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Whoever wrote The Hanar Diplomat sidequest?


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#51
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Br3ad wrote...

spirosz wrote...

Jack is not a side quest, okay folks.

Side quests have a point.


You don't think Grissom has a point? Or am I misunderstanding?

I think the points represented are subtle, but they are there. It shows up during the "Summit Meeting" portion in the beginning. Traynor makes a plea that these kids represent the best of humanity. Where is one's mind at when she says that? Are you still going to be alien prioritizing and think about the Summit meeting? Or are you going to derail for a bit and help some kids - human kids? That's already a big point in itself.

Once you're there, it's a bit different. Plays out better for Jackmancers, but it works well enough for anyone who cares about humans. It's the Ascension program. This is like a symbol of humanity's first big contributions, their first push into the future. The biotics, the tech kids, along with Grissom himself (Grissom was the first guy who explored through the Charon Mass Relay). Ideally, you'd get a good feeling in preserving it. Lastly, you're inadvertently helping out Anderson by rescuing Kahlee too.

Modifié par StreetMagic, 17 novembre 2013 - 02:47 .


#52
Br3admax

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I'm joking with spiroz, Street.

Modifié par Br3ad, 17 novembre 2013 - 02:48 .


#53
AlanC9

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spirosz wrote...

Jack is not a side quest, okay folks.


Why not?

#54
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Br3ad wrote...

I'm joking with.spiroz, Street.


Damnit. I knew I should've slimmed my post. B)

#55
Scowlyface

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It's called not standing on ceremony. Hanar only do the whole "this one" bit with people who don't know them intimately. The salarian spectre has outed his soulname and his genocidal plot in one shot, so he drops the usual pretense.

#56
iOnlySignIn

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This was supposed to be an entire mission that takes place on Kahje but it was cut.

I like the quest though. Some Kasumi is better than no Kasumi.

#57
dgcatanisiri

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StarcloudSWG wrote...

 Using "This one" is a Hanar being polite according to their culture. What that Hanar diplomat was doing was the equivalent of cursing and spitting out obscenities.

I'm not surprised people dont' catch that.


More than that, I'm pretty sure it's supposed to be considered a sign of insanity. Which all makes sense. Learning that your gods are servants of the Reapers, who have arrived to 'reap' all life in the galaxy? Yeah, that's the kind of thing that would send anyone to a padded room.

I'm just frustrated about this mission about the hanar homeworld, greybox or no, was Kasumi's mission. She has no connection to Kahje. Sure, it's supposed to be the information that came from Keiji, but it doesn't play well to her strengths as a character. It would make more sense for Thane to have somehow been involved, since the drell live on Kahje.

#58
P. Domi

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I believe Keiji's greybox contained information on an Alliance black op to destroy batarian research interests with reaper tech (probably coming from the Leviathan of Dis). There were hanar operatives and scientists at the site, including the one you have to stop in this mission. It's explained in the ME wiki and by Jondum Bau.

#59
SwobyJ

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Didn't read most of the thread.

The hanar acting like that is basically like Amanda Kenson dropping all pretense and embracing the Reapers' plans.
Soul names and 'this one' and politeness does not matter anymore.

This happens with every indoctrinated individual eventually. At some point, their core personality is overwritten into being a shadow of the former self that thinks it can still put up a fight, then becomes a zealot, and then eventually a husk (of various forms or half-forms). Nanites turning your body, including the mind, into something else.

So that's a long way to say that the hanar is perfectly in character. The mission itself is meh and weird filler, but the hanar itself was fine.

Modifié par SwobyJ, 17 novembre 2013 - 06:22 .


#60
SwobyJ

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Linkenski wrote...

There we go again. And again, why does indoctrination change their speech? Saren got mean with his indoctrination, but he still spoke in his own speaking manner.


I tend to presume that the primary agent of the Reapers is given the most slow and precise indoctrination so that they are still useful for as long as possible.

The hanar deal was a quick dose that fried his mind.

#61
ImaginaryMatter

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My problem with the mission is part of a larger problem with ME3, everyone in the entire galaxy is incompetent -- except for Shepard. If the Reapers had common sense everyone would be screwed.

#62
FlamingBoy

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ImaginaryMatter wrote...

My problem with the mission is part of a larger problem with ME3, everyone in the entire galaxy is incompetent -- except for Shepard. If the Reapers had common sense everyone would be screwed.


Their actions are not just incompetent but totally devoid of rational thinking and basic problem solving skills.

#63
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iOnlySignIn wrote...

This was supposed to be an entire mission that takes place on Kahje but it was cut.

I like the quest though. Some Kasumi is better than no Kasumi.


Another cut content reveal that makes me want to cry. :pinched:

The more I think about it, I wish they just had more dedicated novel writers to delve into various stories and worlds more often. I hate waiting for the games to paint the picture.. and in the end, the games might end up getting rushed like ME3 anyways. So we just end up with little "snippets" of the world instead. They could have written 3 novels in the same time. Games are a ****ty medium for storytelling if they're going to be rushed or content gets cut like it did here (I think the Javik/Cerberus/Thessia arc really suffered especially. I read that it was heartbreaking for Bioware to do it. They didn't like making that choice either. Nobody wins).

Modifié par StreetMagic, 17 novembre 2013 - 07:54 .


#64
Dean_the_Young

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Huh. Surprised at all the dislike. Personally, I enjoyed the mission- granted, I vastly prefer it when Kasumi is absent, same as most of the other ME2-cameo missions (which, by and large, are all pretty self-referential and more style over substance).

As far content, I thought it was a pretty decent example of a few concepts and points that were otherwise ignored in the game and would not have been included- how indoctrinated agents could be used by the Reapers (read- not canon fodder), the less brute-force aspects of the Reaper invasion, how the Hanar have any role in the war, and an actually applicable role for a Spectre as a special investigator, rather than as a special forces grunt.

Couldn't be bothered much by the flaws, since most of them (for me) were tied to the ME2 companion cameo aspects... which, as a rule, were all self-referential (as a major cameo role is bound to be) and more style over tough thinking (as was ME2's style). Given that this was also a small quest in its own right, and failing it for not being extensive enough doesn't really push my buttons.

#65
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Dean_the_Young wrote...

Huh. Surprised at all the dislike. Personally, I enjoyed the mission- granted, I vastly prefer it when Kasumi is absent, same as most of the other ME2-cameo missions (which, by and large, are all pretty self-referential and more style over substance).

As far content, I thought it was a pretty decent example of a few concepts and points that were otherwise ignored in the game and would not have been included- how indoctrinated agents could be used by the Reapers (read- not canon fodder), the less brute-force aspects of the Reaper invasion, how the Hanar have any role in the war, and an actually applicable role for a Spectre as a special investigator, rather than as a special forces grunt.

Couldn't be bothered much by the flaws, since most of them (for me) were tied to the ME2 companion cameo aspects... which, as a rule, were all self-referential (as a major cameo role is bound to be) and more style over tough thinking (as was ME2's style). Given that this was also a small quest in its own right, and failing it for not being extensive enough doesn't really push my buttons.


I'm not accusing you of having Asperger's, but this might come off like it.. but do you kind of devalue emotional and character based information (it seems like you're lumping all of that as just "style", and not appreciating the nuances it contains). How are you with real people? Do you write off their sense of character or expressiveness as irrelevant and only wish them to relay things on a conceptual level?

Anyways, there's still enough to salvage even in these cameos (Kasumi's still fun to interact with for a little bit at least).. But I'm coming from the point of view that the "style" is the "substance". I think the whole game needed much more, in fact. Citadel DLC remedied some of it, but in a sillier way than I'd like, personally (still cool though).

Modifié par StreetMagic, 17 novembre 2013 - 11:48 .


#66
SilJeff

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FlamingBoy wrote...

ImaginaryMatter wrote...

My problem with the mission is part of a larger problem with ME3, everyone in the entire galaxy is incompetent -- except for Shepard. If the Reapers had common sense everyone would be screwed.


Their actions are not just incompetent but totally devoid of rational thinking and basic problem solving skills.


sounds like that hanar is indoctrinated!

#67
Dean_the_Young

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StreetMagic wrote...

Dean_the_Young wrote...

Huh. Surprised at all the dislike. Personally, I enjoyed the mission- granted, I vastly prefer it when Kasumi is absent, same as most of the other ME2-cameo missions (which, by and large, are all pretty self-referential and more style over substance).

As far content, I thought it was a pretty decent example of a few concepts and points that were otherwise ignored in the game and would not have been included- how indoctrinated agents could be used by the Reapers (read- not canon fodder), the less brute-force aspects of the Reaper invasion, how the Hanar have any role in the war, and an actually applicable role for a Spectre as a special investigator, rather than as a special forces grunt.

Couldn't be bothered much by the flaws, since most of them (for me) were tied to the ME2 companion cameo aspects... which, as a rule, were all self-referential (as a major cameo role is bound to be) and more style over tough thinking (as was ME2's style). Given that this was also a small quest in its own right, and failing it for not being extensive enough doesn't really push my buttons.


I'm not accusing you of having Asperger's, but this might come off like it..

Yeah, that's totally not an incredibly offensive way to start off a difference of opinion.

but do you kind of devalue emotional and character based information (it seems like you're lumping all of that as just "style", and not appreciating the nuances it contains).

No, I don't. I just don't succumb to emotional appeals as easily as many people, and found that ME3's cameo quests often eclipsed solid stories and interesting delimmas for feel-good player call-backs of past friendship (which fails for me since I was never particularly interested or amused by the ME2 cast) and no-cost feel-good solutions that get in the way of my enjoyment of RPGs.

How are you with real people?

I'm generally pretty good. For example, if someone doesn't like the things about characters in fiction that I do, I don't raise a question of if they have a mental disorder.

Do you write off their sense of character or expressiveness as irrelevant and only wish them to relay things on a conceptual level?

Depends on the context, obviously. I work in a sober field in which professionalism and credibility is paramount. 'Sense of character' and 'expressiveness' can be Bad Things.

Anyways, there's still enough to salvage even in these cameos (Kasumi's still fun to interact with for a little bit at least).. But I'm coming from the point of view that the "style" is the "substance". I think the whole game needed much more, in fact. Citadel DLC remedied some of it, but in a sillier way than I'd like, personally (still cool though).

You're welcome to your tastes- I'll keep mine.

For me, the difference between substance and style is whether the focus (and the intended audience reception) is supposed to focus on what the subject is about versus how it is conveyed. Subject matter versus tone is the most common point. Both are legitimate reasons to enjoy something, but for someone who is less inclined to buy into emotional appeals or accept the author's intended reception, style doesn't substitute for an intellectual underpinning.

In the context of the Hanar Diplomat sidequest, given that Kasumi's role and content is almost purely additional instead of being mutually exclusive with the normal dialogue, there isn't much of a problem. Our token Spectre focuses on the points I find enjoyable (world building, investigation, backstory, a sympathetic professionalism at work), while Kasumi just hangs in the shadows doing nothing particularly important besides not particularly witty banter and explaining why she can't help this time (which isn't very convincing). It isn't until the resolution that Kasumi makes me miss out on something I enjoy, which is the snap-timing gut decision of whether to save the friendly person infront of me or save the distant planet. I enjoy the non-Kasumi delimma very much- not so much because it's a balanced delimma (one person versus a world), but rather because I appreciate the time-sensitive context (pressing rather than allowing an impartial decision), the emotional lever of balancing a sympathetic person infront of me versus a distant statistic, and the use of the interrupt mechanic (which in ME2 was always an ideal solution) to play a conditioned response against me. I enjoyed all of that far more than a character I don't find particularly interesting or compelling coming in to save the day, resolve both problems, and leaving me with more boring banter.


Of course, that's in a side-quest with little content exclusion. The epitome of my viewpoint is the difference in the Grissom Academy mission if you have Jack or not.

With Jack, I find myself playing a rather uninteresting shooter mission with pretty scenery in which Jack dominates all the extras so much that they exist as little other than a cheering section. The character interaction is forced, repetitive of points already established in ME2, and is generally more concerned with playing Jack up in a lack of progression I found unconvincing given ME2. Given I already found Jack to be so over the top and forced in ME2 that I was never a fan, a mission focused on 'Jack is a badass- nothing else matters' quite frankly bores me.

Without Jack? I get introduced to a new cast of individuals who, like the rest of the galaxy, are thrown way out of their depth and struggling to pull through. The fact that the story does then focus on them pulling through- on Shepard being an enabler rather than resolving every issue, on the students coming to terms with fear and killing and guilt at doing so, on Pressly stepping up as a leader ('Leaders don't guess.')- I found what had been a boring cruise through a Jack revenge fantasy replaced with a tension and drama that was completely lacking before. I felt far more attached to the students when they were struggling on their own, than I ever felt when Jack eclipsed them into a cheer section to be saved to demonstrate how awesome she was.

Modifié par Dean_the_Young, 17 novembre 2013 - 12:57 .


#68
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Dean_the_Young wrote...

Yeah, that's totally not an incredibly offensive way to start off a disagreement of a point.


At least you were offended. Now I know you're OK. ;)

You're welcome to your tastes- I'll keep mine.


Fair enough. I honestly just wanted you to elaborate.


With Jack, I find myself playing a rather uninteresting shooter mission with pretty scenery in which Jack dominates all the extras so much that they exist as little other than a cheering section. The character interaction is forced, repetitive of points already established in ME2, and is generally more concerned with playing Jack up in a lack of progression I found unconvincing given ME2. Given I already found Jack to be so over the top and forced in ME2 that I was never a fan, a mission focused on 'Jack is a badass- nothing else matters' quite frankly bores me.


Ah, that's too bad.

As for the mission itself, if you haven't tried, I suggest Insanity. It's one of the few missions that feels reminscent of old Bioware tactical combat.. Lots of enemies and grenades from all directions. It's not a shooter mission when you're pausing and watching your ass a lot.

Modifié par StreetMagic, 17 novembre 2013 - 12:57 .


#69
YouKnowMyName

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I have Aspergerer, and I find this discussion about it a bit offensive...

Some of us are actually able to feel emotion!

I know society teach that every aspergerer is apathetical, but this is not true. Many of us actually feel a empathy, even if it sometimes is limited.

Not all of us are mentally insane either.

Just so you know.

#70
Dean_the_Young

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StreetMagic wrote...

Dean_the_Young wrote...

Yeah, that's totally not an incredibly offensive way to start off a disagreement of a point.


At least you were offended. Now I know you're OK. ;)

No ;).

With Jack, I find myself playing a rather uninteresting shooter mission with pretty scenery in which Jack dominates all the extras so much that they exist as little other than a cheering section. The character interaction is forced, repetitive of points already established in ME2, and is generally more concerned with playing Jack up in a lack of progression I found unconvincing given ME2. Given I already found Jack to be so over the top and forced in ME2 that I was never a fan, a mission focused on 'Jack is a badass- nothing else matters' quite frankly bores me.


Ah, that's too bad.

As for the mission itself, if you haven't tried, I suggest Insanity. It's one of the few missions that feels reminscent of old Bioware tactical combat.. Lots of enemies and grenades from all directions. It's not a shooter mission when you're pausing and watching your ass a lot.

You misunderstand- the issue isn't combat difficulty. The issue is tone. Once you meet up with Jack, the tone of the mission never really doubts that you and everyeone else are going to blow through Cerberus.

#71
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Dean_the_Young wrote...

You misunderstand- the issue isn't combat difficulty. The issue is tone. Once you meet up with Jack, the tone of the mission never really doubts that you and everyeone else are going to blow through Cerberus.


I see. I pick Jack for my romance btw. so it's all kind of a welcome sight. I'm biased. I just know, on gameplay terms, it didn't feel easy to get through the first time I played. Took forever on a Soldier. It's a well designed level.

Modifié par StreetMagic, 17 novembre 2013 - 01:13 .


#72
Dean_the_Young

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I find the Jack romance of ME2 disturbing and sexist on multiple levels, personally. It's poor leadership to **** around with your subordinates, it's easily predatory to sleep with a traumatized and socially isolated person you recently befriended, and pinning Jack's entire rehabilitation in ME2 on getting Shepard's healing **** was downright sexist on its own and in the context of many of the other females in the game.

I know people insist and feel that those the furthest thing from the reasons why they do it and that it isn't/mustn't/can't be true, but I'd certainly not view an officer who slept with their emotionally traumatized subordinates as worth respect.

#73
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Dean_the_Young wrote...

I find the Jack romance of ME2 disturbing and sexist on multiple levels, personally. It's poor leadership to **** around with your subordinates, it's easily predatory to sleep with a traumatized and socially isolated person you recently befriended, and pinning Jack's entire rehabilitation in ME2 on getting Shepard's healing **** was downright sexist on its own and in the context of many of the other females in the game.

I know people insist and feel that those the furthest thing from the reasons why they do it and that it isn't/mustn't/can't be true, but I'd certainly not view an officer who slept with their emotionally traumatized subordinates as worth respect.


My own Shepard is traumatized and socially isolated too. And so am I ;) Not everyone sees themselves from some position of superiority. It has nothing to do with healing her btw. Not in a one sided way at least. The romance doesn't work like that. Paragon/Top options say something like.. "I can't fix your problems, but you're worth staying for anyway". It's about acceptance. Middle option is the same. Jack says "I'll just **** you up". Shep responds "Here's hoping". It's more about both of them healing each other.

As for the subordinate thing, suck my dick. It's just a game. Or if you really have to be alone to that extent, then suck your own dick, I guess.

Ahem.. Feel free to get me banned for that, but honestly, I couldn't resist. I'm just trying to make a joke. Not getting personal.

Modifié par StreetMagic, 17 novembre 2013 - 01:35 .


#74
AlexMBrennan

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It's poor leadership to **** around with your subordinates, it's easily predatory to sleep with a traumatized and socially isolated person you recently befriended

How is that different from the rest? Tali would have died twice without Shepard's intervention, Kelly was rescued from liquification, and the same applies to Garrus and Thane. All of the characters owe Shepard their lives so there is always an element of coercion.

#75
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Just to add, the way I see the Jack trauma is the way I already see Shep.. and he connects because of shared experience and upbringing and survival instincts. Liara tries to connect and emphathize with Shepard because she sees a little through mind melding or researching and I guess she's a bit like Sha'ira or other Asari who are very empathetic. But to me, it's inhuman. The natural thing for my Shepard (or my real life self) to do is connect and share things with likeminded individuals. Not aliens who can probe my mind. Some people like to have fun with that idea instead. To each their own.

Not that I need to defend my Romance choices in Mass Effect, but just saying.

Modifié par StreetMagic, 17 novembre 2013 - 01:49 .