Turian Soldier Suggestions
#1
Posté 15 novembre 2013 - 07:40
I'm grinding a bit for the N7 promotions challenge and I'm bored of playing my goto soldiers. I have not fiddled around with the Turian Soldier much, but I hear it's amazing.
Any suggestions on gold/platinum efficient builds? Looking at vids I see that people spec it in several different ways, including leaving Marksman out, which I found surprising.
#2
Posté 15 novembre 2013 - 07:48
about the loadout, basiccally you can used everthing you like on him. i prefer the hurricane eagle bpp typhoon talon and raider on him. the stability mod is only in case of the hurricane and maybe the bpp
and it doesnt have to be an ultra rare, you can literally put anything on him and do good^^
kalence.drupalgardens.com/me3-builder#24!4801525!!63N54314!F.EAG
#5
Posté 15 novembre 2013 - 07:58
People leaving out marksman are just looking for techbursts or tech explosions. Both powers (concussive shot and proximity mine) don't synergize well with marksman. That's why you usually forgoe one or the other (CS or PM). I personnaly like keeping concussive shot. Great crowd controler, with 4 points in it.Bladedrummer wrote...
Hello,
I'm grinding a bit for the N7 promotions challenge and I'm bored of playing my goto soldiers. I have not fiddled around with the Turian Soldier much, but I hear it's amazing.
Any suggestions on gold/platinum efficient builds? Looking at vids I see that people spec it in several different ways, including leaving Marksman out, which I found surprising.
kalence.drupalgardens.com/me3-builder#24!4801525!!63N54314!F55AG
Just in case you need the challenge points for turian proximity mines
Modifié par Cohen le Barbare, 15 novembre 2013 - 07:58 .
#6
Posté 15 novembre 2013 - 08:08
Hurricane with mag upgrades (Or blood pack punisher)
Piercing ammo
Concussive shot or prox mine are your choice depending on play style.
You can't help but score well with this set up.
Edit: Leaving out marksman is strictly for people who want to show how well they can do without it. In all normal circumstances it would be stupid. If you want to leave out marksman choose a different class as far as I'm concerned.
Modifié par Beerfish, 15 novembre 2013 - 08:10 .
#7
Posté 15 novembre 2013 - 08:08
Aedolon wrote...
Dragaan's Turricane build is great. Here's the Raider build I love just as much.
Leaving out Marksman is just plain stupid, IMO. Well, you can do that if you find that fun, but it's not going to be a particularly powerful build.
That looks legit. I'll have to try that soon.
#8
Posté 15 novembre 2013 - 08:13
I was at lvl 15 and I specced Marskman+Proxy Mine with rank 4 fitness for survivability.
Now I get why some people leave out Marskman. I did a quick gold and I barely used Proxy Mine.
However, I scored 130k using the Harrier. I see why people love this kit, it's pretty simple: Marksman, point at something, press trigger and watch it die.
#9
Posté 15 novembre 2013 - 08:15
You can kill all the smaller enemies by shooting your Scorpion and using Concussive Shot before the shots detonate. For boss enemies you can just shoot your proxy mine and then use marksman to get a higher rate of fire.
Modifié par Garrus1138, 15 novembre 2013 - 08:16 .
#10
Posté 15 novembre 2013 - 08:23
The ultimate headshot machine.
My favorite build and loadout - This Build
#11
Posté 15 novembre 2013 - 08:25
Modifié par robarcool, 15 novembre 2013 - 08:26 .
#13
Posté 15 novembre 2013 - 08:41
heroicmass wrote...
I prefer concussive shot. I feel it synergizes better with Marksman than proximity mine. Personal preference though.
The ultimate headshot machine.
My favorite build and loadout - This Build
I too prefer CS for crowd control. Constantly running marksman to me is much better than pm>marksman>pm and the damage you gain from the 2-3 seconds they overlap isnt worth dealing almost no stagger. With marksman up its a like a 50% multiplier to your weapon damage. PM is only 20 and with that cool down you are actually hurting yourself. Especially if you are running heavy weapons. A number of weapons are very good. Typhoon, Black widow, Blood Pack Punisher, Claymore, Piranha, Argus, etc. Anything that can benifit from either RoF, accuracy, or stability. Or jus plain old Super weapons like the harrier, lancer, talon. Keep in mind you are only as good as your aim. Cant scrub it up with grenades here, soldier.
#14
Posté 15 novembre 2013 - 08:43
You would be surprised, it's pretty nasty.Aedolon wrote...
Dragaan's Turricane build is great. Here's the Raider build I love just as much.
Leaving out Marksman is just plain stupid, IMO. Well, you can do that if you find that fun, but it's not going to be a particularly powerful build.
#15
Posté 15 novembre 2013 - 08:43
I run maxed CS and no PM. I think CS works better if you plan to take heavier weapons. It is mainly there for stagger and Phantoms, otherwise you are spamming MM. Or if I am running something with an ammo power, I can detonate combos faster.
He is basically good with every weapon in the game, although some don't make a whole lot of sense.
#16
Posté 15 novembre 2013 - 08:52
Modifié par Heldarion, 15 novembre 2013 - 08:52 .
#17
Posté 15 novembre 2013 - 10:34
Spec out of CS or drop just 3 points in it, and slap a Raier on him. Nothing survives long enough to hurt you.
#18
Posté 15 novembre 2013 - 10:46
CS or PM, depending on what you want to bring to the fight.
CS for detonating ammo powers, or MM for that extra 20% dmg that the entire team benefits from. I'm running PM right now, and I love it. Sure, I may not get to spend the entire duration shooting a debuffed boss under MM but the total dmg done by the team more than makes up for that.
Full HP/shield fitness and full weapon dmg/stability passive.
And MM specced for headshot dmg at 5, and not duration, ofc.
Basically, the TSol makes crap weapons good, decent weapons great, great weapons unreal and great weapons jawdroppingly overpowered.
Hell, I scored reliable headshots from atop the ladder by the offices on Vancouver on mooks by the helipad using the Tempest on full auto.
He's that good.
And calling mooks amateurs, while he mows them down.
#19
Posté 15 novembre 2013 - 11:20
#20
Posté 16 novembre 2013 - 05:11
#21
Posté 16 novembre 2013 - 05:34
AFAIK, there is no point in exceeding 100% accuracy cuz spread become "inverted". You still have more than enough (95% to be clear) accuracy with smart choke and full-RoF MM.SpaceV3gan wrote...
AT-12 Raider. Full accuracy on Marksman. It feels like the most raw weapon platform combo in the game.
#22
Posté 16 novembre 2013 - 05:38
#23
Posté 16 novembre 2013 - 05:41
Kislitsin wrote...
AFAIK, there is no point in exceeding 100% accuracy cuz spread become "inverted". You still have more than enough (95% to be clear) accuracy with smart choke and full-RoF MM.SpaceV3gan wrote...
AT-12 Raider. Full accuracy on Marksman. It feels like the most raw weapon platform combo in the game.
I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:
#24
Posté 16 novembre 2013 - 05:42
Modifié par Bladedrummer, 16 novembre 2013 - 05:42 .
#25
Posté 16 novembre 2013 - 05:43
Deerber wrote...
I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:
You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.





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