StreetMagic wrote...
The thing I don't get about the ME2 plot hate is that you all actually think the plot is all that important in the first place. Like it was some crucial thing we desperately need to get on with. ME2 had a cool way of making it seem relevant, but postponing the actual threat at the same time.
The Reapers are the worst thing about Mass Effect. They seemed cool at first, but they're just glorified party crashers. The minute something like the Reapers are allowed to be unleashed, they'll destroy the setting. But it's the setting that's the only thing worth caring about in the first place. The fun is in just being some badass spacecop, gallavanting around the universe, making friends, falling in love, cracking heads, righting random wrongs. Or whatever. Kick puppies if you want. Why the hell would you want the Reapers around?
Hear Hear.
It's amazing just how much weaker impact ME3 has because it's a war story. They're a very convenient obstacle to make things like curing the genophage, Rannoch, and Cerberus a challenge, when truth be told the best things about ME3 were those same missions, and not because they had anything to do with the Reapers.
Here's hoping ME4... or whatever they call it... will be sandboxy, like ME2.





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