Which game had the best portrayal of your Shepard?
#26
Posté 18 novembre 2013 - 02:54
#27
Posté 18 novembre 2013 - 03:42
After that, probably ME2. ME1 had some really good intimidate speech options but it's just not my Shepard without those renegade interrupts.
#28
Posté 18 novembre 2013 - 04:41
#29
Posté 18 novembre 2013 - 05:41
painfully stupid at times (genophage/first contact war/asari reproduction), but so can other people. I didn't like Shepard that much in ME2. ME2 Shepard literally spent tens of hours just listening to other people vent and solving their problems. Shepard had nothing, not even problems. For example...you were dead, then you “got better”. The Cerberus railroading didn't help either. I personally never felt that my ME2 Shepard was in fact alive and responsive to the world around her (LotSb and Arrival are the exceptions). She was nothing but an emotionless hollow shell throughout most of game...with no depth of personality, no real humanity or conflict. ME2 Shepard had the best interrupts though.
I love to see my Shepard having some more feelings and emotions towards things in ME3. The only thing that bothered me about ME3 Shep was her annoying Human/Earth bias.
Modifié par Barquiel, 18 novembre 2013 - 05:44 .
#30
Posté 18 novembre 2013 - 06:47
Which is pretty ironic, because initially, I was very much opposed to the "more emotional" direction that they were taking both the story and main character. I valued my Shepard as a stoic brick, for the most part.
Thing is, the issues I had with role-playing in ME3 were no different than the ones I had with ME1 or 2. In those two games, even without autodialogue and such, I was forced to have Shepard do/say things that I found stupid or out-of-character quite early and often. Sometimes you were scripted to do something stupid (like, Shepard opening Grunt's tank in a small, confined space). Sometimes you get a dialogue-wheel, only to find all the options suck and what you want to say just isn't there.
In the end, ME3 wins for me because when I *do* get dialogue/actions out of Shepard that fits my character, I feel a lot more involved in the game, and the result feels more satisfying. I enjoyed bromancing Garrus, Javik, and Kaidan. I enjoyed taking a mentor role with James. I also enjoyed getting way too competitive against him in that fist fight, along with shooting bottles with Garrus, or playing arcade games with Jacob. And I enjoyed being wrapped around Jack's little finger in her appearances.
So... yeah, it's ME3 for me.
Modifié par HYR 2.0, 18 novembre 2013 - 06:49 .
#31
Posté 18 novembre 2013 - 07:00
My "canon" (and head-canoned) Shepard's best portrayal is in ME1, there's no way in hell she would have joined Cerberus and I don't buy ME2's "Cerberus is the only one right now that can do it" forced context, that's just a way for the writers to basically restart Mass Effect after killing and resurrecting Shep in Cerberus' hands, no thanks. That's for that specific Shepard, however.
For my second Shepard (male, Sole Survivor) it'd be Mass Effect 2, especially the Renegade options, mostly. For my third Shepard (female, War Hero) it'd be ME1 again. I had close to no "this is 'my' Shepard" feeling during Mass Effect 3 maybe except for most of the Tuchanka arc and some isolated dialogs here and there (for instance with Liara in the cabin when she shows her time capsule, that was alright but short anyway).
#32
Posté 18 novembre 2013 - 07:00
#33
Posté 18 novembre 2013 - 07:18
ME3: gave me the romance I wanted.
ME2 was good but my Shepard working for Cerberus was something I doubt he would do. He would recklessly steal the Normany, have Tali wipe the ship of bugs, kick anyone who didn't like it out the airlock, and build his own team to fight the Collectors.
Modifié par Hazegurl, 18 novembre 2013 - 07:20 .
#34
Posté 18 novembre 2013 - 07:26
#35
Posté 18 novembre 2013 - 09:47
#36
Posté 18 novembre 2013 - 10:55
I would have preferred ME3 to really go to town with the breaking of Shepard, I'd have been down with that. But instead it kind of dipped a toe, recoiled, then straddled the middle ground of not really developing the character into anything, leaving ME1&2's hard, stoic Shepard with tragic dreams of a killed child. It didn't know what it wanted to be, so it didn't work.
Shep should have come back onboard the Normandy after Thessia and turned his quarters upside down. Bioware should have at least disguised the removal of player control with a removal of Shepard's own control.
Modifié par Podge 90, 18 novembre 2013 - 10:56 .
#37
Posté 18 novembre 2013 - 12:46
For my pure Paragon it was ME1, where she got the most opportunities to be a diplomatic peacemaker, plus she was my only female Shepard and the male voice acting was still pretty poor in those days. For my pure Renegade it was ME2, where he was on form as a murdering sociopathic **** cracking awful jokes and getting away with it by virtue of being a badass. For my Renegon who was allowed to make mistakes, it was ME3 where his own failings fit in nicely with the general theme of struggles and loss.
#38
Posté 18 novembre 2013 - 12:49
#39
Posté 18 novembre 2013 - 01:05
Certainly not ME3 which butchered my Shep, replacing him with an auto-dialogued doppelganger. grrrr
#40
Posté 18 novembre 2013 - 01:19
#41
Posté 18 novembre 2013 - 01:29
#42
Posté 18 novembre 2013 - 01:57
Modifié par Ieldra2, 18 novembre 2013 - 01:59 .
#43
Posté 18 novembre 2013 - 02:21
SNascimento wrote...
In other worlds, which game best let you play Shepard as you wanted it? Allowed you to pick the right dialogue, do what you want and so on?
For me, it was ME2 by a long shot. It greatly improved the dialogue wheel from ME1. Not the tool in itself, but the how the dialogue develops. Especially investigate options. In the second game they felt way more natural. And I was ok with most things that came out my Shepard mouth. In conclusion, I could generally pick a choice that I was in agreement with. Sometimes being exactly what I wanted to say. One moment that comes to mind in the renegade speech to "save" Tali in her trial, Shepard spoke beautifully there.
But the major diferential between ME2 and the other two games are the interrupts. ME1 didn't have them and ME3 implemented them poorly, like they were an afterthought. But in ME2? Gods they were awesome, especially the renegades one. "You are working too hard", "How about good bye", "You talk too much", "There is a bomb" and others that I'm probably forgetting, all allowed me to give my Shepard a more crazy side, he was professional most of the time, but he enjoyed fighting, quite like I enjoyed playing the game. I really missed that feeling in ME3.
How about you?
for me it was ME1 for the unlimited ammo , talk . me2 had its ups and downs on the chat box some of witch you had to reaaly study before you picked . me3 well it had a lot of hidden renagade. Only one time i went all the way through with out any renagade . and thus talking the Ilusive man into killing his self .
#44
Posté 18 novembre 2013 - 03:08
This. If Mark Meer put in the same quality of performance in ME2 as he did with 3 for Shepard, it'd be even better. ME2 hit a fine balance, and Renegades were the ultimate intimidator. My favorite interrupt will always be the one from Miranda's LM intro. Heabutting a guy, snapping his neck, then blowing **** up is like being a krogan, a drell, and a turian all in one. ME3 Shepard gets railroaded too much, not to mention letting Darner "I'm Thane's Doctor" Vosque talk down on me unchecked or Aria talking to me like she owns me, and especially Thessia. ME1 almost takes the cake, but ME2 improves upon all things.SNascimento wrote...
In other worlds, which game best let you play Shepard as you wanted it? Allowed you to pick the right dialogue, do what you want and so on?
For me, it was ME2 by a long shot. It greatly improved the dialogue wheel from ME1. Not the tool in itself, but the how the dialogue develops. Especially investigate options. In the second game they felt way more natural. And I was ok with most things that came out my Shepard mouth. In conclusion, I could generally pick a choice that I was in agreement with. Sometimes being exactly what I wanted to say. One moment that comes to mind in the renegade speech to "save" Tali in her trial, Shepard spoke beautifully there.
But the major diferential between ME2 and the other two games are the interrupts. ME1 didn't have them and ME3 implemented them poorly, like they were an afterthought. But in ME2? Gods they were awesome, especially the renegades one. "You are working too hard", "How about good bye", "You talk too much", "There is a bomb" and others that I'm probably forgetting, all allowed me to give my Shepard a more crazy side, he was professional most of the time, but he enjoyed fighting, quite like I enjoyed playing the game. I really missed that feeling in ME3.
How about you?
#45
Posté 18 novembre 2013 - 03:31
Though ME3 did well with the character who turned out to be a fail Shep.
#46
Posté 18 novembre 2013 - 03:55
Renegade options in Mass Effect 2 weren't as massively douchey as they were in 3.
#47
Posté 18 novembre 2013 - 10:03
ME1 is never the answer, as I never envisioned any of my Shepards as cardboard cutout retards.
#48
Posté 18 novembre 2013 - 10:43
For satisfactory choices at key moments, I guess I'd pick ME1 again. ME3 comes close for 99% of the way, but then, well, you know. In ME2 I felt a little more railroaded into a Renegade stance in a few places - I had to skip some DLCs, fail Samara's loyalty mission by choosing the wrong dialogue, and apply the spacebar trick in several scenes for my canon Paragon Shepard to stay in character.
I think ME3 probably had the best development of relationships between the Normandy squadmates in general. I like that they actually interact with each other even when Shepard isn't part of the conversation, and their behavior during the Citadel stopovers is better - they each go do their own thing instead of having two of them follow Shepard everywhere with them all wearing full armor.
#49
Posté 18 novembre 2013 - 11:48
#50
Guest_StreetMagic_*
Posté 19 novembre 2013 - 12:46
Guest_StreetMagic_*
Modifié par StreetMagic, 19 novembre 2013 - 12:47 .





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