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Whoever wrote The Hanar Diplomat sidequest?


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253 réponses à ce sujet

#126
Guest_StreetMagic_*

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The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


Oh, I found that out with Jade Empire.

Even though I proudly still sport a JE avatar.

#127
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StreetMagic wrote...

The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


Oh, I found that out with Jade Empire.

Even though I proudly still sport a JE avatar.


Don't knock the Empire, man. Tis a good game. That I still need to beat.

#128
dreamgazer

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The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


We are but a few, Hanar. 

#129
AresKeith

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dreamgazer wrote...

The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


We are but a few, Hanar. 


But that ME3 journal, never forgive 

#130
Malanek

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My biggest issue with it was the way Kasumi cloaked to feign death at the end. Surely a Salarian specter would look for the body?

#131
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The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!

You must have been living under a rock that whole time then; it's been almost three years since DA2.

#132
Guest_StreetMagic_*

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The Mad Hanar wrote...

StreetMagic wrote...

The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


Oh, I found that out with Jade Empire.

Even though I proudly still sport a JE avatar.


Don't knock the Empire, man. Tis a good game. That I still need to beat.


Definitely still good. It grew on me though. Go finish it ;)

#133
Guest_The Mad Hanar_*

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Malanek999 wrote...

My biggest issue with it was the way Kasumi cloaked to feign death at the end. Surely a Salarian specter would look for the body?


Even then, who thinks about cloaking themselves when they die? I mean, it's not like your gonna hide your corpse or anything. Somebody will trip over it eventually.

#134
Guest_The Mad Hanar_*

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Cthulhu42 wrote...

The Mad Hanar wrote...

I think people are finally at the point where they can admit that bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!

You must have been living under a rock that whole time then; it's been almost three years since DA2.


I wasn't around during DA2. Does that count? :bandit:

#135
CronoDragoon

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The Mad Hanar wrote...

I think people are finally at the point where they can admit that their favorite bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


The true test.

Modifié par CronoDragoon, 18 novembre 2013 - 11:05 .


#136
KENNY4753

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Honestly it was better than doing a fetch quest. At least it had cutscenes...

#137
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CronoDragoon wrote...

The Mad Hanar wrote...

I think people are finally at the point where they can admit that their favorite bioware games aren't perfect! Or even 95% perfect!

I waited nearly two years for this moment!


The true test.


Game on.

#138
CronoDragoon

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Me first? KOTOR's battle system is kinda meh. Also I thought Malak was a bit of a wasted character.

#139
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DA:O's combat made me want to punch kittens.

#140
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ME3 is the first game where I can say Bioware really offered something great, combat wise. All of those past games are still superior to me though, because of the character treatment. I guess that means combat isn't the biggest priority for me.

Not sure I want to fault them too much though. ME3, ideally, would have to address characters in a way they've never pulled off before (handling the thousands of variations and imports from across the trilogy). I want to say they've made up for it with the Citadel DLC. They did somewhat. I still can't shake this.. empty feeling about the whole game though.

Modifié par StreetMagic, 18 novembre 2013 - 11:19 .


#141
FlamingBoy

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SilJeff wrote...

FlamingBoy wrote...

ImaginaryMatter wrote...

My problem with the mission is part of a larger problem with ME3, everyone in the entire galaxy is incompetent -- except for Shepard. If the Reapers had common sense everyone would be screwed.


Their actions are not just incompetent but totally devoid of rational thinking and basic problem solving skills.


sounds like that hanar is indoctrinated!

All characters have lost their minds the ones who are indoctrinated may be crazy but at least they can complete their goals.

#142
ImaginaryMatter

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FlamingBoy wrote...

All characters have lost their minds the ones who are indoctrinated may be crazy but at least they can complete their goals.


You know it's bad when some villain who just left the Citadel AnimeExpo somehow manages to thwart every galactic civilization.

#143
Linkenski

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I played ME1 after my friend beat it on his Xbox, and I was actually the one who recommended it to him having only played it 1 hour myself and then quit. I never really admitted it when we talked about the game, but while I thought, and still think, that ME1 is a very great game, and better than 2 and 3 in a lot of ways, I thought Saren was an extremely boring villain.

I just don't like villains when they're too archetypic (lol, I don't even know what I'm saying right now) and Saren just seemed so cliche.

In fact, everything in ME1 had a lot of cliche until the final bit which is the best part IMO with Vigil and so on. It's like it subverts its own clicheness, and that's why ME1 will always have a place in my heart. It's not as good as ME2 though :trolololol:

Why some people consider ME3 to have better RPG stuff and general gameplay is beyond me. I feel like, aside from the combat itself, a lot of the core mechanics in ME3 when walking around in hubs feel too restricted and floaty. The interactiveness to the world of ME3 just feels more artificial than it did in ME1 and ME2. There's a massive decrease in points of interests and characters you can speak to, like why can't you speak to those "investigate-only" characters more than once? Is it because "ME3 is THE movie of the ME franchise"? That's dull because it's still a video game.

If this post seems like rambling then it's because it is, but I'm just kinda scrolling through the pages I hadn't seen and I didn't bother quoting the people I respond to. So I just do it loosely... lol. 4AM and my mind is in nonsense mode right now.

#144
snackrat

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Linkenski wrote...

...that Hanar isn't even written to talk like a Hanar. It says "I have just uploaded it" and "you, blah blah blah"

Whatever happened to "this one" or "these ones"?...


That's deliberate. Hanar don't use 'I' or 'me' because they consider it extremely rude and egocentric. The fact the hanar said 'I' is basically the equivalent of "F*** you Shepard I'm better than you."
That's also why the voice actor ACTIVELY STRESSES the word 'I'.
Also, hanar have no aversion to using the term 'you'.

The shameful part is that I'm so used to taking sentences fopr their communicated whole, rather than a collection of parts, I didn't even NOTICE he said 'I' until my second or third Shepard. When I did it was pretty much an "ooh ho ho SNAP, bro" moment.

Modifié par Karsciyin, 19 novembre 2013 - 05:27 .


#145
Ryzaki

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The Mad Hanar wrote...

DA:O's combat made me want to punch kittens.


It wasn't so bad to me until I started a 2HD warrior. Then by god just why.

Thank Ra for mods.

(Also Denerim god Denerim's final battle. SO MUCH LAG)

#146
snackrat

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Malanek999 wrote...

My biggest issue with it was the way Kasumi cloaked to feign death at the end. Surely a Salarian specter would look for the body?


...not as weird as the fact that when you do that unloyal, she ACTUALLY dies in the EXACT. SAME. WAY. So basically the only difference is adding "you can come out now" at the end.

Just imagine her body... still in the room... slowly rotting.... the hanar are aware of some strange scent through their sensory membrane, but cannot find it...

#147
Erez Kristal

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Argentoid wrote...

erezike wrote...

Linkenski wrote...

 ME3 is known to have the worst sidequests ever but this one takes the cake for me.

The Hanar homeworld, AKA. partailly the homeworld to the Drell is at stake and this quest is full of bad self-referential in-jokes and sillyness all around... and better/worse yet, that Hanar isn't even written to talk like a Hanar. It says "I have just uploaded it" and "you, blah blah blah"

Whatever happened to "this one" or "these ones"?

Why are all Mass Effect 3 sidequests so redundant!?:alien:


Im sorry mass effect 3? I don't think bioware created a sequel. you are probably confusing walters mass effect alternate universe with a real sequel.  


Oh, its the guy who wants to rewrite ME3. 

*psst* hey, dude, start rewriting ME2 first!

INB4

"HUEHUEHUE I LUV ME2! SO MANY PEEPOLE TO BANG! LE MIRANDA IS AWSUM! TALI TOO! MC WALTERS SUX! ALL HAIL DRU CARFISHIN LE MASTER OF STOREETELLING!"

mass effect 2 fits so well in the story. it would be a shame to throw it all away. the only big issue I have with me2 is the iff abduction scene... the small issues are garrus sniping scene from 26 meters(face palm) and saving mordin assistant from the batarians when you decided to kill them.(poor cutscene execution facepalm) 

I suppose the last two examples are equal to the hanar scene in terms of bad cutscene edit. I edited a movie once. its was only ten minute worth of film in the end. but we spent dozens of hours editing every little bit. cutting and chopping. I suppose that sometimes the cutscenes guys in bioware forget that less is more when wanting to show a decisive and quick soldier.
 

#148
Iakus

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Ryzaki wrote...

The Mad Hanar wrote...

DA:O's combat made me want to punch kittens.


It wasn't so bad to me until I started a 2HD warrior. Then by god just why.

Thank Ra for mods.

(Also Denerim god Denerim's final battle. SO MUCH LAG)


Wasn't so bad until Awakening, when some bug that never got fixed started crashing the game whenever certain Spirit or Templar abilities got  used.

Fighting spellcasters ended up getting a lot harder.

#149
ImaginaryMatter

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Argentoid wrote...

Oh, its the guy who wants to rewrite ME3. 

*psst* hey, dude, start rewriting ME2 first!

INB4

"HUEHUEHUE I LUV ME2! SO MANY PEEPOLE TO BANG! LE MIRANDA IS AWSUM! TALI TOO! MC WALTERS SUX! ALL HAIL DRU CARFISHIN LE MASTER OF STOREETELLING!"


Who actually wrote the main plot?

#150
Linkenski

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Drew wrote the plot for ME2, even the Human Reaper, though I don't remember him outright saying it. His ending drafts had something to do with the Human Reaper IIRC so that gives it away.

The reason people say Mac Walters sux and all that is because of ME3 and not just the ending. The dialogue with TIM for example is just pure nonsense most of the time and in too many occasions they don't even have anything to add in the scenes they're in. Aside from that I also think people dislike him because of his notesheet Geoff Keighley uploaded in his app and for the fact that he comes off as either ignorant or single-minded in the interviews he's in.

He's not completely incompetent, but I don't think he's fit to be a "lead writer" because of his singlemindedness and because of the dialogue he wrote in ME3 that just gives away that there's rarely any deeper layers to the things he writes. I should probably stop before I get ahead of myself now.

I think ME2 is good but for the same reasons I think Arkham City is a better game than Arkham Asylum. It all comes down to the fact that while the story is more muddled in one of them it's still better because it balances the open-endedness, player agency and whatnot better overall than the other and it's just more enjoyable. To me the subplots of ME2 were much more interesting and enjoyable than the overarching plot of ME1.

And in ME3 everything just seems a tad out of the balance that worked so well in ME2. There are subplots but they're mostly about revisiting ME2 squadmates so now they feel contrived. The player agency feels like it's largely forgotten. You do get a good deal of your choices to matter but the narrative is just less interactive, and that plays into the sidequests as well unfortunately.

But I don't know, it just baffles me that they sank so low with the sidequests in ME3. In ME1 and ME2 they were comparable but in ME3 they just feel like they're there because "there has to be side content" but there's not a lot of heart in them when they're largely full of in-jokes and what not.