Which game had the best portrayal of your Shepard?
#51
Posté 19 novembre 2013 - 04:21
#52
Posté 19 novembre 2013 - 04:38
#53
Posté 19 novembre 2013 - 04:39
Makai81 wrote...
I have to 100% agree with OP. ME2 was what I thought a real hero is, not the squeaky-clean do gooder type but someone that made hard choices and was anything but perfect. The interrupts were indeed infinitely superior in ME2 than ME3.
ageed
#54
Posté 19 novembre 2013 - 06:12
In ME2 I almost never found myself clicking on a dialogue option and then shouting "That's not what I meant for you to say!" at the screen. I did that constantly in ME1 (where the options were often misleading,) and ME3 where the game was constantly deciding how the player character felt about stuff.
ME2 also was the best for playing a renegade with a heart of gold, my favorite sort of character. You could be a real obnoxious jerk (who always saves civilians and kills bad guys,) pretty effectively. In ME3 picking renegade options often just led to Shepard droning on and on about "sacrifice." Ugh.
#55
Posté 19 novembre 2013 - 08:08
ME3, in comparison, made it hard (and sometimes impossible) to keep my Shepard in-character with all of the autodialogue. There were some great moments, but the overall game, not even close.
#56
Guest_Imanol de Tafalla_*
Posté 19 novembre 2013 - 09:07
Guest_Imanol de Tafalla_*
#57
Posté 19 novembre 2013 - 09:17
HYR 2.0 wrote...
ME3.
Which is pretty ironic, because initially, I was very much opposed to the "more emotional" direction that they were taking both the story and main character. I valued my Shepard as a stoic brick, for the most part.
Thing is, the issues I had with role-playing in ME3 were no different than the ones I had with ME1 or 2. In those two games, even without autodialogue and such, I was forced to have Shepard do/say things that I found stupid or out-of-character quite early and often. Sometimes you were scripted to do something stupid (like, Shepard opening Grunt's tank in a small, confined space). Sometimes you get a dialogue-wheel, only to find all the options suck and what you want to say just isn't there.
In the end, ME3 wins for me because when I *do* get dialogue/actions out of Shepard that fits my character, I feel a lot more involved in the game, and the result feels more satisfying. I enjoyed bromancing Garrus, Javik, and Kaidan. I enjoyed taking a mentor role with James. I also enjoyed getting way too competitive against him in that fist fight, along with shooting bottles with Garrus, or playing arcade games with Jacob. And I enjoyed being wrapped around Jack's little finger in her appearances.
So... yeah, it's ME3 for me.
This is a pretty good point, and does convince me to lean more on 3. I understand the strong dislike of autodialogue, but I can't say I really had a big problem with it either (I felt it varied to a satisfying enough degree depending on prior dialogue options). The one and only thing that ever really bugged me about ME3's Shepard was the dreams, but I can reason my way around that.
#58
Posté 19 novembre 2013 - 10:22
The second game was okay it but felt like a completely different universe somehow ... How Shepard acted with the VS and Liara for starters made me think that this was not really Shepard. The personality was just off and the relationships were definitely off. And the renegade / paragon was becoming more Snidely Whiplash / Dudley Do-Right.
We will leave ME3 discussions to others.
#59
Posté 27 novembre 2013 - 03:41
ME3 auto dialog destroyed it for the most part. While I played with a custom Shepard during 1 and 2, I found myself restarting the game in 3 to change it to the vanilla Shepard, because it didn't feel like "me" anymore.
Modifié par TigusVidiks, 27 novembre 2013 - 03:42 .
#60
Posté 27 novembre 2013 - 06:04
#61
Posté 27 novembre 2013 - 06:24
ME1 best for Neutral Adept Shepard. With Ashley and Shepard agreeing on everything and Wrex dying. In ME2 he ends up getting everyone but Tali and Garrus killed, that turns him into a Failshep. Almost unbearable in ME3.
ME3 is the best experience for Paragon Infiltrator Femshep. Besides not... well, making no sense working for Cerberus given her opinions towards anthropocentrists,Shepard-Garrus didn't have as much chemistry starting out as they do in ME3. Also, Omega seems tailor made for this kind of Rogue-ish character.
ME2 was best for Paragade Soldier Shepard. Working for Cerberus was like a dream come true, having Miranda around for moral and combat support and Garrus taking the shots on every mission while combating cursed colony-carving Collectors was vengeance incarnate for the orphaned Mindoirian.
#62
Posté 28 novembre 2013 - 12:35
#63
Posté 28 novembre 2013 - 08:51
#64
Posté 28 novembre 2013 - 09:30
#65
Posté 29 novembre 2013 - 06:11
#66
Posté 29 novembre 2013 - 06:27
Shepard's next line: I should go.
ME3 gave Shepard feelings. This was a break in continuity. If the series had started that way it would have been different.
#67
Posté 29 novembre 2013 - 06:57
#68
Posté 29 novembre 2013 - 06:58
MaleShep:
ME1 was neutral with a hint of emotion here and there when it was appropriate. Exactly what's needed for roleplaying. I could imagine more behind it without being hampered by the portrayal, and if there were extra-stupid lines here and there, I wasn't forced to use them (unlike ME3 where they were autodialogue).
ME2 had more meaningful dialogue options overall, but it also introduced the "emotionless badass action hero I'm-in-control-and-you're-less-than-me" condescending tone. That was annoying, but I could've lived with it hadn't that tone extended to the romance scenes, where it was inappropriate and created a power imbalance I didn't want in a romance.
ME3 made Shepard more emotional, which would've been great if only it had given me a choice about where to be emotional and which emotions to express. Instead, ME3 destroyed my Shepards (yes, all of them - none of the 8 were the type portrayed by the game) with its forced emotion and autodialogue.
FemShep:
As above, only my main femSheps didn't romance anyone in ME2 so they didn't have the problem with the tone. Also, I disliked the tone less for a femShep because it isn't nearly as pronounced, and not as groanworthy stereotypical for a woman. Thus, ME2 was best for my femSheps because there were more meaningful options overall.
Edit:
The scene where I felt most at home with my main Shepards is Liara's visit to the Normandy after you finished LotSB. I should also say that where the choices and the tone in a scene were appropriate for my Shepards, ME3 wins by a great margin. It's just that there were too many scenes where they didn't fit, and those had too much weight.
Modifié par Ieldra2, 29 novembre 2013 - 07:12 .
#69
Posté 29 novembre 2013 - 07:34
Then came ME3 and it went to hell, what witch autodialogue and forced emotions. I don't mind that Shep has feelings, I even appreciate it, but as the Avatar of the player, it should be our choice when, how and which emotions Shep displays.
The problem with the autodialogue is - at least to me - especially glaring in the prologue, where Shep seems to have become tactically and strategically inept. "We fight or we die!" Yeah, great idea. I'm downright surprised that the only response to that stupidity was a simple "That's it?!"
And then there is the last problem I have - the utter lack of neutral dialogue options, which was especially annoying during the Rannoch arc. Would it really be to much to include an option that allows us to say that both sides made grave mistakes?
Actually, I have one more problem - Shep seems to suddenly have developed a severe case of "With us or against us". I liked Mass Effect because there where "morally grey" aspects to it, like the Genophage and some of Cerberus' actions, as horrifying as they may be.
Modifié par LegioDamnatus, 29 novembre 2013 - 07:34 .
#70
Posté 29 novembre 2013 - 07:45
I liked how the morality works in ME3 (with the reputation multiplier and stuff), but the interrupts were more meaningful in ME2, because you knew they could have an impact on the story (shooting the krogan, electrocuting the batarian and so on) and they were not just a way to rack up morality points. It's more challening to be a Paragon when you're given the opportunity to be a Renegade and it's a tasty opportunity, not just a badass line you say for +4 renegade.
#71
Posté 30 novembre 2013 - 04:25
...excluding the ending of ME3.
#72
Posté 30 novembre 2013 - 04:27
#73
Posté 30 novembre 2013 - 04:50





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