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Turian Soldier Suggestions


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#26
Melkezine

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Bladedrummer wrote...

Interesting suggestions. I tried most of what is in here with minor tweaks based on my playstyle. I have to say, I really don't dig this kit. I've come to the conclusion that I'm not a fan of soldiers in general. I will, for the sake of fairness, give this Raider build a shot though.


He doesn't have much finesse, nor is his playstyle varied. It's pretty much just point at enemy, shoot PM (if you have it), MM and shoot gun.
That's about it.
He does that job very, very well, tho.
If you're looking for variation, then the TSol is not your man.

#27
Kislitsin

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Melkezine wrote...

If you're looking for variation, then the TSol is not your man.


But cycling through 3 - 2 powers for 11 waves is a diverse experience :mellow:
You probably didn't Tsol to much.

Tsol has his diversity, he feels different with every weapon - beyond OP Turranha and Turricane, well rounded Turreagle, badass Turraider, good al' Turriphoon, unexpectedly powerfull Turrempest and so on. Without burning through respec-cards...

#28
Bladedrummer

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Kislitsin wrote...

Melkezine wrote...

If you're looking for variation, then the TSol is not your man.


But cycling through 3 - 2 powers for 11 waves is a diverse experience :mellow:
You probably didn't Tsol to much.

Tsol has his diversity, he feels different with every weapon - beyond OP Turranha and Turricane, well rounded Turreagle, badass Turraider, good al' Turriphoon, unexpectedly powerfull Turrempest and so on. Without burning through respec-cards...


I think Melkezine has a point though.

I find some linear playstyle kits quite enjoyable, just not the soldiers I guess. When it comes down to it, Infiltrators have always been my favorite class and they are as straight-forward as they get (to me).

#29
Deerber

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Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.

#30
Melkezine

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It's the kit i've played the most, i think... maybe the TSen beats it.
Regardless of the weapon, there isn't much variation on activating MM and shooting.

What I meant to say, was that, being a weapons platform, his damage comes from shooting his gun.
Some people, like me, feel as though variation is switching between different powers depending on what you aim at.
Take the aforementioned TSen, for instance.
Centurion, Overload and shoot.
Marauder, Overload and shoot.
Ravager, Warp and shoot.

Hmm... I seem to be digging myself a hole here.
Nevermind me.

I blame the beer!

#31
LemurFromTheId

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Deerber wrote...

Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.


I gotta agree with Kislitsin here... Raider spread is definitely much smaller with 95% accuracy than 110% accuracy. It's a good thing in a sense than you don't need to respec if you want to switch between shotguns and rapid-fire weapons.

#32
Kislitsin

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Bladedrummer wrote...

I think Melkezine has a point though.

I find some linear playstyle kits quite enjoyable, just not the soldiers I guess. When it comes down to it, Infiltrators have always been my favorite class and they are as straight-forward as they get (to me).


Some soldiers are damn boring I agree (Tsol is not among them though), but actually, lolfiltrators are the most boring kits for large margin, Cloack-power-shoot, no positioning (lolcloak) no "gating" (lolcloak) no LOS control (lolcloak). The exceptions are on host no-fitness GI (true glass-canon) and drellfiltrator (need some tactic in recon mine placement, and a glass canon as well).

BTW, I failed to find the proofthread, but still pretty damn sure that accuracy can become inverse and thus 110% is worse than 95. Anyway, I use adrenalin modules on raider Tsol, so he can close in when he need to.

#33
Kislitsin

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It's a good thing in a sense than you don't need to respec if you want to switch between shotguns and rapid-fire weapons.

What I love in Tsol the most - a lot of different builds with just one build.

#34
Deerber

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Aedolon wrote...

Deerber wrote...

Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.


I gotta agree with Kislitsin here... Raider spread is definitely much smaller with 95% accuracy than 110% accuracy. It's a good thing in a sense than you don't need to respec if you want to switch between shotguns and rapid-fire weapons.


Yeah I'm not saying it can't be that way, I'd just like a source so I can decide how to spec ;)

#35
LemurFromTheId

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Deerber wrote...

Aedolon wrote...

Deerber wrote...

Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.


I gotta agree with Kislitsin here... Raider spread is definitely much smaller with 95% accuracy than 110% accuracy. It's a good thing in a sense than you don't need to respec if you want to switch between shotguns and rapid-fire weapons.


Yeah I'm not saying it can't be that way, I'd just like a source so I can decide how to spec ;)


This is proof enough for me:

Image IPB

Try to guess which picture corresponds to which spec ;)

EDIT: Both shot from Vancouver LZ to the far box on the right hand side.

Modifié par Aedolon, 16 novembre 2013 - 07:19 .


#36
robarcool

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Deerber wrote...

Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.

And I would never settle for a half dead phantom. I want to blow their heads clean.

#37
Kislitsin

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robarcool wrote...
And I would never settle for a half dead phantom. I want to blow their heads clean.

then go for 4a accuracy and either skip 6th evo completely or choose 6b. You will have 100% with choke  that way.

#38
OniGanon

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I'm pretty sure you guys are getting confused with accuracy and stability.

It was stability that used to be bugged, with negative recoil for Turians using stability mod. Was later fixed.

#39
Kislitsin

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OniGanon wrote...

I'm pretty sure you guys are getting confused with accuracy and stability.

It was stability that used to be bugged, with negative recoil for Turians using stability mod. Was later fixed.


look at the pics, afaik - upper is 110% and lower is 95

#40
Mask of Apathy

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Kislitsin wrote...

Melkezine wrote...

If you're looking for variation, then the TSol is not your man.


But cycling through 3 - 2 powers for 11 waves is a diverse experience :mellow:
You probably didn't Tsol to much.

Tsol has his diversity, he feels different with every weapon - beyond OP Turranha and Turricane, well rounded Turreagle, badass Turraider, good al' Turriphoon, unexpectedly powerfull Turrempest and so on. Without burning through respec-cards...


Don't forget the AP III or IV ammo LOLTGPSMG :wizard:. Even WITH Turian Passive stability bonus, I find I'm MUCH too scrubby to use MM with it unless i have the SMG Recoil System V on it. If it were more easily controlled, I'd probably dump the Stabiliy Mod, stick on HVB and cheese its truly absurd RoF with Incendiary IV ammo :blink::blink::blink: such huge Deeps


EDIT: Do Stability bonii invert past 100%? If so, I may have been unintentionally gimping myself a bit with this TSol build

Modifié par Mask of Apathy, 17 novembre 2013 - 09:33 .


#41
iOnlySignIn

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I find CS to be much, much more useful than PM for the TSol.

Marksman + Passive already give you all the DPS you need. CS gives you much better CC than PM - by simply spamming CS you will be invincible vs. Phantom 1 on 1, for example.

Unless you plan to bring an Acolyte which of course would make CS redundant (as it does with so many other things). But I'd rather play as if the Acolyte does not exist.

#42
Kislitsin

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Mask of Apathy wrote...
Don't forget the AP III or IV ammo LOLTGPSMG :wizard:. Even WITH Turian Passive stability bonus, I find I'm MUCH too scrubby to use MM with it unless i have the SMG Recoil System V on it. If it were more easily controlled, I'd probably dump the Stabiliy Mod, stick on HVB and cheese its truly absurd RoF with Incendiary IV ammo :blink::blink::blink: such huge Deeps


Barage upgrade, stab III, host  >100 stability. Have tried it, but among geth weapons I prefer endless spitfire, GPR w mag and heavy barell and incendiary cheese is also cute as hell (dat 1,5xRoF  pew pew:wub:)
LOLTAdas is quite underrated actually (allows to completely trivialize all the BS, sweet revenge on geth).
But real men wield katana on vanilla turians.

#43
Mask of Apathy

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Kislitsin wrote...

Mask of Apathy wrote...
Don't forget the AP III or IV ammo LOLTGPSMG :wizard:. Even WITH Turian Passive stability bonus, I find I'm MUCH too scrubby to use MM with it unless i have the SMG Recoil System V on it. If it were more easily controlled, I'd probably dump the Stabiliy Mod, stick on HVB and cheese its truly absurd RoF with Incendiary IV ammo :blink::blink::blink: such huge Deeps


Barage upgrade, stab III, host  >100 stability. Have tried it, but among geth weapons I prefer endless spitfire, GPR w mag and heavy barell and incendiary cheese is also cute as hell (dat 1,5xRoF  pew pew:wub:)
LOLTAdas is quite underrated actually (allows to completely trivialize all the BS, sweet revenge on geth).
But real men wield katana on vanilla turians.


Hurk :sick:...Katana...I can kill things faster with lvl 0 HA LM.

I like using Stronghold Package and Cyclonic Mod.

But since 55% from passives, 70% from SMG Recoil Systems = 125% would it be 10% better for me to take Stab III for an 85% total?

EDIT: See previous post's edit for GPSMG build

Modifié par Mask of Apathy, 17 novembre 2013 - 09:45 .


#44
Kislitsin

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iOnlySignIn wrote...

I find CS to be much, much more useful than PM for the TSol.

Marksman + Passive already give you all the DPS you need. CS gives you much better CC than PM - by simply spamming CS you will be invincible vs. Phantom 1 on 1, for example.

Unless you plan to bring an Acolyte which of course would make CS redundant (as it does with so many other things). But I'd rather play as if the Acolyte does not exist.

I agree, mostly. Turranha is better of w PM, cuz cooldown length=clip length, find the spawn, PM, unleash 12 shots in a row with last 6 being subcaliber. With Teagle and Turricane PM allows you to spare some ammo. But in general, full MM Tsol doesn't need additional powers.

#45
DullahansXMark

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Boom. Best build ever.

Saber (Marksman not necessary) for mooks. Eagle (stay off Marksman until you've almost emptied the clip, for the auto-reload) for heavy armored targets. Use Concussive Shot once for every time you find yourself saying "Oh shit!"

Works every time.

#46
DullahansXMark

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Oh, and you could use the Geth Scanner on my build if you wanted. I just prefer the Stronghold Package, myself.

#47
Kislitsin

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Mask of Apathy wrote...
Hurk :sick:...Katana...I can kill things faster with lvl 0 HA LM.


A friend of mine and I did a "technical" plat duo vs collectors on goddes (we had an expirienced Jug with lvl 3 phaeston and cryo ammo and frogfiltrator with viper in our team) recently.

Friend used somethink like this: kalence.drupalgardens.com/me3-builder#24!3104565!!24053364!0.EAG
I prefered that: kalence.drupalgardens.com/me3-builder#43!3103565!!24053364!5F8A5

It wasn't so bad actually, we did well and extracted alltogether (including jug, who got Phaeston IV rightafter).
Offcourse cheese, but I actually did like the gun, the sound and the feeling. I wish we had an UR version.

#48
Deerber

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Aedolon wrote...

Deerber wrote...

Aedolon wrote...

Deerber wrote...

Kislitsin wrote...

Deerber wrote...

I love my OHKs on Phantoms across London too much, sorry. Gotta keep that accuracy over 9000! :innocent:


You still can. I believe 105 and 95% of accuracy will produce the same spread (I've seen some thread on shotgun patterning somewhere here). And also - faster reload cancelling.


Given the stupidly high RoF of the Raider, the faster reload time is pretty much not perceivable by humans.

Never heard of what you said about accuracy - if you could provide a source, I'd be glad to read it. And I actually doubt you can really snapkill Phantoms across an entire map without a 100% accuracy bonus. Even 5% less could be enough to prevent you from doing it.


I gotta agree with Kislitsin here... Raider spread is definitely much smaller with 95% accuracy than 110% accuracy. It's a good thing in a sense than you don't need to respec if you want to switch between shotguns and rapid-fire weapons.


Yeah I'm not saying it can't be that way, I'd just like a source so I can decide how to spec ;)


This is proof enough for me:

Image IPB

Try to guess which picture corresponds to which spec ;)

EDIT: Both shot from Vancouver LZ to the far box on the right hand side.


I guess I shouldn't be surprised after all this time, uh? Oh well, time to respec. Thanks! :)

#49
HEEGZ

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Keep in mind CS and PM are not mutually exclusive. I take both, with 3 in CS and 5 in PM (for debuff), maxxing out the other skills at 6.

#50
capn233

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It's too bad that the actual shotgun spread doesn't correspond to the image it spray paints on objects.