What are the four worst powers in this game?
#1
Posté 15 novembre 2013 - 06:19
#2
Posté 15 novembre 2013 - 06:22
#3
Posté 15 novembre 2013 - 06:23
NuclearTech76 wrote...
Defense Drone is definitely one of them.
#4
Posté 15 novembre 2013 - 06:24
#5
Guest_GhostKnife72_*
Posté 15 novembre 2013 - 06:25
Guest_GhostKnife72_*
Pull, Decoy (the way it is now), Sentry Turret, and maybe sticky grenades.
#6
Posté 15 novembre 2013 - 06:30
2. pull
3. shadow strike (cause it takes a long time and it does a relatively small amount of damage compared to how long it takes to execute)
4. decoy
#7
Posté 15 novembre 2013 - 06:31
Combat Drone
Decoy
#8
Posté 15 novembre 2013 - 06:32
pull
sub net
#9
Posté 15 novembre 2013 - 06:33
2. Stim packs
3. Proxymine.
4. Snap freeze.
#10
Posté 15 novembre 2013 - 06:33
I'm sure there are folks who can use these effectively. But in trying to find the worst powers *relative* to everything else, I would nominate:
1) Pull (limited effectiveness, outperformed by Lash)
2) SubNet (I *love* SubNet, but lag makes it nigh useless because it's so easily dodged unless you understand how to use it)
3) Biotic Sphere (I've never noticed any benefit from being under it. Also outperformed by the more offensive Annihilation Field.)
4) Fitness (Volus) because... really, what's the point?
Modifié par GordianKnot42, 15 novembre 2013 - 06:34 .
#11
Posté 15 novembre 2013 - 06:34
Fortification cuz barrier, tech armor, annihilation field, and Hunter Mode
Pull, cuz armor, cuz shields, cuz barriers
Decoy & Sentry turret, cuz geth turret and even combat drone
Worst / annoying:
Flamer cuz it blinds you
Shieldboost cuz weapon glitch
Slashes cuz screenshake, wallcheeze.
Lash, cuz Lasholes.
Worst balanced:
Cloak, cuz 130% melee boost, cooldown trick, etc.
Stim Packs, cuz ops packs
Hunter Mode, cuz 6 benefits, 1/2 a penalty
Snap Freeze, cuz wallcheeze, prime/detonate cheeze.
Modifié par Shampoohorn, 15 novembre 2013 - 06:37 .
#12
Posté 15 novembre 2013 - 06:34
Kalas Magnus wrote...
sticky grenades
pull
sub net
All good powers. Though sticky grenades are among my least favorite.
#13
Posté 15 novembre 2013 - 06:35
#14
Posté 15 novembre 2013 - 06:35
flamer
biotic charge
chain overload
#15
Posté 15 novembre 2013 - 06:35
Pull: not really effective against anything but mooks that are down to Health.
Concussive Arrows: Never found it too effective. It is fun (ragdoll), but not very powerful.
Sticky Grenades: nearly not as good as other grenades IMO (maybe I just didn't use SGs enough?)
#16
Posté 15 novembre 2013 - 06:38
Pull
Sentry turret
Decoy (unless Geth/Phantoms)
Submission Net (until you know how to do it effectively)
#17
Posté 15 novembre 2013 - 06:40
FatherOfPearl wrote...
There are no bad powers, but if I had to choose...
Pull
Sentry turret
Decoy (unless Geth/Phantoms)
Submission Net (until you know how to do it effectively)
I agree with this but would replace Sentry Turret with Lash. It's personal...
#18
Posté 15 novembre 2013 - 06:43
IllusiveManJr wrote...
No one else thinks Defense Drone sucks? It's useless even on Narrative difficulty.
I actually tried it as a Bonus Power on a SP shotgun Infiltrator hoping it would watch my back for me.
Yeah, it pretty much sux.
#19
Posté 15 novembre 2013 - 06:45
#20
Guest_GhostKnife72_*
Posté 15 novembre 2013 - 06:46
Guest_GhostKnife72_*
kaxas92 wrote...
Havoc Strike: it is fun, but a lot less effective than Biotic Charge.
Pull: not really effective against anything but mooks that are down to Health.
Concussive Arrows: Never found it too effective. It is fun (ragdoll), but not very powerful.
Sticky Grenades: nearly not as good as other grenades IMO (maybe I just didn't use SGs enough?)
Nah. SG's used to be good BEFORE every enemy got buffed. The SG's didn't track enough with the enemy buff so they felt a lot weaker since then.
They used to be decent. Cloak, sneak up, two stickies, dead.
#21
Guest_GhostKnife72_*
Posté 15 novembre 2013 - 06:47
Guest_GhostKnife72_*
GordianKnot42 wrote...
I'm surprised at how often Decoy & Sentry Turret are coming up. Those powers are lifesavers. (And come in assorted flavors.)
I think it's more of the original Decoy vs. today's Decoy.
The original decoy might have been the best power. You could just have 4 SEs, drop 4 decoys at choke points and then kill everything as they piled up or were distracted.
#22
Posté 15 novembre 2013 - 06:50
GordianKnot42 wrote...
IllusiveManJr wrote...
No one else thinks Defense Drone sucks? It's useless even on Narrative difficulty.
I actually tried it as a Bonus Power on a SP shotgun Infiltrator hoping it would watch my back for me.
Yeah, it pretty much sux.
Though it would be nice for a Vanguard but it just tickled enemies. Definitely one of the worst powers in Mass Effect. Other than that I don't see any of the powers as being bad.
Maybe Decoy since enemies flat out ignore it in MP a lot of the time, but it is occasionally useful.
#23
Posté 15 novembre 2013 - 06:50
GhostKnife72 wrote...
Hmmm....as they currently stand...
Pull, Decoy (the way it is now), Sentry Turret, and maybe sticky grenades.
Edit - Seems you're not alone either.
Modifié par b00g13man, 15 novembre 2013 - 06:52 .
#24
Posté 15 novembre 2013 - 06:51
I admit, their lack of radius does make them annoying at times ...
I don't believe there are really any 'bad' powers, I guess my least used is sabotage, hex shield seems kinda useless to me (unless that electrical dam evo available primes for tech explosions?)
#25
Posté 15 novembre 2013 - 06:52





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