Could this have been a possible solution?
#26
Posté 17 novembre 2013 - 04:29
#27
Posté 17 novembre 2013 - 04:31
Space MagicRavensword wrote...
Oh god. What is going on here?
▼ by what ?
Modifié par Lunch Box1912, 17 novembre 2013 - 04:36 .
#28
Posté 17 novembre 2013 - 04:32
#29
Posté 17 novembre 2013 - 04:33
SwobyJ wrote...
What a great thread ruined by...
... heroism?
#30
Posté 17 novembre 2013 - 04:33
David7204 wrote...
Sure. A lot denser, mind you. You did say the conventional victory stuff I posted a while ago was well-thought out.
Thought out, yes. You should repost it.
I don't remember the precise details, except that it also involved rewriting ME2.
#31
Posté 17 novembre 2013 - 04:34
SwobyJ wrote...
What a great thread ruined by...
Stupidity?
#32
Posté 17 novembre 2013 - 04:38
SwobyJ wrote...
What a great thread ruined by...
I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.
#33
Posté 17 novembre 2013 - 04:40
dreamgazer wrote...
SwobyJ wrote...
What a great thread ruined by...
I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.
Is it better than the alternative?
#34
Posté 17 novembre 2013 - 04:43
#35
Posté 17 novembre 2013 - 04:43
#36
Posté 17 novembre 2013 - 04:45
Sauron001 wrote...
dreamgazer wrote...
SwobyJ wrote...
What a great thread ruined by...
I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.
Is it better than the alternative?
Considering the destructive potential of that scenario (or ignoring said potential for the sake of some kind of conventional victory), it could be worse.
#37
Guest_alleyd_*
Posté 17 novembre 2013 - 04:46
Guest_alleyd_*
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy.
Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.
#38
Posté 17 novembre 2013 - 04:49
Sauron001 wrote...
It's a design flaw that was their from the beginning. Do you think Sovereign would have taken control of Saren if he knew the consequences? Yes because they are overly arrogant in their "we are beyond your comprehension" crap.
They moved the citadel to Earth to protect it as well, they knew their weakness but failed to kept you from exploiting it. This ending would have an artificial design flaw which is absolutely logical vs space magic or "The Force"
David thinks the Reapers should be invincible and require the hero's blood to defeat in the end given up into the void as space magic
#39
Posté 17 novembre 2013 - 04:51
sH0tgUn jUliA wrote...
Sauron001 wrote...
It's a design flaw that was their from the beginning. Do you think Sovereign would have taken control of Saren if he knew the consequences? Yes because they are overly arrogant in their "we are beyond your comprehension" crap.
They moved the citadel to Earth to protect it as well, they knew their weakness but failed to kept you from exploiting it. This ending would have an artificial design flaw which is absolutely logical vs space magic or "The Force"
David thinks the Reapers should be invincible and require the hero's blood to defeat in the end given up into the void as space magic. Only through blood sacrifice of the hero or the hero's first born male child can the Reapers be defeated.
Heroism:
#40
Posté 17 novembre 2013 - 04:51
Modifié par Lunch Box1912, 17 novembre 2013 - 05:09 .
#41
Posté 17 novembre 2013 - 04:52
alleyd wrote...
I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy.
Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.
I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another.
#42
Posté 17 novembre 2013 - 04:56
Sauron001 wrote...
alleyd wrote...
I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy.
Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.
I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another.
Oh this....
You forget the original ending.
Starbrat: "Releasing the energy of The Crucible will destroy the Mass Relays."
So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone asked Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.
This led to questions... was anyone even alive?
Modifié par sH0tgUn jUliA, 17 novembre 2013 - 04:57 .
#43
Posté 17 novembre 2013 - 05:00
sH0tgUn jUliA wrote...
So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone asked Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.
This led to questions... was anyone even alive?
Eh, everywhere following the attempted extermination by the Reapers would be a wasteland, relay destruction or not.
#44
Posté 17 novembre 2013 - 05:01
#45
Posté 17 novembre 2013 - 05:08
#46
Posté 17 novembre 2013 - 05:09
[quote]Sauron001 wrote...
[quote]alleyd wrote...
I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy.
Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.
[/quote]
s
I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another.
[/quote
Oh this....
You forget the original ending.
Starbrat: "Releasing the energy of The Crucible will destroy the Mass Relays."
So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone aske Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.
This led to questions... was anyone even alive?
[/quote]
so Me4 opens up in the Andomed system
Modifié par Sauron001, 17 novembre 2013 - 05:11 .
#47
Posté 17 novembre 2013 - 05:11
Zan51 wrote...
Wasn't there a post somewhere by one of the ME team saying they really didn't intend for the Relays to be as destroyed as the one was in Arrival, and certainly not that its destruction, at least at the end of ME3 would take out those systems? So is there actually a precedent for assuming Sol getting destroyed? I mean, likening this to sending a whole massive asteroid crashing into a Relay is like comparing throwing a stone, to an avalanche.
Yes, they retconned it at San Diego ComiCon in April 2012. It was originally intended to destroy the galaxy. I destroyed the galaxy on March 22, 2012 at 3:20 a.m. PST
They did that because they saw 0 sales for DLC.
Modifié par sH0tgUn jUliA, 17 novembre 2013 - 05:14 .
#48
Posté 17 novembre 2013 - 05:12
#49
Posté 17 novembre 2013 - 05:12
Modifié par Lunch Box1912, 17 novembre 2013 - 05:15 .
#50
Posté 17 novembre 2013 - 06:14
Lunch Box1912 wrote...
▲▲ The leaves at the end on the PC version are labeled dream scene leaves in the document file... Everyone dies.
Ew that's too sad for me at 1:15AM.





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