Where is a proper force calculator for powers (that includes the passive bonuses and other options)? I would like to have one handy.Mask of Apathy wrote...
robarcool wrote...
It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5
Skipping that last rank of force and damage for recharge speed means your force value is maxed at 900N. Phantoms require 1000N to stagger on Gold/Plat. thus, 6a is a much better evo on Throw
opinion on my sentinel!
#26
Posté 17 novembre 2013 - 09:34
#27
Posté 17 novembre 2013 - 09:36
robarcool wrote...
Where is a proper force calculator for powers (that includes the passive bonuses and other options)? I would like to have one handy.Mask of Apathy wrote...
robarcool wrote...
It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5
Skipping that last rank of force and damage for recharge speed means your force value is maxed at 900N. Phantoms require 1000N to stagger on Gold/Plat. thus, 6a is a much better evo on Throw
Kalence and Narida class builders should give you enough details, but I use this to see how much force enemies need to be staggered
#28
Posté 17 novembre 2013 - 09:39
Narida is down. Kalence doesn't give force details on all powers, does it?Mask of Apathy wrote...
robarcool wrote...
Where is a proper force calculator for powers (that includes the passive bonuses and other options)? I would like to have one handy.Mask of Apathy wrote...
robarcool wrote...
It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5
Skipping that last rank of force and damage for recharge speed means your force value is maxed at 900N. Phantoms require 1000N to stagger on Gold/Plat. thus, 6a is a much better evo on Throw
Kalence and Narida class builders should give you enough details, but I use this to see how much force enemies need to be staggered
Modifié par robarcool, 17 novembre 2013 - 09:39 .
#29
Posté 17 novembre 2013 - 09:41
Mask of Apathy wrote...
This is true, and at first I had chosen recharge speed for that reason. However, two things switched me back to this evo.
First, the combo of warp and warp ammo are necessary to debuff enemy armor as much as the AP mod for smgs. If you wish to take the ap mod to make this a non-issue you are gimping CSMG damage from the HCB.
Second, a Dragoon is pretty easy to side step if you are using adrenaline mod III, as OP is.
Third, If you have previous knowledge of said Dragoon, you should cast Throw to stagger, instead of casting warp if at close range. if at a comfortable distance from the Dragoon, you should cast warp and shoot w/ CSMG (dead dragoon, CD inconsequential.
Fourth, if multiple Dragoons and/or Phantoms present, Throw towards one of them, run past them while they are recovering, using Adrenaline Mod III to get the hell out of dodge.
All good points, but not I'm still not sure about slowing down the main source of damage (and one that scales with difficulty). I'll have to go side by side with the vanilla sentinels and see which works better.
#30
Posté 17 novembre 2013 - 09:49
#31
Posté 17 novembre 2013 - 09:58
#32
Posté 17 novembre 2013 - 10:01
robarcool wrote...
Narida is down. Kalence doesn't give force details on all powers, does it?Mask of Apathy wrote...
robarcool wrote...
Where is a proper force calculator for powers (that includes the passive bonuses and other options)? I would like to have one handy.Mask of Apathy wrote...
robarcool wrote...
It's good, but I will say go for rank 6 throw instead of rank 5 fitness. Better booms. This:
http://kalence.drupa...!13M54384!5FEG5
Skipping that last rank of force and damage for recharge speed means your force value is maxed at 900N. Phantoms require 1000N to stagger on Gold/Plat. thus, 6a is a much better evo on Throw
Kalence and Narida class builders should give you enough details, but I use this to see how much force enemies need to be staggered
There was a thread recently that dealt with this problem, should be a working link there. It does on the powers where force is a major component. (i.e. Throw would show force, Warp would not)
#33
Posté 17 novembre 2013 - 10:02
#34
Posté 17 novembre 2013 - 10:04
ROBOTICSUPERMAN wrote...
what about this?
radius evo for throw causes much less hassle in the long run IMO. Since you then at ~1470N, which is below the 1500N threshold for staggering Banshees and the like, taking rank 5 and 6 on TA just became a whole lot less worth it, better off with weapon bonii
That said, if you want to guarentee stagger nearly every unit in the game, your is good, throw enemies are more likely to dodge, causing throw to miss
Modifié par Mask of Apathy, 17 novembre 2013 - 10:05 .
#35
Posté 17 novembre 2013 - 10:22
#36
Posté 17 novembre 2013 - 10:27
Don't know, but the DoT only applies if you stay in range of the target, and stops if you retreat, it's not a fire and forget DoT like warp is.ROBOTICSUPERMAN wrote...
slightly off topic, does anyone know if AF counts as a burn damage dot, the same as warp, for incendiary cheese?
You probably don't want to cheese enemies in sync-kill range.
#37
Posté 17 novembre 2013 - 11:23
i was actually thinking about a Valkyrie double cheese build. Activate AF, use warp on an enemy, run to enemy is within range of AF(so no BE and no canceling dot), then incendiary reegar to the face.Evil Mastered wrote...
Don't know, but the DoT only applies if you stay in range of the target, and stops if you retreat, it's not a fire and forget DoT like warp is.ROBOTICSUPERMAN wrote...
slightly off topic, does anyone know if AF counts as a burn damage dot, the same as warp, for incendiary cheese?
You probably don't want to cheese enemies in sync-kill range.
Not sure if the incendiary bug would trigger twice for double cheese? If it did, that would result in Valkyrie>GI
#38
Posté 17 novembre 2013 - 11:50
#39
Posté 18 novembre 2013 - 12:05
#40
Posté 18 novembre 2013 - 12:17
With that said, if you like it then just play with it, not everything needs to be optimized in order to have fun.
#41
Posté 18 novembre 2013 - 01:00
ROBOTICSUPERMAN wrote...
what about this?
Your builds seem to place too much importance or recharge speed . Initial Warp recharge spec and now with final Tech armour spec. You are using CSMG so cooldown no issue.
6 in both Warp and Throw as per your above build and at least 4 in TA and 4 in fitness - and then whatever is left over into either passives, fitness or TA .
Passives not so important if playing a BE set up
#42
Posté 18 novembre 2013 - 01:14
#43
Posté 18 novembre 2013 - 05:02
ok this build is going to be my new male sentinel build. The eagle does allot better damage than the csmg and would still be at 200%FasterThanFTL wrote...
http://kalence.drupa...24L52314!DFDB3O
#45
Posté 18 novembre 2013 - 06:54





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