story with the 'lolmashAbuttonskipdialoguecommand'.
The only thing that the elevators were good for was hearing your companions speak a couple sentences to one another, which reapeat alot, and to update you on news. You get news from your terminal. And considering the amount of drama that goes in both on your ship and outside of it the elevator back and forths would have ened up sounding lame. And the genres are completely different but they both have their pros and cons, which is why they are trying to blend the two together, to remove the cons and add up the pros. And they are doing a great job with it. And there is still plenty of exploring, you get a thing at the end of the mission which said how many items you got how many you missed. Don't even begin o complain about loot. You get so many guns and stuff automatically without even opening a single locker. My last playthrough I cleared out my inventory into omnigel before I started playing, I only opened a couple chests/lockers, maybe a dozen at most. End game I had an unlimited suppy of omnigel, all 9s in the credits tab and more guns and mods than I could use. The crap seemed to leak out of the enemies pores there was so much of it. Now, you find a gun thats better than what you got, you scan it, the computer in your ship says you need X amount of Y resources to uprade so you go out, EXPLORE then come back and research. That far more involed then the looting that was done in ME1.
Livemmo wrote...
With that said im HOPING that theres enough content here to satisfy the rpg player. Im hoping I dont beat this game in 9 hours and throw it out the window where it can sit in my front lawn with diddy kong racing. Honestly, I have so much more points to make but I doubt anyone really cares to hear them and frankly im sick of typing. Ill still probably buy the game on release day like ive been doing with every other release from bioware. Im going on the reputation and my experience in the past. I do think though that if bioware will ever let me down that this will be it.
It has been stated that the main storyline "takes a while" as opposed to the first which you could beat in 5 hours if you were fast. If you do everythig in this game, all the side quests and use all the classes and go thru and answer things differently every playthrough ou will have spent ALOT of time on this game.
Modifié par MojojojoeJDH, 20 janvier 2010 - 02:05 .