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opinion on my sentinel!


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#1
ROBOTICSUPERMAN

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ok, so this is one of my new sentinel builds I was just trying out.

http://kalence.drupa...!13M54384!5GBAC

really quick and effective. but was just wondering how you guys at BSN would perceive this build? better options?

still considering going 4b passives for 200% Image IPB

edit:link added Image IPB

Modifié par ROBOTICSUPERMAN, 17 novembre 2013 - 07:59 .


#2
Dr. Tim Whatley

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ROBOTICSUPERMAN wrote...

ok, so this is one of my new sentinel builds I was just trying out.

really quick and effective. but was just wondering how you guys at BSN would perceive this build? better options?

still considering going 4b passives for 200% Image IPB

It sucks!

#3
ROBOTICSUPERMAN

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ha ha ill add the link

#4
Autumnal Skies

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would have taken rank 6 throw and rank 4 fitness. Otherwise I'd say it's pretty good.

#5
Dr. Tim Whatley

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ROBOTICSUPERMAN wrote...

ha ha ill add the link

Seems effective enough. It's hard to really get it wrong once you've got both detonate options on warp and throw.

#6
jrob6

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TheAutumn wrote...

would have taken rank 6 throw and rank 4 fitness. Otherwise I'd say it's pretty good.



#7
Evil

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Throw doesn't hit the 1000N mark, gold phantoms might prove a risk.

Removing fitness 5b in exchange for 6a on throw or 5a on tech armour would fix this.

Also, warp 6b only makes it 0.32 seconds quicker to recharge since your cooldowns are already +195%, a poor use of points so either take 6a or use it as the source of points to boost throw to 1000N.

EDIT: A 45664 build will have exactly the same power BE's and still have the shield regen speed as the original build, but will be able to stagger phantoms with throw, at the expence of a little dot and debuff from throw.

Since warp ammo and a SMG HV barrel already make armour damage irrelevent, the 45664 might be the best option, since pierce won't get you much extra out of the CSMG.

Modifié par Evil Mastered, 17 novembre 2013 - 08:18 .


#8
Mask of Apathy

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 How about this build instead? 

I added a couple of things:

1. The extra power damage normally doesn't matter for a BE machine like the HSent, but the extra Force on Throw from the Tech Armor 5a evo crosses an important stagger threshold.

2.By Taking weapon damage (4a) on passives, your weapon damage is better (perfect for in between BE chaining)

3. I think you'll find that the extra Force & Damage (6a) on Throw helps kill mooks dramatically faster.

4. Rank 6a on Warp will make it a mmuch stronger power and the debuff on armor will help teammates as well. the tradeoff is a .31 seconds longer cooldown (hardly worth the increased recharge speed anyhow)

Modifié par Mask of Apathy, 17 novembre 2013 - 08:30 .


#9
Evil

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Mask of Apathy wrote...

 How about this build instead?

Overkill on the powers side at the expense of weapon damage, he only need to hit 1000N, anything over that's a waste of points, and the difference between +195% and +200% cooldowns is negligible.

Also, since he's not using cyclonics, 6b of tech armour isn't as useful as it could be.

It's a workable build, but the points in weapon damage will give a better return on a level X CSMG, that thing annihilates armour.

Wish I had one.:unsure:

#10
Mask of Apathy

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Evil Mastered wrote...

Mask of Apathy wrote...

 How about this build instead?

Overkill on the powers side at the expense of weapon damage, he only need to hit 1000N, anything over that's a waste of points, and the difference between +195% and +200% cooldowns is negligible.

Also, since he's not using cyclonics, 6b of tech armour isn't as useful as it could be.

It's a workable build, but the points in weapon damage will give a better return on a level X CSMG, that thing annihilates armour.

Wish I had one.:unsure:


Yeah after i posted I toyed around with the options and numbers required and such. I believe this to be a much more effective build than the one i posted earlier

EDIT: with both Warp ammo and warp debuffing enemy armor, piercing mod is no longer beneficial and the gun benefits more from HCB mod

Modifié par Mask of Apathy, 17 novembre 2013 - 08:33 .


#11
Tantum Dic Verbo

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Mask of Apathy wrote...

4. Rank 6a on Warp will make it a mmuch stronger power and the debuff on armor will help teammates as well. the tradeoff is a .31 seconds longer cooldown (hardly worth the increased recharge speed anyhow)


On anything but the human sentinel, I'd agree without reservation.  On a pure high-speed BE build, though, that .31 seconds can be pretty significant over the course of a match (or any time a dragoon has taken a fancy to you).

#12
Evil

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Mask of Apathy wrote...

Yeah after i posted I toyed around with the options and numbers required and such. I believe this to be a much more effective build than the one i posted earlier


Yup, that's a big improvement, although it's debatable if warp 6a is more useful to him than 6b weapon damage, since he's already got a SMG HV barrel and warp ammo.

As you point out, switching to a HC barrel will give better results with the 46655 build, but guardians might prove an annoyance, due to the lack of AP.

46655 vs 45665 comes down to bigger BE's and a debuff that teammates could use vs more weapon damage with that CSMG X, depends on how often he works with other players and how often he lone wolf's it, I suppose.

Or, if he's not that fond of fitness 5b, he could go 46664, the traditional sentinel build.

46655 with HC barrel, 45665, or 46664, any one of those three could be the best, depending on robotic's personal preferences.

#13
Bladedrummer

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This is how I would normally go about it. I'd be even tempted to take an Acolyte for shield stripping. I don't mind the Talon on this kit either.

I just like it better as a caster and not base my damage on weapons as much. Personal preference.

P.S.: when I play I rarely seem to notice two enemies get hit by the same Throw so I do force instead of radius. It is personal preference. I spam throw like nobody's business, I LOVE that power.

Edit: for SMGs, I normally would go for High Velocity Barrel and Heat Sink.

Modifié par Bladedrummer, 17 novembre 2013 - 08:50 .


#14
Jeremiah12LGeek

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Mine's in my signature.

As some others have suggested, I would take at least a couple of ranks from fitness, and add to Throw's offense and BE level.

Tech Armour ranks 5 and 6 can also be very useful offensively, or defensively.

#15
Evil

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Bladedrummer wrote...

P.S.: when I play I rarely seem to notice two enemies get hit by the same Throw so I do force instead of radius. It is personal preference. I spam throw like nobody's business, I LOVE that power.

The radius evo isn't for multi-hits so much, although it's nice when they happen, its for near-misses when the power hits a piece of cover near the target.

It's also useful when a weak enemy takes the hit for a boss you primed with warp, since it'll still detonate the warp prime if it's in the AoE.

Basically, it's to reduce the number of wasted casts over the course of a game.

#16
Mask of Apathy

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Tantum Dic Verbo wrote...

Mask of Apathy wrote...

4. Rank 6a on Warp will make it a mmuch stronger power and the debuff on armor will help teammates as well. the tradeoff is a .31 seconds longer cooldown (hardly worth the increased recharge speed anyhow)


On anything but the human sentinel, I'd agree without reservation.  On a pure high-speed BE build, though, that .31 seconds can be pretty significant over the course of a match (or any time a dragoon has taken a fancy to you).


This is true, and at first I had chosen recharge speed for that reason. However, two things switched me back to this evo.

First, the combo of warp and warp ammo are necessary to debuff enemy armor as much as the AP mod for smgs. If you wish to take the ap mod to make this a non-issue you are gimping CSMG damage from the HCB.

Second, a Dragoon is pretty easy to side step if you are using adrenaline mod III, as OP is. 

Third, If you have previous knowledge of said Dragoon, you should cast Throw to stagger, instead of casting warp if at close range. if at a comfortable distance from the Dragoon, you should cast warp and shoot w/ CSMG (dead dragoon, CD inconsequential.

Fourth, if multiple Dragoons and/or Phantoms present, Throw towards one of them, run past them while they are recovering, using Adrenaline Mod III to get the hell out of dodge.

#17
Mask of Apathy

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Evil Mastered wrote...

Mask of Apathy wrote...

Yeah after i posted I toyed around with the options and numbers required and such. I believe this to be a much more effective build than the one i posted earlier


Yup, that's a big improvement, although it's debatable if warp 6a is more useful to him than 6b weapon damage, since he's already got a SMG HV barrel and warp ammo.

As you point out, switching to a HC barrel will give better results with the 46655 build, but guardians might prove an annoyance, due to the lack of AP.

46655 vs 45665 comes down to bigger BE's and a debuff that teammates could use vs more weapon damage with that CSMG X, depends on how often he works with other players and how often he lone wolf's it, I suppose.

Or, if he's not that fond of fitness 5b, he could go 46664, the traditional sentinel build.

46655 with HC barrel, 45665, or 46664, any one of those three could be the best, depending on robotic's personal preferences.


I agree with these 3 options for a casting build. I personally would go with either 46655 with HC or 46664

Also, throw + headshots = dead Guardian :innocent:

Modifié par Mask of Apathy, 17 novembre 2013 - 08:58 .


#18
Bladedrummer

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Evil Mastered wrote...

Bladedrummer wrote...

P.S.: when I play I rarely seem to notice two enemies get hit by the same Throw so I do force instead of radius. It is personal preference. I spam throw like nobody's business, I LOVE that power.

The radius evo isn't for multi-hits so much, although it's nice when they happen, its for near-misses when the power hits a piece of cover near the target.

It's also useful when a weak enemy takes the hit for a boss you primed with warp, since it'll still detonate the warp prime if it's in the AoE.

Basically, it's to reduce the number of wasted casts over the course of a game.


Ah, I see what you mean. Question: in the case of a BE off of a bigger target, wouldn't weaker enemies get caught up in it anyway? Even without the Radius Evo, I mean. 

I don't know all the game mechanics in fine detail, I just tune the build to what has worked well for me over time. Personally, there are few things like stripping shields and sending those pesky enemies flying with an uber-powered Throw.

#19
Simba501

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jrob6 wrote...

TheAutumn wrote...

would have taken rank 6 throw and rank 4 fitness. Otherwise I'd say it's pretty good.



#20
Mask of Apathy

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Bladedrummer wrote...

Evil Mastered wrote...

Bladedrummer wrote...

P.S.: when I play I rarely seem to notice two enemies get hit by the same Throw so I do force instead of radius. It is personal preference. I spam throw like nobody's business, I LOVE that power.

The radius evo isn't for multi-hits so much, although it's nice when they happen, its for near-misses when the power hits a piece of cover near the target.

It's also useful when a weak enemy takes the hit for a boss you primed with warp, since it'll still detonate the warp prime if it's in the AoE.

Basically, it's to reduce the number of wasted casts over the course of a game.


Ah, I see what you mean. Question: in the case of a BE off of a bigger target, wouldn't weaker enemies get caught up in it anyway? Even without the Radius Evo, I mean. 

I don't know all the game mechanics in fine detail, I just tune the build to what has worked well for me over time. Personally, there are few things like stripping shields and sending those pesky enemies flying with an uber-powered Throw.


He's saying that if a big enemy is primed and you cast throw but at the last second, a mook gets in the way but is sufficiently close, the BE will still detonate whereas you must recast if radius evo is not taken.

#21
Bladedrummer

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Oh crap, I had read that all wrong. :D

#22
Kinom001

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If I were going for a weapons build I'd use this. However, I usually don't and go for 6 in throw.

#23
Mask of Apathy

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 LOL, its all good :lol:

#24
robarcool

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It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5

Modifié par robarcool, 17 novembre 2013 - 09:24 .


#25
Mask of Apathy

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robarcool wrote...

It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5




Skipping that last rank of force and damage for recharge speed means your force value is maxed at 900N. Phantoms require 1000N to stagger on Gold/Plat. thus, 6a is a much better evo on Throw