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What are the four worst powers in this game?


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#126
MaxShine

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Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?

#127
capn233

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I will make a list of ones that I think are the worst for a variety of reasons... not just which aren't useful metric or other impossible to quantify reasons.

1. Shockwave - It has odd geometry, puny radius, strange propagation and a radius evolution that can break the power altogether. Also in stock form does not allow you to hit very many targets with one cast.

2. Carnage - The main problem is that it has a long cooldown, mediocre damage, and not much of a radius. And on top of that it has slow projectile speed. Since this game evolved into a combo detonation race, they gave it the ability to prime for FE's. Unfortunately there are many other options.

3. Sentry Turret - Probably the worst of the pet powers currently, although the others aren't all that far ahead. Would be nice if the flamethrower actually set units on fire. Would be nice if the gun actually did damage. It doesn't distract much of anything. The shock evolution makes it usable though.

4. Lash - tough decision for this last spot, but this one takes it even if it can ragdoll shielded targets. Somewhat long animation and a penchant to throw units in strange places. If Phantoms weren't designed so poorly this would have no niche whatsoever.

#128
tonnactus

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MaxCrushmore wrote...

tonnactus wrote...

MaxCrushmore wrote...

Pull is another power I feel is underrated on BSN - %75 increased BE explosion

I wish I had a way to get it on my DA or DV .. but I don't know what I'd give up for it ...

On the Drell Adept its easy. The Passive. I play the Adept for Biotics Explosions, so power damage doesnt matter.


I agree that most adepts benefit very little from the passive tree, and I run several w/o .. however the Drell and batarian adepts benefit greatly from the increased power damage for their grenades.

Giving up power damage on these classes loses me more damage off my grenades than I gain for the BE with pull, and grenades are useable against every enemy in the game, where pull is only useable against enemies with health only ..

Sadly I cannot make that trade


Well, and i not exactly want to wastes my grenades on mooks who could even sometimes dodge the nades. That what powers like Pull and Lash are for. And Reave spam on them is also quite boring.
Also,with Pistol Power Magnifiers and Amps even a Drell without a Passive deals enough damage with his nades.

#129
MaxShine

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capn233 wrote...

I will make a list of ones that I think are the worst for a variety of reasons... not just which aren't useful metric or other impossible to quantify reasons.

1. Shockwave - It has odd geometry, puny radius, strange propagation and a radius evolution that can break the power altogether. Also in stock form does not allow you to hit very many targets with one cast.

2. Carnage - The main problem is that it has a long cooldown, mediocre damage, and not much of a radius. And on top of that it has slow projectile speed. Since this game evolved into a combo detonation race, they gave it the ability to prime for FE's. Unfortunately there are many other options.

3. Sentry Turret - Probably the worst of the pet powers currently, although the others aren't all that far ahead. Would be nice if the flamethrower actually set units on fire. Would be nice if the gun actually did damage. It doesn't distract much of anything. The shock evolution makes it usable though.

4. Lash - tough decision for this last spot, but this one takes it even if it can ragdoll shielded targets. Somewhat long animation and a penchant to throw units in strange places. If Phantoms weren't designed so poorly this would have no niche whatsoever.


Strange that you rank Pull higher than Shockwave and Lash...

#130
MassivelyEffective0730

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1. Carnage.

2. Sentry Turret.

3. Concussive Shot.

4. Cryo Blast

#131
Guest_Lusty Argonian Maid_*

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So drell guard is one of the worst kits out there... now I've heard everything, lol

Modifié par Ares_GoW, 15 novembre 2013 - 11:48 .


#132
LemurFromTheId

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MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.

#133
MaxShine

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Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.


So which powers are worse than Cryo Blast?

#134
Heldarion

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MaxShine wrote...

Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.


So which powers are worse than Cryo Blast?


Pull, Turret, Drone/Decoy, Shockwave all come to mind, especially since I never play against the Geth.

I've also noticed Sabotage. Holy bananas, is that power bad.

Modifié par Heldarion, 16 novembre 2013 - 12:03 .


#135
MaxCrushmore

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@ Rotward - Did you really say the Drell Vanguard isn`t that good .. you have never seen a good player use one then .. Gold and below, you will have problems finding stuff to kill.

I played with my brother and another old friend who logged on for N7 day, I used the DV first game and got to taste their delicious tears when they couldn`t find any enemies for the first 2 rounds .. was awesome ...

*tonnactus - Cluster grenades are built for taking down groups of mooks, one of the absolute fastest ways of doing so out of all the powers available on all the kits

#136
Bolo Xia

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biotics
techs
combats
guns

those all suck

#137
Tokenusername

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Bolo Xia wrote...

biotics
techs
combats
guns

those all suck

Melee is for scrubs.

#138
MaxShine

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Heldarion wrote...

MaxShine wrote...

Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.


So which powers are worse than Cryo Blast?


Pull, Turret, Drone/Decoy, Shockwave all come to mind, especially since I never play against the Geth.

I've also noticed Sabotage. Holy bananas, is that power bad.


Shockwave is debatable... it can be used to unleash the most powerful biotic explosion in the game, is a reliable detonator, try it on a phantom without barriers (Cryo Blast can not even easily produce an explosion...) Pull,turret,drone,decoy... ok... but that is only a handful of powers. Cryo Blast still ranks pretty low among all powers. It is understandable that people mention it in the list of their four worst powers

#139
Rotward

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What's with all the turret hate. Both turret and sabotage can be top notch abilities if used correctly. For that matter, why hate the turrets if not the drones?

#140
LemurFromTheId

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MaxShine wrote...

Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.


So which powers are worse than Cryo Blast?


Pull, Concussive Shot, Lash, Sabotage, Submission Net, Decoy, Sentry Turret, Geth Turret, Combat Drone, Tactical Scan, Biotic Orbs, Seeker Swarms, Biotic/Electric Slash, Carnage...

Of course many of those powers can be better with a build specced for that purpose, and the kits that have those powers are actually designed with those powers in mind. But generally speaking CB is more useful.

For example, here are just some of the kits that, in my subjective opinion, would be better than they are right now:

Turian Soldier with Cryo Blast, Marksman and Concussive Shot
Human Soldier with Cryo Blast, Adrenaline Rush and Concussive Shot
Quarian Soldier with Cryo Blast, Marksman and Sabotage
Geth Engineer with Cryo Blast, Overload and Hunter Mode
Human Engineer with Cryo Blast, Incinerate and Overload
Quarian Male Engineer with Cryo Blast, Incinerate and Arc Grenade
Vorcha Hunter with Cryo Blast, Incinerate and Bloodlust
Quarian Male Infiltrator with Cryo Blast, Tactical Cloak and Arc Grenade
Turian Sentinel with Cryo Blast, Overload and Warp
Batarian Sentinel with Cryo Blast, Blade Armor and Shockwave
Volus Merc with Cryo Blast, Combat Drone and Shield Boost
Drell Vanguard with Cryo Blast, Charge and Cluster Grenades
Krogan Vangurd with Cryo Blast, Charge and Barrier
Phoenix Vanguard with Cryo Blast, Charge and Smash
Batarian Vanguard with Cryo Blast, Charge and Blade Armor

#141
megabeast37215

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Incinerate
Inferno Nades
Flamer
Warp

Because cheeeeeeeeese...

#142
MaxShine

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Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

MaxShine wrote...

Aedolon wrote...

tetsutsuru wrote...

Those of you complaining about some items mentioned are actually confusing two qualifiers.

"Worst" power != uselessness


So why exactly is Cryo Blast one of the worst powers in the game in your opinion?


A lot of the other powers are just better which makes Cryo Blast one of the worst which does not mean it is actually bad. Easy, isn't is?


Yeah... except that Cryo Blast isn't one of the worst. It's not even close. Frankly, on about half of the kits in the game I'd rather have Cryo Blast than one of the default powers.


So which powers are worse than Cryo Blast?


Pull, Concussive Shot, Lash, Sabotage, Submission Net, Decoy, Sentry Turret, Geth Turret, Combat Drone, Tactical Scan, Biotic Orbs, Seeker Swarms, Biotic/Electric Slash, Carnage...



How is Cryo Blast better than submission net? It easily disables one of the most dangerous units, the Phantom, on all difficulty levels. In this list only pull, sabotage, decoy/drone, carnage and sentry turret are even candidates that could be worse than CB. You overvalue this 25% debuff, all the units die very quickly already. There is no real need for a debuff and too many enemies like Phantoms, Praetorians or Banshees have ways to defend against projectile powers, so it is not even a reliable debuff.

Aedolon wrote...
Of course many of those powers can be better with a build specced for that purpose, and the kits that have those powers are actually designed with those powers in mind. But generally speaking CB is more useful.

For example, here are just some of the kits that, in my subjective opinion, would be better than they are right now:

Turian Soldier with Cryo Blast, Marksman and Concussive Shot
Human Soldier with Cryo Blast, Adrenaline Rush and Concussive Shot
Quarian Soldier with Cryo Blast, Marksman and Sabotage
Geth Engineer with Cryo Blast, Overload and Hunter Mode
Human Engineer with Cryo Blast, Incinerate and Overload
Quarian Male Engineer with Cryo Blast, Incinerate and Arc Grenade
Vorcha Hunter with Cryo Blast, Incinerate and Bloodlust
Quarian Male Infiltrator with Cryo Blast, Tactical Cloak and Arc Grenade
Turian Sentinel with Cryo Blast, Overload and Warp
Batarian Sentinel with Cryo Blast, Blade Armor and Shockwave
Volus Merc with Cryo Blast, Combat Drone and Shield Boost
Drell Vanguard with Cryo Blast, Charge and Cluster Grenades
Krogan Vangurd with Cryo Blast, Charge and Barrier
Phoenix Vanguard with Cryo Blast, Charge and Smash
Batarian Vanguard with Cryo Blast, Charge and Blade Armor


Vanguards are not tech classes... You want to substitute the Geth Turret with CB?? The ability to recharge shields is waay more useful than that anything CB has to offer. Most of these are actually debatable... and furthermore... what would this substitution prove anyways?
Oh yes and Soldiers use combat powers like proxy mine, concussive shot or carnage. They cannot generally use Tech Powers, the exception is the flamer and the Havoc. These were added later in the game, the original Soldiers did not have Tech.

Modifié par MaxShine, 16 novembre 2013 - 01:03 .


#143
megabeast37215

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Concussive shot is not a bad power at all... Neither is Cryo Blast.

#144
PaulGreg

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People who say cryo blast is bad must only play on silver and below. The debuff is massive on gold and even better on platinum. Correct me if im wrong but I think cryo blast will effectively negate approx 10k of armour from some platinum bosses.

#145
Rotward

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PaulGreg wrote...

People who say cryo blast is bad must only play on silver and below. The debuff is massive on gold and even better on platinum. Correct me if im wrong but I think cryo blast will effectively negate approx 10k of armour from some platinum bosses.


It doesn't do damage, so it MUST be bad. :unsure:

#146
maaaad365

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Cryo Blast with Cryo Rounds 4 is a cool combination. The enemies freeze in place and it's so fun to take them out. I almost fell of my chair laughing when I see Brutes walking in slow motion.

Modifié par maaaad365, 16 novembre 2013 - 01:43 .


#147
Zjarcal

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MaxShine wrote...

How is Cryo Blast better than submission net? It easily disables one of the most dangerous units, the Phantom, on all difficulty levels. 


I wouldn't say it "easily" disables enemies considering how much that thing gets dodged.

I'd definitely rank Cryo Blast higher than the Net. Even if enemies can dodge it almost as easily, the radius actually makes that less of an issue, plus it has a faster cooldown and much faster animation, so spamming it again if it was dodged is easier. Plus that debuff is way more useful against bosses than the effects of the net.

Only against phantoms would I rank the Net higher, and even then it's iffy.

#148
Heldarion

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Zjarcal wrote...

MaxShine wrote...

How is Cryo Blast better than submission net? It easily disables one of the most dangerous units, the Phantom, on all difficulty levels. 


I wouldn't say it "easily" disables enemies considering how much that thing gets dodged.

I'd definitely rank Cryo Blast higher than the Net. Even if enemies can dodge it almost as easily, the radius actually makes that less of an issue, plus it has a faster cooldown and much faster animation, so spamming it again if it was dodged is easier. Plus that debuff is way more useful against bosses than the effects of the net.

Only against phantoms would I rank the Net higher, and even then it's iffy.


Making the Phantom flip and then throwing a Cryo blast at her debuffs just fine.

#149
Zjarcal

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Heldarion wrote...

Making the Phantom flip and then throwing a Cryo blast at her debuffs just fine.


Yeah, there's that too, it's why I said it was an iffy advantage at best.

#150
MaxShine

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Heldarion wrote...

Zjarcal wrote...

MaxShine wrote...

How is Cryo Blast better than submission net? It easily disables one of the most dangerous units, the Phantom, on all difficulty levels. 


I wouldn't say it "easily" disables enemies considering how much that thing gets dodged.

I'd definitely rank Cryo Blast higher than the Net. Even if enemies can dodge it almost as easily, the radius actually makes that less of an issue, plus it has a faster cooldown and much faster animation, so spamming it again if it was dodged is easier. Plus that debuff is way more useful against bosses than the effects of the net.

Only against phantoms would I rank the Net higher, and even then it's iffy.


Making the Phantom flip and then throwing a Cryo blast at her debuffs just fine.


That is well known, but I see it in that way that most good 'anti-phantom' weapons can kill a Phantom in max 3 shots. So even with a 25% debuff that is still 3 shots to kill.