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ME3's journal is terrible


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#1
Ryzaki

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Replaying ME1 and using the journal just made him remember how utterly terrible ME3's journal was. ME1's journal clearly tells you where to go for what quest, and has a checklist so you know which step you're on. Meanwhile ME3...you're lucky if you even get a location much less be told if it's time to turn it in.

#2
sH0tgUn jUliA

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You just noticed? Now?

I forgot -- you also need to check the ME3 codex. lol. Compare to the ME1 and ME2 codex. Those last two gave locations of the clusters and planets as well. Not so for ME3.

Modifié par sH0tgUn jUliA, 18 novembre 2013 - 02:38 .


#3
favoritehookeronthecitadel

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Mmm

#4
Ryzaki

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sH0tgUn jUliA wrote...

You just noticed? Now?

I forgot -- you also need to check the ME3 codex. lol. Compare to the ME1 and ME2 codex. Those last two gave locations of the clusters and planets as well. Not so for ME3.


It's less just noticing and more ME1 showing how pathetic ME3's was. It's easy for me to think it's just mediocre instead of the steaming pile it was when I haven't played too many games with decent journals (or at least journals I needed to use) lately.

#5
DeinonSlayer

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I honestly didn't have difficulty with ME3's journal. Did I miss something?

EDIT: NVM, I mostly ignored it. Go to every system, scan every planet, go to Citadel, look at elevator map.

I did like the ME1 version better...

Modifié par DeinonSlayer, 18 novembre 2013 - 02:48 .


#6
Nashtalia

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i think the ME3 journal was too simplistic compaired to the first two

#7
sH0tgUn jUliA

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Ryzaki wrote...

sH0tgUn jUliA wrote...

You just noticed? Now?

I forgot -- you also need to check the ME3 codex. lol. Compare to the ME1 and ME2 codex. Those last two gave locations of the clusters and planets as well. Not so for ME3.


It's less just noticing and more ME1 showing how pathetic ME3's was. It's easy for me to think it's just mediocre instead of the steaming pile it was when I haven't played too many games with decent journals (or at least journals I needed to use) lately.


I've been playing Fallout NV, and compared to ME3 the journal system is fantastic. Locations, quest status, when to turn in. The only thing that's bothering me now is that I talked with this NCR Ranger who decided she liked me so much she's tagging along. This is not going to be good since I'm on a Brotherhood of Steel quest and need to go back to the bunker. I don't want to kill her since I finally got "idolized" by the NCR, and am about to get "liked by the Brotherhood, and this could cause all sorts of trouble back at the bunker if the BHoS attack her or if she attacks them. Of course I can wander around until she gets killed by Legion Assassins. Maybe I'll pay a visit to Sloan.

#8
AlanC9

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So what if the journal doesn't tell you where to go? The map tells you what you need to know, and if you're not at the map what does it matter where you're going?

(OK, except for two or three fetch quests.)

I'm just not seeing when this is actually a problem.

Edit: of course, I'm old enough to remember the days when you you had to write yor own damn journal.

Modifié par AlanC9, 18 novembre 2013 - 03:01 .


#9
Malanek

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I cant really remember the ME1 journal. However there were dozens of minor fetch quests in ME3 which all got spammed into the journal and you couldn't remove them. If the mostly pointless fetch quests hadn't existed I think the journal would have been ok. As it stood, it looked clumsy.

#10
Ryzaki

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@Deninon: Yeah it's not so bad if you did the spam scan (which I later ended up doing because I was tired of wiking everything).

@Shotgun Julia: Agreed

@AlanC9: Actually it's more like 2 or 3 fetch quests actually tell you what you need to know. Most of the N7 sidequests and main quests are marked yes but minor crap like finding X Prothean sphere, saving the Dekunna elcor? Not marked. And the journal doesn't even have the decency to tell you if you already picked up the item. And there's alot of those annoying fetch quests for a extra handful of WAs.

@Malanek999: Agreed. Or at least had the X is located on Y planet in Z system the journal. Didn't even get that much.

Modifié par Ryzaki, 18 novembre 2013 - 04:24 .


#11
Mr.House

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AlanC9 wrote...

So what if the journal doesn't tell you where to go? The map tells you what you need to know, and if you're not at the map what does it matter where you're going?

(OK, except for two or three fetch quests.)

I'm just not seeing when this is actually a problem.

Edit: of course, I'm old enough to remember the days when you you had to write yor own damn journal.

How about the fact that the quest never updates when completed? It's pure lazyness, if you screw up something basic as a journal system then you need to go to school.

#12
AresKeith

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Not just terrible, it's Turrible and terrabad

#13
GreyLycanTrope

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I was surprised they dropped the ball on something so basic. Mainly just an annoyance but I guess I should have taken it as a hint.

#14
Mr.House

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AresKeith wrote...

Not just terrible, it's Turrible and terrabad

Non-GOTY Morrowind had a better quest system.

#15
Fiery Phoenix

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IIRC Patrick Weekes said they'd 'fix' it in a patch shortly after release.

Yup, never happened.

#16
Phoenix_Fyre

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I thought it was bugged at first.....I do just enough quests to get my EMS high enough

I think fetch quests are pointless by ME3 anways

#17
SwobyJ

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Fiery Phoenix wrote...

IIRC Patrick Weekes said they'd 'fix' it in a patch shortly after release.

Yup, never happened.


It's actually stuff like that, not story issues, that make me lose faith in Bioware's competence, rightly or not.

Come on guys. Patch your damn game. It's completely fair to expect this, because broken/unwieldy systems mean less consumer trust in future products. Not even on a more subjective level (story), but far more objectively.

#18
His Name was HYR!!

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Use the map instead.

#19
AlanC9

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Mr.House wrote...

AlanC9 wrote...

So what if the journal doesn't tell you where to go? The map tells you what you need to know, and if you're not at the map what does it matter where you're going?


How about the fact that the quest never updates when completed? It's pure lazyness, if you screw up something basic as a journal system then you need to go to school.


Which quests don't update when finished?

I've seen that happen in many other RPGs. NWN2's OC has a bunch of them, for instance. 

Modifié par AlanC9, 18 novembre 2013 - 05:41 .


#20
AlanC9

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Ryzaki wrote...
@AlanC9: Actually it's more like 2 or 3 fetch quests actually tell you what you need to know. Most of the N7 sidequests and main quests are marked yes but minor crap like finding X Prothean sphere, saving the Dekunna elcor?


Dekunna was one of the 2 or 3 I was thinking of, yep.

Does the refugee actually know what world the prothean sphere is on? I don't remember what he says. For most of the fetch quests the journal shouldn't tell you anything because the person looking for the item doesn't know where the item is. This might be a problem with the quest design if you prefer quests where you're told exactly where to go and what to do. But the journal not telling you something that you haven't heard isn't a problem with the journal itself.

Not marked. And the journal doesn't even have the decency to tell you if you already picked up the item.


As H.Y.R. says, work from the map. I suppose the journal should tell you too, but the map is better since it tells you where to go. What's the advantage of using a different journal if ME had had one?

And there's alot of those annoying fetch quests for a extra handful of WAs.


What's the problem, exactly? The quests require approximately zero effort if you're scanning, unless you never visit the Citadel. (And if you're not scanning, why are you doing sidequests?)

Modifié par AlanC9, 18 novembre 2013 - 05:54 .


#21
Excella Gionne

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I scan every system anyways, and at the end, I get everything! PROFIT when 0 fudges are given!

#22
Ryzaki

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AlanC9 wrote...
Dekunna was one of the 2 or 3 I was thinking of, yep.

Does
the refugee actually know what world the prothean sphere is on? I don't
remember what he says. For most of the fetch quests the journal
shouldn't tell you anything because the person looking for the item
doesn't know where the item is. This might be a problem with the quest
design if you prefer quests where you're told exactly where to go and
what to do. But the journal not telling you something that you haven't
heard isn't a problem with the journal itself.


No he at least gives you the system.

It kind of is considering there's no reason for Shep not to recall the system when he heard it. That and yeah most of them *should* know where they expect the item to be located. Shep's looking for historical artificats, missing people and the like. (That and it's not even freaking consistent. Some give you the planet (why not give the planet AND the system?), others just give you the system (which is much easier to deal with) and some give you zip.

What's the problem, exactly? The quests require approximately zero effort if you're scanning, unless you never visit the Citadel. (And if you're not scanning, why are you doing sidequests?)


You're assuming everyone wants to be bothered going to each and every system and constantly scanning. That's irritating and unnecessary if there was a decent journal.

So what I shouldn't do sidequests unless I want to take time to scan each and every system to 100%?

Modifié par Ryzaki, 18 novembre 2013 - 07:12 .


#23
Ryzaki

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AlanC9 wrote...

Mr.House wrote...

AlanC9 wrote...

So what if the journal doesn't tell you where to go? The map tells you what you need to know, and if you're not at the map what does it matter where you're going?


How about the fact that the quest never updates when completed? It's pure lazyness, if you screw up something basic as a journal system then you need to go to school.


Which quests don't update when finished?

I've seen that happen in many other RPGs. NWN2's OC has a bunch of them, for instance. 


It's 2013. There's really no excuse for a journal that doesn't at least tell you you have the quest item.

#24
KaiserShep

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I never really had a problem with the journal myself. It's not as comprehensive as ME1's for sure, but I found the quests pretty easy to manage.

#25
cap and gown

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At first I was rather annoyed that the journal didn't tell be where to go to deliver something, or whether I had gotten some item yet, but then I figured out you are just supposed to use the map function to see if there is anyone of interest. After that, I decided that the current system actually makes more sense. Did you you find an artifact? Who knows, check the map! Simple. People have become frustrated because BW didn't really explain that the map was now essentially part of your journal.