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Could this have been a possible solution?


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#26
David7204

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Sure. A lot denser, mind you. You did say the conventional victory stuff I posted a while ago was well-thought out.

#27
Lunch Box1912

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Ravensword wrote...

Oh god. What is going on here?

Space Magic


▼ by what ?

Modifié par Lunch Box1912, 17 novembre 2013 - 04:36 .


#28
SwobyJ

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What a great thread ruined by...

#29
MassivelyEffective0730

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SwobyJ wrote...

What a great thread ruined by...


... heroism?

#30
dreamgazer

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David7204 wrote...

Sure. A lot denser, mind you. You did say the conventional victory stuff I posted a while ago was well-thought out.


Thought out, yes. You should repost it.

I don't remember the precise details, except that it also involved rewriting ME2.

#31
2Pac

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SwobyJ wrote...

What a great thread ruined by...


Stupidity?

#32
dreamgazer

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SwobyJ wrote...

What a great thread ruined by...


I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.  

#33
Sauron001

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dreamgazer wrote...

SwobyJ wrote...

What a great thread ruined by...


I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.  


Is it better than the alternative? 

#34
AlanC9

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Something like this idea has been kicking around forever. Blow up the Citadel with the Crucible, relay detonates, most of the Reaper armada goes up along with Sol system -- FTL capability only lets you outrun a nova if you enter FTL before the blast hits.

#35
Deathsaurer

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I'm of the opinion if you give your villains a stupid and pointless weakness they're either poorly conceived or just plan too powerful for the story and you needed to DEM your way out of a corner.

#36
dreamgazer

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Sauron001 wrote...

dreamgazer wrote...

SwobyJ wrote...

What a great thread ruined by...


I still have major issues with haphazardly destroying the Citadel like this, but I'm beyond supporting that counter-argument at this point.  


Is it better than the alternative? 


Considering the destructive potential of that scenario (or ignoring said potential for the sake of some kind of conventional victory), it could be worse.

#37
Guest_alleyd_*

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 I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy. 

Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.

#38
sH0tgUn jUliA

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Sauron001 wrote...

It's a design flaw that was their from the beginning. Do you think Sovereign would have taken control of Saren if he knew the consequences? Yes because they are overly arrogant in their "we are beyond your comprehension" crap.

They moved the citadel to Earth to protect it as well, they knew their weakness but failed to kept you from exploiting it. This ending would have an artificial design flaw which is absolutely logical vs space magic or "The Force"


David thinks the Reapers should be invincible and require the hero's blood to defeat in the end given up into the void as space magic :wizard:. Only through blood sacrifice of the hero or the hero's first born male child can the Reapers be defeated.

#39
MassivelyEffective0730

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sH0tgUn jUliA wrote...

Sauron001 wrote...

It's a design flaw that was their from the beginning. Do you think Sovereign would have taken control of Saren if he knew the consequences? Yes because they are overly arrogant in their "we are beyond your comprehension" crap.

They moved the citadel to Earth to protect it as well, they knew their weakness but failed to kept you from exploiting it. This ending would have an artificial design flaw which is absolutely logical vs space magic or "The Force"


David thinks the Reapers should be invincible and require the hero's blood to defeat in the end given up into the void as space magic :wizard:. Only through blood sacrifice of the hero or the hero's first born male child can the Reapers be defeated.


Heroism:

Image IPB

#40
Lunch Box1912

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Is it un-thinkable that Sol be sacrificed to save the rest of the Galaxy?? All intelligent life dies unless you save Earth? Seems reasonable on the grand scale to me, Sacrifice Sol save everyone else.

Modifié par Lunch Box1912, 17 novembre 2013 - 05:09 .


#41
Sauron001

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alleyd wrote...

 I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy. 

Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.





I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another. 

#42
sH0tgUn jUliA

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Sauron001 wrote...

alleyd wrote...

 I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy. 

Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.





I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another. 


Oh this.... 

You forget the original ending.

Starbrat: "Releasing the energy of The Crucible will destroy the Mass Relays."

So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone asked Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.

This led to questions... was anyone even alive?

Modifié par sH0tgUn jUliA, 17 novembre 2013 - 04:57 .


#43
dreamgazer

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sH0tgUn jUliA wrote...

So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone asked Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.

This led to questions... was anyone even alive?


Eh, everywhere following the attempted extermination by the Reapers would be a wasteland, relay destruction or not. 

#44
Zan51

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Wasn't there a post somewhere by one of the ME team saying they really didn't intend for the Relays to be as destroyed as the one was in Arrival, and certainly not that its destruction, at least at the end of ME3 would take out those systems? So is there actually a precedent for assuming Sol getting destroyed? I mean, likening this to sending a whole massive asteroid crashing into a Relay is like comparing throwing a stone, to an avalanche.

#45
sH0tgUn jUliA

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Start here: http://youtu.be/6AdWqlsQjWo?t=2m

The relays were toasted.

#46
Sauron001

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[quote]sH0tgUn jUliA wrote...

[quote]Sauron001 wrote...

[quote]alleyd wrote...

 I agree with David (I think). This ending scenario would seem just as "forced" as the current endings. It relies on the Catalyst and an unexplained, but convenient, weakness in the Reaper's Cores, something that is hard to "justify"
A "possible" way that taking down the Catalyst could impact the Reapers is communication. the Citadel is the central controller of the Relay network and is the central focus of the Reaper's hive mind itself. Taking these functions out, could be a, slightly, more "plausible" way of impacting the way the reapers operate across the Galaxy. 

Arrival sets the lore in place about the effects of destroying a Relay. Taking out the Citadel would, by previous lore logic, result in the destruction of Earth and any organic in the Sol system.


[/quote]

s

I can definitely agree with this, but what explains the endings where all the relays get destroyed after firing their magic beam? There isn't an arrival explosion even though it shows the citadel falling to pieces/the same for the relays. I just wish they coincided instead of contradicting one another. 

[/quote

Oh this.... 

You forget the original ending.

Starbrat: "Releasing the energy of The Crucible will destroy the Mass Relays."

So no matter what you choose, you lose.... Well, the graphics show that in the Control ending they really weren't destroyed. So in Control you still have a galaxy, but in everything else.... it's a wasteland. Someone aske Mac Walters if there would be any post ending DLC. Mac said, why? It's a wasteland.

This led to questions... was anyone even alive?
[/quote] 

so Me4 opens up in the Andomed system 

Modifié par Sauron001, 17 novembre 2013 - 05:11 .


#47
sH0tgUn jUliA

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Zan51 wrote...

Wasn't there a post somewhere by one of the ME team saying they really didn't intend for the Relays to be as destroyed as the one was in Arrival, and certainly not that its destruction, at least at the end of ME3 would take out those systems? So is there actually a precedent for assuming Sol getting destroyed? I mean, likening this to sending a whole massive asteroid crashing into a Relay is like comparing throwing a stone, to an avalanche.


Yes, they retconned it at San Diego ComiCon in April 2012. It was originally intended to destroy the galaxy. I destroyed the galaxy on March 22, 2012 at 3:20 a.m. PST

They did that because they saw 0 sales for DLC. 

Modifié par sH0tgUn jUliA, 17 novembre 2013 - 05:14 .


#48
Sauron001

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Andromeda system*

#49
Lunch Box1912

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▲▲ The leaves at the end on the PC version are labeled dream scene leaves in the document file... Everyone dies.

Modifié par Lunch Box1912, 17 novembre 2013 - 05:15 .


#50
SwobyJ

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Lunch Box1912 wrote...

▲▲ The leaves at the end on the PC version are labeled dream scene leaves in the document file... Everyone dies.


Ew that's too sad for me at 1:15AM.