What are the four worst powers in this game?
#26
Posté 15 novembre 2013 - 06:55
Repair Matrix, Cain Mines, Stim Packs, Snap Freeze.
#27
Posté 15 novembre 2013 - 06:57
GordianKnot42 wrote...
I'm surprised at how often Decoy & Sentry Turret are coming up. Those powers are lifesavers. (And come in assorted flavors.)
So what do you think are worst powers, and why?
From my perspective they are not unusable, but could be replaced by anything except pull and improve the QFE, Saboturian, etc.
#28
Posté 15 novembre 2013 - 06:57
GhostKnife72 wrote...
GordianKnot42 wrote...
I'm surprised at how often Decoy & Sentry Turret are coming up. Those powers are lifesavers. (And come in assorted flavors.)
I think it's more of the original Decoy vs. today's Decoy.
The original decoy might have been the best power. You could just have 4 SEs, drop 4 decoys at choke points and then kill everything as they piled up or were distracted.
The problem is that people still haven't learnt how to use it effectively. Yeah, it doesn't completely trivialize Banshees like it used to (though it still trolls Phantoms), but it can draw a lot of heat from the squad. Unlike TC, which just dumps all the aggro on your team mates. Decoy helps your team much more than people give it credit for.
#29
Posté 15 novembre 2013 - 06:58
#30
Posté 15 novembre 2013 - 06:59
I really don't get it either. They are beastly.Baby Quarian wrote...
Whats with the sticky grenade hate(no love)? They are amazing on my QFI. Cloak, throw at group or unshielded armor. So much damage.
#31
Posté 15 novembre 2013 - 06:59
Aedolon wrote...
GhostKnife72 wrote...
GordianKnot42 wrote...
I'm surprised at how often Decoy & Sentry Turret are coming up. Those powers are lifesavers. (And come in assorted flavors.)
I think it's more of the original Decoy vs. today's Decoy.
The original decoy might have been the best power. You could just have 4 SEs, drop 4 decoys at choke points and then kill everything as they piled up or were distracted.
The problem is that people still haven't learnt how to use it effectively. Yeah, it doesn't completely trivialize Banshees like it used to (though it still trolls Phantoms), but it can draw a lot of heat from the squad. Unlike TC, which just dumps all the aggro on your team mates. Decoy helps your team much more than people give it credit for.
It can help the team and still be one of the four 'least-good' i.e. worst powers in MP.
#32
Posté 15 novembre 2013 - 07:01
Baby Quarian wrote...
Whats with the sticky grenade hate(no love)? They are amazing on my QFI. Cloak, throw at group or unshielded armor. So much damage.
From my understanding people don't like the radius and they're not easy to use like other grenades (no bounce). You're right, the armor damage can be huge.
#33
Posté 15 novembre 2013 - 07:02
I wish I had a way to get it on my DA or DV .. but I don't know what I'd give up for it ...
#34
Posté 15 novembre 2013 - 07:04
I would be willing to try them again, if it wasn't for the noobs always using up grenade boxes for stim pacs and arc grenades. I just don't use grenades much because there are so many grenade users anymore.b00g13man wrote...
I really don't get it either. They are beastly.Baby Quarian wrote...
Whats with the sticky grenade hate(no love)? They are amazing on my QFI. Cloak, throw at group or unshielded armor. So much damage.
#35
Posté 15 novembre 2013 - 07:05
#36
Posté 15 novembre 2013 - 07:10
Shampoohorn wrote...
Aedolon wrote...
GhostKnife72 wrote...
GordianKnot42 wrote...
I'm surprised at how often Decoy & Sentry Turret are coming up. Those powers are lifesavers. (And come in assorted flavors.)
I think it's more of the original Decoy vs. today's Decoy.
The original decoy might have been the best power. You could just have 4 SEs, drop 4 decoys at choke points and then kill everything as they piled up or were distracted.
The problem is that people still haven't learnt how to use it effectively. Yeah, it doesn't completely trivialize Banshees like it used to (though it still trolls Phantoms), but it can draw a lot of heat from the squad. Unlike TC, which just dumps all the aggro on your team mates. Decoy helps your team much more than people give it credit for.
It can help the team and still be one of the four 'least-good' i.e. worst powers in MP.
I guess so, it's all so very subjective.
Personally I find it really hard to name any really bad powers. Even the worst powers in the game can be made very effective with a suitable build and loadout. I would probably name powers like Pull, Submission Net, Biotic/Electric Slash and Biotic Orbs. Yet all them them can be very, very useful if you use them right.
#37
Posté 15 novembre 2013 - 07:10
I kinda hate Havoc Strike, though. Kinda really hate it.
I don't think I have 3 other powers that I hate, really... everything else works well if you find a build with it that works for you. I find Homing Grenades a little too slow for my liking, I guess there's that.
Modifié par Jeremiah12LGeek, 15 novembre 2013 - 07:21 .
#38
Posté 15 novembre 2013 - 07:11
small blast radiusBaby Quarian wrote...
Whats with the sticky grenade hate(no love)? They are amazing on my QFI. Cloak, throw at group or unshielded armor. So much damage.
#39
Posté 15 novembre 2013 - 07:14
Seriously: Submission Net, Concussive Arrows, Poison Strike and Sabotage
#40
Guest_GhostKnife72_*
Posté 15 novembre 2013 - 07:18
Guest_GhostKnife72_*
Kalas Magnus wrote...
small blast radiusBaby Quarian wrote...
Whats with the sticky grenade hate(no love)? They are amazing on my QFI. Cloak, throw at group or unshielded armor. So much damage.
This, plus odd arc when throwing them (this can be compensated for though). And they merely aren't as powerful as they once were.
I used to be a be advocate of stickies. But there are other grenades now that are far superior.
#41
Posté 15 novembre 2013 - 07:20
GhostKnife72 wrote...
I used to be a be advocate of stickies. But there are other grenades now that are far superior.
... and not on the FQI or human Infiltrators either. LoLogic.
#42
Posté 15 novembre 2013 - 07:21
#43
Posté 15 novembre 2013 - 07:23
N7didacus wrote...
None, they all serve its purpose.
#44
Guest_GhostKnife72_*
Posté 15 novembre 2013 - 07:24
Guest_GhostKnife72_*
MofuggerX wrote...
GhostKnife72 wrote...
I used to be a be advocate of stickies. But there are other grenades now that are far superior.
... and not on the FQI or human Infiltrators either. LoLogic.
Understand your point, but I also don't use those classes for "grenade" classes Once the enemy was buffed and stickies were left behind, running around cloaking and sticking grenades to things became less effective then sniping with those same classes. That was my logic.
#45
Posté 15 novembre 2013 - 07:24
kaxas92 wrote...
Pull: not really effective against anything but mooks that are down to Health.
A Collector Captain and a Marauder are dangerous even without shields...
Pull disables them and does also enough damage to kill them...
And a Acolyte strips their shields and barriers very fast.
#46
Posté 15 novembre 2013 - 07:25
2. Shadow Strike (post-patch that broke it).
3. Cryo Blast.
4. Hawk Missile Launcher.
#47
Posté 15 novembre 2013 - 07:25
shadow strike (used to love it, but no)
carnage
most turrets/drones can be fail
havoc strike
Poison Strike
Edit: also not a fan of Sabotage
Modifié par Bladedrummer, 15 novembre 2013 - 07:26 .
#48
Posté 15 novembre 2013 - 07:26
2. Sentry Turret
3. Poison Strike
4. Flamer
#49
Posté 15 novembre 2013 - 07:26
IllusiveManJr wrote...
Maybe Decoy since enemies flat out ignore it in MP a lot of the time, but it is occasionally useful.
Geth never ignore the Decoy even now.
#50
Posté 15 novembre 2013 - 07:27





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