StreetMagic wrote...
I don't care about the threat of AI. I WANT to fight more of them in the future. Makes things fun.
What I don't want is to fight AI who've had a trillion year head start on everyone, are a mile long, can destroy everything in the history of fiction - whether it's Superman, or the Silver Surfer or Chuck Norris' sweaty balls. The Reapers are ultimately unstoppable. The stupidest ****ing villains ever conceived, besides Satan himself.
Other AIs could pop up, sure. Who cares. It isn't anything compared to that. The only choice to me is to end this particular conflict, and worry about the future when it happens.
That's a perfectly valid (at least to Mass Effect) route to take.
ME1 put you in the role of Spectres (Blue/Red), and the story was more friendly to being happy with that role. You were in a world of order (Citadel) or chaos (rest of the areas), and
your whole aim is to destroy robots. Simples. Relatively.
ME2 then put you in the role of Cerberus (Blue/Control), and the story was a
little more friendly to being a light (Paragon), shining in a world of chaos (Terminus Systems, Red/Chaos). You destroy robots, no matter what,
but can start to understand them if you wish.ME3 put you back, and fully this time, in the role of Alliance (Red.. but turned blue for someee reason), and the story is a
little more friendly to finishing the fight against the Reapers with their death (Renegade), in the world of order (Council Space under attack). Yet, while you destroy robots,
at the end, can decide not to, outright.I would bet virtual bucks that ME4 gets deeper into the concept of transcended life, and the option to outright embrace being non-organic (*cue the calls of transhumanist globalist propaganda).
But you'll STILL have the option to
reject it and kill robots and AI. Boom boom! 
The minute they remove that option, I will stop considering this franchise to be Mass Effect.
*All those 'role' things are based on what seems to be the 'core narrative'. Bioware prides itself on freedom of the illusion of choice (hehe), so all they're doing with each game is expanding what morality we can roleplay ourselves with. Since Mass Effect has AI since the start of the first game, I'd expect every future game to continue to expand an understanding of them, along with a (slower) growing understanding of organic/human-intelligent life and evolution.
And you'll ALWAYS (imo) have the option to completely reject those dangerous AI, and blow them away. I just think they'll be trying to make players more guilty for it, in more situations, as the games progress
Modifié par SwobyJ, 17 novembre 2013 - 04:30 .