Aller au contenu

Photo

What are the four worst powers in this game?


  • Veuillez vous connecter pour répondre
175 réponses à ce sujet

#101
LemurFromTheId

LemurFromTheId
  • Members
  • 3 356 messages

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?

#102
Lady Abstract

Lady Abstract
  • Members
  • 1 574 messages

bgsam1990 wrote...

N7didacus wrote...

None, they all serve its purpose.



#103
IoeShepard

IoeShepard
  • Members
  • 683 messages
None. Teamplayers take advantage of everything.

#104
LuckyBullet95

LuckyBullet95
  • Members
  • 3 918 messages
Electric Slash, Geth Turret, Sentry Turret, Carnage and Flamer.

Why? No fuking idea for the first four, but Flamer? If you come into a full lobby with that, go burn in hell with all the enemies you roasted alive, jackass... Flamer is only good for soloing, otherwise it's just too damn annoying...

The Exception to the Rule

#105
Moby

Moby
  • Members
  • 5 301 messages
Still wondering how and why some folk are taking this thread seriously.

#106
MaxCrushmore

MaxCrushmore
  • Members
  • 3 169 messages

tonnactus wrote...

MaxCrushmore wrote...

Pull is another power I feel is underrated on BSN - %75 increased BE explosion

I wish I had a way to get it on my DA or DV .. but I don't know what I'd give up for it ...

On the Drell Adept its easy. The Passive. I play the Adept for Biotics Explosions, so power damage doesnt matter.


I agree that most adepts benefit very little from the passive tree, and I run several w/o .. however the Drell and batarian adepts benefit greatly from the increased power damage for their grenades.

Giving up power damage on these classes loses me more damage off my grenades than I gain for the BE with pull, and grenades are useable against every enemy in the game, where pull is only useable against enemies with health only ..

Sadly I cannot make that trade

#107
viper_veteran

viper_veteran
  • Members
  • 315 messages
Pull --> it only primes and it only works on unprotected enemies... anything pull can do singularity can do better but it is still useful with certain builds just not the best power to have

Sentry Turret --> I can't remember it being a significant power whenever I used it so "forgettable"

Cryo Blast --> for the same reasons as pull but at least it debuffs enemies and reduces speed.

Normal Frag--> (not the destroyer's multi-frag) It isn't really bad but there aren't a lot of powers that deserve to be in my top 4 so...

Funnily enough I like carnage but I think the developers chose the wrong kits to put it on. Krogan battlemaster can't detonate his carnage and the flimsy vorcha soldier has to either sacrifice vorcha resilliance or fitness to get it and the battlefield soldier is just the battlefield soldier.

#108
WNxPowder

WNxPowder
  • Members
  • 172 messages
anyone who says pull hasn't tried, the pull/reave combo with the Asari Adept
proxie mines suck, along with cluster and sticky 'nade

#109
Tokenusername

Tokenusername
  • Members
  • 11 157 messages
There's a lot of ignorance in this thread.

But Pull is probably one of the objectively worst powers available.

#110
MaxCrushmore

MaxCrushmore
  • Members
  • 3 169 messages
@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

#111
Rotward

Rotward
  • Members
  • 1 372 messages
Snap freeze: For the graphic alone. I've seen snowballs that look more threatening. 

Lash: 
I like pull better than lash for one reason - aoe. Lash you need six evolutions to get a decent power out of, pull you only need four.

Fortification: Fortification annoys me because it takes six evolutions to mitigate the debuff, and the melee buff from deactivating fortification is meh. Against most enemies, you want damage reduction if you're in melee range... and you have to dispell your defensive ability to buff melee damage. On top of that, Fort slows power use, and every class with Fort has ranged powers. By dispelling, you can use your ranged powers faster... but you get a buff to melee. It's just feels counterintuitive. 

Decoy: It's pretty good if you go all in. Thing is, it doesn't work unless you take the shock evo, and it's still not great without the explode evo. It'll get agro for you when you're not fighting, but once you start shooting, the power's useless without evolutions four and six.

Modifié par Rotward, 15 novembre 2013 - 10:47 .


#112
WNxPowder

WNxPowder
  • Members
  • 172 messages

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.

#113
Lyrandori

Lyrandori
  • Members
  • 2 155 messages
I usually play Gold so I'd say (for me anyway)...

1) Pull. Simply ineffective in my book, better just spam another power and use Warp ammo, on the Drell Adept just spam Reave and be a happy panda, no need to Pull then Reave to do Biotic Explosions and losing time in the process on single targets when you can just spam groups of mooks with Reave left and right. On the Asari Justicar I just use Biotic Sphere to protect myself since I play her like a sentry (tanky'ish) and sometimes protect teammates during objectives (which does at least help them during those situations).

2) Geth Turret / Sentry Turret. Those get destroyed in a second by mooks looking at it, what's the point? I usually spec out of it, except if I feel like playing on Silver, but even then I still have to constantly spam it because it keeps getting destroying the next second. If those two had more base "health" points I'd use them more often, especially on the Quarian Female Engineer. Sure you could play Geth Infiltrator, camp some place and spawn your turret and... and what, you're a sniper and you should be out of enemies' range most of the time except when doing objectives or taken by surprise. Other than that you'll be alone with your useless spawned turret, and if an enemy does come by you either have to 1) re-spawn it as you move away or 2) see it getting destroyed by said incoming enemy in just a second before said turret could do anything to start with. On the Juggernaut with the Flamethrower upgrade it can help for maybe two or three seconds before you have to spawn it again, no point, better just max Hex Shield in my book.

3) Tech Armor as a Detonator. Not sure if I have to explain why, it's just weak, only useful when a mook is about to kill a downed teammate and you need a fast stagger (that is if you have time to get close enough, better just use a weapon or some other power).

4) Sticky Grenade. I almost went with Sabotage but at least that one stuns regular mooks and can be useful on Atlases and Primes (and the Geth overall). But really, Sticky Grenade, come to think of it, is just weak and to be honest I never really notice any damage on nearby enemies (it's supposed to damage nearby enemies too, maybe it does but on Gold it feels like it's doing maybe 10 points of damage). Maybe I need to spec specifically for that but what's the point when you're an Infiltrator? On the Human Infiltrator just use Cryo Blast with Cryo ammo and spec for extra damage on frozen targets and spam that. On the Quarian Female Infiltrator... well the poor girl has both Sticky Grenade and Sabotage... maybe spec out of Sticky or just put three points in Sticky... or just play the Drell Assassin instead.

Meh, for what it's worth.

Modifié par Lyrandori, 15 novembre 2013 - 10:41 .


#114
jrob6

jrob6
  • Members
  • 831 messages

Tokenusername wrote...

There's a lot of ignorance in this thread.



#115
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

WNxPowder wrote...

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.

Sounds like a personal problem.

#116
Andr0idOS

Andr0idOS
  • Members
  • 777 messages

WNxPowder wrote...

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.


Drellgod. Biotic charge into spawn > throw cluster nades > bye bye spawn.

They're a bit tricky to get the hang of at first but LEARN TO USE THEM. They're arguably one of the best nades in this game. 

#117
WNxPowder

WNxPowder
  • Members
  • 172 messages

Tokenusername wrote...

WNxPowder wrote...

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.

Sounds like a personal problem.

thats why im so negative about it, but i don't see a lot of people using the drell vanguard or vorcha sentinal 

#118
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

WNxPowder wrote...

Tokenusername wrote...

WNxPowder wrote...

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.

Sounds like a personal problem.

thats why im so negative about it, but i don't see a lot of people using the drell vanguard or vorcha sentinal

That's because they are difficult kits to master, or at least people prefer flamer on the Vorcha. There's a difference between saying, i'm not good with this power, and this power is not good.

#119
Rotward

Rotward
  • Members
  • 1 372 messages

WNxPowder wrote...

Tokenusername wrote...

WNxPowder wrote...

MaxCrushmore wrote...

@WNxPowedr - you may want to deploy your flame shield "Cluster nades suck" LOL

I don't think ive ever hit a target with cluster grenades.

Sounds like a personal problem.

thats why im so negative about it, but i don't see a lot of people using the drell vanguard or vorcha sentinal 


They aren't the only kits with those nades. I've not tried out the vorcha sentinal yet, but I know the dreelguard is one of the worst kits available. Cluster gernades are its saving grace, if anything. I don't see them playing anything past silver without cluster nades. 

#120
Aetika

Aetika
  • Members
  • 3 170 messages

OniGanon wrote...

Aetika wrote...
Poison Strike


Oh hell no.


That power must be the most unreliable power in game. Half of time it doesn´t do anything and if I am lucky it teleports me right through enemies who then start shooting at my back. It does look cool though, yeah.

#121
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages
Hunter mode, tactical cloak, biotic charge and Warp

#122
LemurFromTheId

LemurFromTheId
  • Members
  • 3 356 messages

Rotward wrote...

I've not tried out the vorcha sentinal yet, but I know the dreelguard is one of the worst kits available.


Lol :lol:

#123
I Am Robot

I Am Robot
  • Members
  • 443 messages

Jaded4Chaos wrote...

FatherOfPearl wrote...

There are no bad powers, but if I had to choose...

Pull
Sentry turret
Decoy (unless Geth/Phantoms)
Submission Net (until you know how to do it effectively)


I agree with this but would replace Sentry Turret with Lash.  It's personal...


Lash is actually pretty good if you go 6b. 

#124
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

Farid-Yoda-N7 wrote...

Jaded4Chaos wrote...

FatherOfPearl wrote...

There are no bad powers, but if I had to choose...

Pull
Sentry turret
Decoy (unless Geth/Phantoms)
Submission Net (until you know how to do it effectively)


I agree with this but would replace Sentry Turret with Lash.  It's personal...


Lash is actually pretty good if you go 6b.

Seriously 6a, why would you even.

#125
Moby

Moby
  • Members
  • 5 301 messages

WNxPowder wrote...

thats why im so negative about it, but i don't see a lot of people using the drell vanguard or vorcha sentinal 


If you're on Xbox I'd be more than happy to show you how destructive and awesome both those classes are.

Yes I'm serious.