Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
I SEE HOW IT IS.
i'll be over here. in my mustache guy fanclub of 1.
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
Do not laugh at our pain!sandalisthemaker wrote...
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
Lmao.
eluvianix wrote...
Do not laugh at our pain!sandalisthemaker wrote...
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
Lmao.
I think Allan pretends to know a lot less...just about everything DA:I related, than he actually does.
Modifié par Allan Schumacher, 19 novembre 2013 - 05:14 .
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
Pseudocognition wrote...
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
I SEE HOW IT IS.
i'll be over here. in my mustache guy fanclub of 1.
Allan Schumacher wrote...
I think Allan pretends to know a lot less...just about everything DA:I related, than he actually does.
By nature of what my job is, I actually rely very little on the content that our game will ship with (I do mostly low level system testing).
I have a lot of NPCs with the same head in a test level that all go by the name "Jason Smith" (inspired by my brother's name, coupled with a generic last name, which incidentally is a former NHL hockey player that used to play for the Edmonton Oilers) to do pretty much 100% of the cinematic testing that I did when I was a part of digital acting.
Now I do more combat related system tests, which typically has me using whomever happens to be the default party that loads up that particular day (which doesn't change THAT much at this point in time).
But yes, I do likely know more than I let on. Some for my own amusement and to have fun with the fans. But mostly because if it hasn't been officially communicated out, it could potentially be changed.
If there is one thing the fan base is good at, it's catching some tidbit of information and lighting it up like a sparkler scrutinizing it like mad as it slowly burns and wonder with great enthusiasm whether or not that particular flicker is something meaningful or not. Which is actually fun and I like seeing what some people get right, wrong, and so forth. My favourites are when someone makes a correct prediction, but then many people point out the errors, and the guy goes "okay maybe you're right." I should have kept a link to them in retrospect!!!
It will be interesting to see which theories that were denounced as crazy and unfeasible will actually come to fruition in the final game. Do you actually see correct theories very often on here? Or are most of them just wrong.Allan Schumacher wrote...
I think Allan pretends to know a lot less...just about everything DA:I related, than he actually does.
By nature of what my job is, I actually rely very little on the content that our game will ship with (I do mostly low level system testing).
I have a lot of NPCs with the same head in a test level that all go by the name "Jason Smith" (inspired by my brother's name, coupled with a generic last name, which incidentally is a former NHL hockey player that used to play for the Edmonton Oilers) to do pretty much 100% of the cinematic testing that I did when I was a part of digital acting.
Now I do more combat related system tests, which typically has me using whomever happens to be the default party that loads up that particular day (which doesn't change THAT much at this point in time).
But yes, I do likely know more than I let on. Some for my own amusement and to have fun with the fans. But mostly because if it hasn't been officially communicated out, it could potentially be changed.
If there is one thing the fan base is good at, it's catching some tidbit of information and lighting it up like a sparkler scrutinizing it like mad as it slowly burns and wonder with great enthusiasm whether or not that particular flicker is something meaningful or not. Which is actually fun and I like seeing what some people get right, wrong, and so forth. My favourites are when someone makes a correct prediction, but then many people point out the errors, and the guy goes "okay maybe you're right." I should have kept a link to them in retrospect!!!
Allan Schumacher wrote...
Pseudocognition wrote...
Allan Schumacher wrote...
Pseudocognition wrote...
gosh nobody is talking about sexy musketeer mustache guy((
Who?
I SEE HOW IT IS.
i'll be over here. in my mustache guy fanclub of 1.
Sometimes a guy just has to ruffle some feathers. :innocent:
Allan Schumacher wrote...
I think Allan pretends to know a lot less...just about everything DA:I related, than he actually does.
By nature of what my job is, I actually rely very little on the content that our game will ship with (I do mostly low level system testing).
I have a lot of NPCs with the same head in a test level that all go by the name "Jason Smith" (inspired by my brother's name, coupled with a generic last name, which incidentally is a former NHL hockey player that used to play for the Edmonton Oilers) to do pretty much 100% of the cinematic testing that I did when I was a part of digital acting.
Now I do more combat related system tests, which typically has me using whomever happens to be the default party that loads up that particular day (which doesn't change THAT much at this point in time).
But yes, I do likely know more than I let on. Some for my own amusement and to have fun with the fans. But mostly because if it hasn't been officially communicated out, it could potentially be changed.
If there is one thing the fan base is good at, it's catching some tidbit of information and lighting it up like a sparkler scrutinizing it like mad as it slowly burns and wonder with great enthusiasm whether or not that particular flicker is something meaningful or not. Which is actually fun and I like seeing what some people get right, wrong, and so forth. My favourites are when someone makes a correct prediction, but then many people point out the errors, and the guy goes "okay maybe you're right." I should have kept a link to them in retrospect!!!
Allan Schumacher wrote...
I think Allan pretends to know a lot less...just about everything DA:I related, than he actually does.
By nature of what my job is, I actually rely very little on the content that our game will ship with (I do mostly low level system testing).
I have a lot of NPCs with the same head in a test level that all go by the name "Jason Smith" (inspired by my brother's name, coupled with a generic last name, which incidentally is a former NHL hockey player that used to play for the Edmonton Oilers) to do pretty much 100% of the cinematic testing that I did when I was a part of digital acting.
Now I do more combat related system tests, which typically has me using whomever happens to be the default party that loads up that particular day (which doesn't change THAT much at this point in time).
But yes, I do likely know more than I let on. Some for my own amusement and to have fun with the fans. But mostly because if it hasn't been officially communicated out, it could potentially be changed.
If there is one thing the fan base is good at, it's catching some tidbit of information and lighting it up like a sparkler scrutinizing it like mad as it slowly burns and wonder with great enthusiasm whether or not that particular flicker is something meaningful or not. Which is actually fun and I like seeing what some people get right, wrong, and so forth. My favourites are when someone makes a correct prediction, but then many people point out the errors, and the guy goes "okay maybe you're right." I should have kept a link to them in retrospect!!!
Modifié par fiveforchaos, 19 novembre 2013 - 05:32 .
It will be interesting to see which theories that were denounced as crazy and unfeasible will actually come to fruition in the final game. Do you actually see correct theories very often on here? Or are most of them just wrong.
What the hell! THAT'S EVIL! I approve, lol. Troll on.
Interesting. Very interesting.
Yeah I assumed you were in the know...but in all seriousness, I'd be surprised if every BioWare employee knew every detail about the game to date.
Let not the left hand know what the right hand doeth... if only to keep people from spilling the beans right?
Allan Schumacher wrote...
It will be interesting to see which theories that were denounced as crazy and unfeasible will actually come to fruition in the final game. Do you actually see correct theories very often on here? Or are most of them just wrong.
Unfortunately giving an answer to that will likely affect how people respond to predictions, so I don't think I can do thatWhat the hell! THAT'S EVIL! I approve, lol. Troll on.
Well, in the immortal words of Westley to Princess Buttercup:
If you believe Gaider is coming to save you with his legion of Snark demons, you might be disappointed, methinks.Allan Schumacher wrote...
Interesting. Very interesting.
Yeah I assumed you were in the know...but in all seriousness, I'd be surprised if every BioWare employee knew every detail about the game to date.
Let not the left hand know what the right hand doeth... if only to keep people from spilling the beans right?
Haha I don't know if it's quite like that. It's more just my day can be busy so I have to actively seek a lot of plot points because they still aren't fully implemented in the actual game, or if they are they are in places I simply don't go.
It's probably a bit less "plausible deniability" or "that way if Allan gets kidnapped he can't spoil everything!"
Although that's still true. If you kidnap me hoping for a tiny morsel of news, you may be waiting a long time! (Until a hero comes to save me naturally.... right? Right!?)
Allan Schumacher wrote...
Interesting. Very interesting.
Yeah I assumed you were in the know...but in all seriousness, I'd be surprised if every BioWare employee knew every detail about the game to date.
Let not the left hand know what the right hand doeth... if only to keep people from spilling the beans right?
Haha I don't know if it's quite like that. It's more just my day can be busy so I have to actively seek a lot of plot points because they still aren't fully implemented in the actual game, or if they are they are in places I simply don't go.
It's probably a bit less "plausible deniability" or "that way if Allan gets kidnapped he can't spoil everything!"
Although that's still true. If you kidnap me hoping for a tiny morsel of news, you may be waiting a long time! (Until a hero comes to save me naturally.... right? Right!?)
Modifié par sandalisthemaker, 19 novembre 2013 - 05:35 .
Allan Schumacher wrote...
Interesting. Very interesting.
Yeah I assumed you were in the know...but in all seriousness, I'd be surprised if every BioWare employee knew every detail about the game to date.
Let not the left hand know what the right hand doeth... if only to keep people from spilling the beans right?
Haha I don't know if it's quite like that. It's more just my day can be busy so I have to actively seek a lot of plot points because they still aren't fully implemented in the actual game, or if they are they are in places I simply don't go.
It's probably a bit less "plausible deniability" or "that way if Allan gets kidnapped he can't spoil everything!"
Although that's still true. If you kidnap me hoping for a tiny morsel of news, you may be waiting a long time! (Until a hero comes to save me naturally.... right? Right!?)
Allan Schumacher wrote...
Interesting. Very interesting.
Yeah I assumed you were in the know...but in all seriousness, I'd be surprised if every BioWare employee knew every detail about the game to date.
Let not the left hand know what the right hand doeth... if only to keep people from spilling the beans right?
Haha I don't know if it's quite like that. It's more just my day can be busy so I have to actively seek a lot of plot points because they still aren't fully implemented in the actual game, or if they are they are in places I simply don't go.
It's probably a bit less "plausible deniability" or "that way if Allan gets kidnapped he can't spoil everything!"
Although that's still true. If you kidnap me hoping for a tiny morsel of news, you may be waiting a long time! (Until a hero comes to save me naturally.... right? Right!?)
Modifié par Science To Do, 19 novembre 2013 - 06:41 .